entityDef monster_human_grunt_ally_dead
{
	"spawnclass"	"NSMonster"
	"model"		"models/hgrunt_opfor.mdl"
	"netname"	"Dead Friendly Human Grunt"
	"health"	"skill:hgrunt_ally_heath"
	"mins"		"-16 -16 0"
	"maxs"		"16 16 72"
	"team"		"0"
	"propdata"	"actor_human"

	"dead"		"1"

	// Stomach
	"frame"		"41"

	// Side
	when "pose" equals "1" {
		"frame"	"42"
	}

	// Seated
	when "pose" equals "2" {
		"frame"	"43"
	}

	// Back
	when "pose" equals "3" {
		"frame"	"44"
	}

	// Stomach
	when "pose" equals "4" {
		"frame"	"46"
	}

	// Head Crabbed
	when "pose" equals "5" {
		"frame"	"45"
	}

	// Weapons
	// None
	when "weapons" equals 0 {
		"body3" 		"4"
	}

	// MP5
	when "weapons" equals 1 {
		"body3"			"0"
	}

	// Shotgun
	when "weapons" equals 8 {
		"body2"			"4"
		"body3"			"2"
	}

	// M249
	when "weapons" equals 16 {
		"body2"			"2"
		"body3" 		"3"
	}

	// Heads
	// Gas Mask
	when "head" equals 0 {
		"body1" "0"
	}

	// Beret
	when "head" equals 1 {
		"body1" "2"
	}

	// Ops Mask
	when "head" equals 2 {
		"body1" "3"
	}

	// Bandana (White)
	when "head" equals 3 {
		"body1" "4"
	}

	// Bandana (Black)
	when "head" equals 4 {
		"body1" "5"
	}

	// MP
	when "head" equals 5 {
		"body1" "6"
	}

	// Major
	when "head" equals 6 {
		"body1" "7"
	}

	// Beret (Black)
	when "head" equals 7 {
		"body1" "8"
	}
}