Fix nightvision goggles sound not playing.

This commit is contained in:
Marco Cawthorne 2024-03-05 00:32:02 -08:00
parent 5aa4b76644
commit e2726973a4
Signed by: eukara
GPG key ID: CE2032F0A2882A22
2 changed files with 118 additions and 3 deletions

View file

@ -36,9 +36,8 @@ Game_Worldspawn(void)
{
Sound_Precache("ammo.pickup");
Sound_Precache("ammo.respawn");
Sound_Precache("player.die");
Sound_Precache("player.fall");
Sound_Precache("player.lightfall");
Sound_Precache("Player.FlashLightOn");
Sound_Precache("Player.FlashLightOff");
precache_model("models/player.mdl");
precache_model("models/w_weaponbox.mdl");
Weapons_Init();

View file

@ -0,0 +1,116 @@
Player.FallDamage
{
sample player/pl_fallpain3.wav
}
Player.LightFall
{
sample player/pl_fallpain1.wav
}
Player.Death
{
sample fvox/flatline.wav
}
Player.GaspLight
{
sample misc/null.wav
}
Player.GaspHeavy
{
sample misc/null.wav
}
Player.WaterExit
{
sample player/pl_wade1.wav
sample player/pl_wade3.wav
}
Player.WaterEnter
{
sample player/pl_wade2.wav
sample player/pl_wade4.wav
}
Player.DenyWeaponSelection
{
follow
omnidirectional
attenuation none
volume 0.5
sample common/wpn_denyselect.wav
}
Player.WeaponSelected
{
follow
omnidirectional
attenuation none
volume 0.5
sample common/wpn_select.wav
}
Player.WeaponSelectionMoveSlot
{
follow
omnidirectional
attenuation none
volume 0.5
sample common/wpn_moveselect.wav
}
Player.WeaponSelectionOpen
{
follow
omnidirectional
attenuation none
volume 0.5
sample common/wpn_hudon.wav
}
Player.WeaponSelectionClose
{
follow
omnidirectional
attenuation none
volume 0.5
sample common/wpn_hudoff.wav
}
Player.FlashLightOn
{
follow
volume 0.8
sample items/flashlight1.wav
}
Player.FlashLightOff
{
follow
volume 0.8
sample items/flashlight2.wav
}
SprayCan.Paint
{
sample player/sprayer.wav
}
Player.Wade
{
sample player/pl_wade1.wav
sample player/pl_wade2.wav
sample player/pl_wade3.wav
sample player/pl_wade4.wav
}
Player.Swim
{
sample player/pl_swim1.wav
sample player/pl_swim2.wav
sample player/pl_swim3.wav
sample player/pl_swim4.wav
}