entityDef monster_human_torch_ally
{
	"spawnclass"	"NSTalkMonster"
	"inherit"	"monster_human_grunt_ally"
	"model"		"models/hgrunt_torch.mdl"
	"health"	"skill:torch_ally_health"

	events {
		// Show Gun
		17 "SetBodyInGroup" "2 1"
		// Spark effect
		18 "TorchSpark" ""
		// Hide Gun
		19 "SetBodyInGroup" "2 3"
		// Show Torch
		20 "SetBodyInGroup" "2 2"
		// Hide Torch ?
		21 "SetBodyInGroup" "2 1"
	}
}

