Commit graph

84 commits

Author SHA1 Message Date
c00a15a268
.touch fixes. 2022-04-03 14:07:49 -07:00
2392c1502c
Rebased against the latest Nuclide commit. 2022-03-15 19:34:53 -07:00
7c145d0b46
Update copyright information
Remove pmodel attributes from the player class.
2022-03-13 16:58:53 -07:00
dbc614b343
Remove inclusion of gs-entbase/server/defs.h 2022-01-20 16:24:55 -08:00
ae04d4c687
Client: Enable the damage/item notifications from Half-Life. 2021-12-17 18:23:22 -08:00
a802c18a16
Client: Include the ammo notification routines. 2021-12-16 17:20:01 -08:00
ebdc8e07c0
Include and make use of the FX_Corpse stuff. 2021-12-13 13:00:45 -08:00
5b933aec2e
Client: Include FreeHL's damage.qc. 2021-10-21 23:32:53 +02:00
c4a5f92063
Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart 2021-10-06 22:02:10 +02:00
1019c16913
Use GetSpawnX() methods instead of peeking into some attribute that
may change.
2021-09-16 18:37:40 +02:00
e46be7b529
Remove input_sequence definition. 2021-09-15 22:46:09 +02:00
304383fbc6 Update include.src against valve/src 2021-08-29 17:46:27 +02:00
3a154ee53c Don't define VALVE in the progs src. 2021-08-01 11:23:12 +02:00
e6309968ec Inherit valve/src's viewmodel effects 2021-08-01 08:55:56 +02:00
ae43f8e8b1 Updated the game-specific PMove bits to be part of our player class 2021-06-08 15:32:18 +02:00
a5a370ef8f Shared: Add isempty function pointers to the respective weapons that need
it.
2021-05-25 08:38:06 +02:00
62317aa1e6 Reload timers for the WEAPON_EAGLE and WEAPON_SNIPERRIFLE weapon 2021-05-22 20:36:25 +02:00
bf0083566b Add the nightvision code to replace the flashlight. 2021-05-22 20:36:06 +02:00
069fa3c80d Fix a reload bug for when you fully empty the M249 2021-05-22 20:35:27 +02:00
c21707d773 Support for .colormap on players. 2021-05-20 16:05:34 +02:00
e4452dd681 install_from_cd.sh: download the patch 1109 zip now as well. 2021-05-19 21:26:17 +02:00
e899719ad9 add install_from_cd.sh, which will get the contents off your OP4 CD and grab all the patches from archive.org 2021-05-19 21:11:00 +02:00
00f5f37f70 Don't set VIEWPOS here. 2021-05-16 23:13:32 +02:00
8672d380f0 Use Base its damage.qc instead of FreeHL its. 2021-05-10 11:36:47 +02:00
3d12f067b8 Shared: Inherit weapon_common from Nuclide's base game. 2021-05-10 08:18:36 +02:00
35de6c1ea5 Simplify prediction code with the help from upstream SDK changes.
Fix some weapon code.
2021-05-08 17:47:25 +02:00
9678955694 Conform to the latest upstream changes in FreeHL and Nuclide regarding
animation and sound calls
2021-04-07 19:01:32 +02:00
cd687f48d8 Change pSeat references to pSeatLocal where applicable.
Remove obsolete and redundant code in ReceiveEntity.
2021-03-31 13:43:59 +02:00
472bab91fa Include draw.qc from Nuclide's base game 2021-03-17 06:27:33 +01:00
5003c05c79 Merge client/input.qc and server/input.qc into shared/input.qc 2021-03-09 11:55:05 +01:00
eukara
01b8baf3d8
Create FUNDING.yml 2021-03-08 15:37:10 +01:00
eukara
7255dd1b75
Update README.md 2021-03-08 11:49:03 +01:00
eukara
6ecae15703
Update README.md 2021-03-08 11:48:42 +01:00
5a93a6e9e7 Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 11:47:30 +01:00