Delay the renaming of CTF entity classnames to after they have fully spawned.

Fix bot spawning a little.
This commit is contained in:
Marco Cawthorne 2024-03-02 00:44:42 -08:00
parent 30f372c060
commit 5aa4b76644
Signed by: eukara
GPG key ID: CE2032F0A2882A22
3 changed files with 59 additions and 25 deletions

View file

@ -14,6 +14,11 @@
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
void CSEv_TeamJoin_f(float teamChoice);
void CSEv_ClassJoin_f(float classSelection);
void CSEv_JoinAuto(void);
void
OP4CTFRules::OP4CTFRules(void)
{
@ -26,8 +31,11 @@ OP4CTFRules::InitPostEnts(void)
forceinfokey(world, "teams", "2");
forceinfokey(world, "team_1", "Black Mesa");
forceinfokey(world, "teamscore_1", "0");
forceinfokey(world, "teamcolor_1", "1 1 0");
forceinfokey(world, "team_2", "Opposing Force");
forceinfokey(world, "teamscore_2", "0");
forceinfokey(world, "teamcolor_2", "0 1 0");
forceinfokey(world, "ctfflag_1", "0");
forceinfokey(world, "ctfflag_2", "0");
@ -49,6 +57,10 @@ OP4CTFRules::PlayerConnect(NSClientPlayer pp)
forceinfokey(pp, "*score", "0");
forceinfokey(pp, "*icon1", "");
forceinfokey(pp, "*icon2", "");
if (clienttype(pp) == CLIENTTYPE_BOT) {
pp.ScheduleThink(CSEv_JoinAuto, 1.0f);
}
}
void
@ -85,22 +97,9 @@ void CSEv_ClassJoin_f(float);
bool
OP4CTFRules::ConsoleCommand(NSClientPlayer pp, string cmd)
{
static void OP4CTFRules_BotJoin(void) {
float tag = (random() < 0.5) ? 1 : 2;
CSEv_TeamJoin_f(tag);
CSEv_ClassJoin_f(tag == 1 ? 0 : 13);
}
tokenize(cmd);
switch (argv(0)) {
case "bot_add":
entity bot_ent = Bot_AddQuick();
if (bot_ent) {
bot_ent.think = OP4CTFRules_BotJoin;
bot_ent.nextthink = time;
}
break;
default:
return (false);
}
@ -134,6 +133,12 @@ OP4CTFRules::CharacterSpawn(NSClientPlayer playerEnt, string playerModel)
pl.glock_mag = 18;
pl.ammo_9mm = 44;
/* Just-In-Case (tm) */
pl.g_items &= ~ITEM_GOALITEM;
pl.flags &= ~FL_GOALITEM;
pl.flagmodel = 0;
pl.SetInfoKey("*icon1", "");
entity spot = Spawn_SelectRandom(strcat("info_ctfspawn_", ftos(pl.team)));
pl.Transport(spot.origin, spot.angles);
Weapons_RefreshAmmo(pl);
@ -172,7 +177,7 @@ OP4CTFRules::CaptureFlag(NSClientPlayer pp)
enemyFlag = (NSEntity)find(world, ::classname, flagName);
if (!enemyFlag) {
error("What the hell? There's no flag back there!");
NSError("The flag spawnpoint cannot be found.");
return;
}
@ -209,7 +214,7 @@ OP4CTFRules::DropFlag(NSClientPlayer pp)
/* item is still pick-upable */
if (targetFlag.GetSolid() != SOLID_NOT) {
print("the item is not picked up. \n");
NSLog("the item is not picked up.");
continue;
}
@ -220,7 +225,7 @@ OP4CTFRules::DropFlag(NSClientPlayer pp)
}
}
print("^1WARNING: ^7Player marked as having impossible goal-item\n");
NSWarning("Player marked as having impossible goal-item.");
}
void
@ -292,7 +297,7 @@ CSEv_ClassJoin_f(float classSelection)
}
if (playerModel == "") {
error("invalid model selection, erroring out");
NSError("invalid model selection, erroring out");
}
/* if we're alive, kill them (we need to drop the flag anyhow */
@ -302,4 +307,12 @@ CSEv_ClassJoin_f(float classSelection)
} else {
rule.CharacterSpawn((NSClientPlayer)self, playerModel);
}
}
void
CSEv_JoinAuto(void)
{
float teamChoice = random() < 0.5 ? 1 : 2;
CSEv_TeamJoin_f(teamChoice);
CSEv_ClassJoin_f(teamChoice == 1 ? 0 : 13);
}

View file

@ -32,6 +32,8 @@ info_ctfspawn:NSEntity
virtual void Respawn(void);
virtual void SpawnKey(string, string);
nonvirtual void _AfterSpawn(void);
};
void
@ -52,11 +54,16 @@ info_ctfspawn::SpawnKey(string strKey, string strValue)
}
}
void
info_ctfspawn::_AfterSpawn(void)
{
classname = strcat("info_ctfspawn_", ftos(team));
}
void
info_ctfspawn::Respawn(void)
{
SetOrigin(GetSpawnOrigin());
SetSolid(SOLID_NOT);
classname = strcat("info_ctfspawn_", ftos(team));
ScheduleThink(_AfterSpawn, 0.0f);
}

View file

@ -44,6 +44,7 @@ class item_ctfflag:OP4CTFItem
nonvirtual void FlagTaken(void);
nonvirtual void FlagDrop(NSClientPlayer);
nonvirtual void FlagReturns(void);
nonvirtual void _AfterSpawn(void);
};
void
@ -52,6 +53,12 @@ item_ctfflag::item_ctfflag(void)
m_eActivator = __NULL__;
}
void
item_ctfflag::_AfterSpawn(void)
{
classname = strcat("info_ctfflag_", ftos(m_iTeamID));
}
void
item_ctfflag::Respawn(void)
{
@ -64,10 +71,10 @@ item_ctfflag::Respawn(void)
botinfo = BOTINFO_TEAM_GOALITEM;
classname = strcat("info_ctfflag_", ftos(m_iTeamID));
forceinfokey(world, strcat("ctfflag_", ftos(m_iTeamID)), ftos(CTFFLAG_IDLE));
m_eActivator = __NULL__;
team = m_iTeamID;
ScheduleThink(_AfterSpawn, 0.0f);
}
void
@ -80,12 +87,18 @@ item_ctfflag::Touch(entity eToucher)
if (eToucher.team == 0)
return;
if (eToucher.team == m_iTeamID) {
if (m_eActivator == __NULL__) /* only on flags that haven't been dropped */
if (pl.g_items & ITEM_GOALITEM) {
OP4CTFRules rule = (OP4CTFRules)g_grMode;
rule.CaptureFlag((NSClientPlayer)pl);
if (m_eActivator == __NULL__) { /* only on flags that haven't been dropped */
if (pl.g_items & ITEM_GOALITEM) {
OP4CTFRules rule = (OP4CTFRules)g_grMode;
rule.CaptureFlag((NSClientPlayer)pl);
}
return;
} else {
/* return the flag, give 1 point */
FlagReturns();
pl.score += 1;
return;
}
return;
}
m_eActivator = pl;
@ -137,6 +150,7 @@ item_ctfflag::FlagDrop(NSClientPlayer pp)
pl.flagmodel = 0;
m_eActivator = pp; /* to mark that who this was dropped by */
forceinfokey(world, strcat("ctfflag_", ftos(m_iTeamID)), ftos(CTFFlAG_MISSING));
forceinfokey(pl, "*icon1", "");
/* return after N secs */
ScheduleThink(FlagReturns, 30.0f);