Otis now has correct amount of bullets. Also fixed something that wasn't broken, but wasn't right.
This commit is contained in:
parent
3ad58abeda
commit
ec27dec3fc
1 changed files with 2 additions and 2 deletions
|
@ -12,7 +12,7 @@ entityDef monster_otis
|
|||
|
||||
"def_attack_ranged" "ranged_otis_shot"
|
||||
"attack_ranged_range" "1024"
|
||||
"reload_count" "18"
|
||||
"reload_count" "7"
|
||||
"follow_on_use" "1"
|
||||
"weapon_drawn" "0"
|
||||
"body_on_draw" "1:2"
|
||||
|
@ -61,7 +61,7 @@ entityDef monster_otis
|
|||
|
||||
// Hair
|
||||
when "head" equals 1 {
|
||||
"body2" "0"
|
||||
"body2" "1"
|
||||
}
|
||||
|
||||
// Weapons
|
||||
|
|
Loading…
Reference in a new issue