entityDef monster_zombie_soldier_dead
{
	"spawnclass"	"NSMonster"
	"netname"	"Dead Zombie Soldier"
	"model"		"models/zombie_soldier.mdl"
	"health"	"skill:zombie_soldier_health"
	"mins"		"-16 -16 0"
	"maxs"		"16 16 72"
	"propdata"	"actor_alien"

	"dead"		"1"
	
	// Stomach
	"frame"		"21"

	// Back
	when "pose" equals "1" {
		"frame"	"20"
	}
}