weapon_eagle.shoot
{
	alerts
	sample "weapons/de_shot1.wav"
}

weapon_m249.fire
{
	alerts
	sample "weapons/saw_fire1.wav"
	sample "weapons/saw_fire2.wav"
	sample "weapons/saw_fire3.wav"
}

weapon_pipewrench.big_hit
{
	alerts
	pitch 1.2
	sample "weapons/pwrench_big_hit1.wav"
}

weapon_pipewrench.hit
{
	alerts
	sample "weapons/pwrench_hit1.wav"
	sample "weapons/pwrench_hit2.wav"
}

weapon_sporelauncher.bounce
{
	sample "weapons/splauncher_bounce.wav"
}

weapon_sporelauncher.explode
{
	alerts
	sample "weapons/splauncher_impact.wav"
}