entityDef monster_houndeye_dead
{
	"spawnclass"	"NSMonster"
	"model"		"models/houndeye_dead.mdl"
	"netname"	"Dead Houndeye"
	"health"	"skill:houndeye_health"
	"mins"		"-16 -16 0"
	"maxs"		"16 16 72"
	"eye_height"	"32"
	"team"		"2"
	"propdata"	"actor_alien"
	"speed_walk"	"32"
	"speed_run"	"72"

	"dead"		"1"
	"frame"		"0"
}