entityDef weapon_eagle
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Desert Eagle"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"				"models/w_desert_eagle.mdl"
	"model_view"		"models/v_desert_eagle.mdl"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"

	// weapon specific
	"def_fireInfo"		"fireInfo_eagle"
	"def_altFireInfo"	"fireInfo_laser"
	"inv_name"			"Desert Eagle"
	"clipSize"			"7"
	"model_flash"		"sprites/muzzleflash2.spr"
	"ammoType"			"ammo_357"
	"ammoRequired"		"1"
	"ammoPerShot"		"1"
	"inv_ammo_357"		"7"

	"actFire"			"5"
	"actFireLast"		"6"
	"actHolster"		"10"
	"actReload"			"8"
	"actReloadEmpty"	"7"
	"actDraw"			"9"
	"actIdle"			"0,1,2,3,4"

	"snd_fire"		"weapon_eagle.shoot"
	"snd_empty"		"weapon_eagle.empty"
	"snd_reload"	"weapon_eagle.reload"

	// HLWeapon specific
	"hudSlot"		"1"
	"hudSlotPos"	"1"
	"weight"		"15"
	"altLaser"		"1"
}

entityDef projectile_eagle
{
	"inherit"	"projectile_bullet_base"
	"damage"	"skill:plr_eagle_bullet"
}

entityDef fireInfo_eagle
{
	"def_projectile"	"projectile_eagle"
	"fireRate"			"0.2"
	"punchAngle"		"-10 0 0"
}

entityDef fireInfo_laser
{
	"def_projectile"	"projectile_eagle"
	"fireRate"			"0.5" // slower with laser on
	"punchAngle"		"-10 0 0"
}