entityDef monster_human_medic_ally
{
	"spawnclass"	"NSTalkMonster"
	"inherit"	"monster_human_grunt_ally"
	"model"		"models/hgrunt_medic.mdl"
	"health"	"skill:medic_ally_health"

	events {
		// Gun Away
		15 "SetBodyInGroup" "3 4"
		// Needle Out
		16 "SetBodyInGroup" "3 3"
		// Needle Away
		17 "SetBodyInGroup" "3 0"
		// Gun Out
		18 "SetBodyInGroup" "3 1"
	}

}