entityDef monster_otis_dead
{
	"spawnclass"	"NSMonster"
	"model"		"models/otis.mdl"
	"netname"	"Dead Otis"
	"health"	"skill:otis_health"
	"mins"		"-16 -16 0"
	"maxs"		"16 16 72"
	"team"		"0"
	"propdata"	"actor_human"

	"dead"		"1"
	
	// Back
	"frame"		"35"

	// Side
	when "pose" equals "1" {
		"frame"	"36"
	}

	// Stomach
	when "pose" equals "2" {
		"frame"	"37"
	}

	// Stuffed in Vent
	when "pose" equals "3" {
		"frame"	"38"
	}

	// Sitting
	when "pose" equals "4" {
		"frame"	"39"
	}
}