entityDef monster_recruit
{
	"spawnclass"		"NSTalkMonster"
	"model"			"models/recruit.mdl"
	"netname"		"Military Recruit"
	"health"		"skill:recruit_health"
	"mins"			"-16 -16 0"
	"maxs"			"16 16 72"
	"eye_height"		"64"
	"team"			"0"
	"propdata"		"actor_human"

	"speed_walk"		"64"
	"speed_run"		"364"

	"snd_pain"		"monster_recruit.pain"
	"snd_death"		"monster_recruit.die"

	"talk_deny_follow"	"!FG_HELLO2"

	"follow_on_use"	"0"
}