Change pSeat references to pSeatLocal where applicable.
Remove obsolete and redundant code in ReceiveEntity.
This commit is contained in:
parent
472bab91fa
commit
cd687f48d8
8 changed files with 7 additions and 30 deletions
|
@ -185,29 +185,6 @@ void
|
|||
player::ReceiveEntity(float new)
|
||||
{
|
||||
float fl;
|
||||
if (new == FALSE) {
|
||||
/* Go through all the physics code between the last received frame
|
||||
* and the newest frame and keep the changes this time around instead
|
||||
* of rolling back, because we'll apply the new server-verified values
|
||||
* right after anyway. */
|
||||
/* FIXME: splitscreen */
|
||||
if (entnum == player_localentnum) {
|
||||
/* FIXME: splitscreen */
|
||||
pSeat = &g_seats[0];
|
||||
|
||||
for (int i = sequence+1; i <= servercommandframe; i++) {
|
||||
/* ...maybe the input state is too old? */
|
||||
if (!getinputstate(i)) {
|
||||
break;
|
||||
}
|
||||
input_sequence = i;
|
||||
PMove_Run();
|
||||
}
|
||||
|
||||
/* any differences in things that are read below are now
|
||||
* officially from prediction misses. */
|
||||
}
|
||||
}
|
||||
|
||||
/* seed for our prediction table */
|
||||
sequence = servercommandframe;
|
||||
|
|
|
@ -303,7 +303,7 @@ w_displacer_hud(void)
|
|||
[0,96/128], // was [24/256,72/128]... which makes 0 sense
|
||||
[24/256, 24/128],
|
||||
g_hud_color,
|
||||
pSeat->m_flAmmo2Alpha,
|
||||
pSeatLocal->m_flAmmo2Alpha,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
|
||||
|
|
|
@ -328,7 +328,7 @@ w_eagle_crosshair(void)
|
|||
[24/256,72/128],
|
||||
[24/256, 24/128],
|
||||
g_hud_color,
|
||||
pSeat->m_flAmmo2Alpha,
|
||||
pSeatLocal->m_flAmmo2Alpha,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
#endif
|
||||
|
|
|
@ -267,7 +267,7 @@ w_m249_crosshair(void)
|
|||
[24/128,72/128],
|
||||
[24/256, 24/128],
|
||||
g_hud_color,
|
||||
pSeat->m_flAmmo2Alpha,
|
||||
pSeatLocal->m_flAmmo2Alpha,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
#endif
|
||||
|
|
|
@ -313,7 +313,7 @@ w_penguin_hud(void)
|
|||
#ifdef CLIENT
|
||||
HUD_DrawAmmo2();
|
||||
vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
|
||||
drawsubpic(aicon_pos, [24,24], "sprites/640hud7.spr_0.tga", [144/256,72/128], [24/256, 24/128], g_hud_color, pSeat->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
|
||||
drawsubpic(aicon_pos, [24,24], "sprites/640hud7.spr_0.tga", [144/256,72/128], [24/256, 24/128], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -233,7 +233,7 @@ w_shockrifle_crosshair(void)
|
|||
[224/256,48/128],
|
||||
[24/256, 24/128],
|
||||
g_hud_color,
|
||||
pSeat->m_flAmmo2Alpha,
|
||||
pSeatLocal->m_flAmmo2Alpha,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
#endif
|
||||
|
|
|
@ -263,7 +263,7 @@ w_sniperrifle_crosshair(void)
|
|||
HUD_DrawAmmo2();
|
||||
|
||||
vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
|
||||
drawsubpic(aicon_pos, [24,24], "sprites/640hud7.spr_0.tga", [24/256,72/128], [24/256, 24/128], g_hud_color, pSeat->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
|
||||
drawsubpic(aicon_pos, [24,24], "sprites/640hud7.spr_0.tga", [24/256,72/128], [24/256, 24/128], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -406,7 +406,7 @@ w_sporelauncher_crosshair(void)
|
|||
[200/256,48/128],
|
||||
[24/256, 24/128],
|
||||
g_hud_color,
|
||||
pSeat->m_flAmmo2Alpha,
|
||||
pSeatLocal->m_flAmmo2Alpha,
|
||||
DRAWFLAG_ADDITIVE
|
||||
);
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue