entityDef weapon_penguin
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Penguin"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"				"models/w_penguinnest.mdl"
	"model_view"		"models/v_penguin.mdl"
	"frame"				"1"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"

	"inv_name"			"Penguin"
	"inv_weapon"		"weapon_penguin"
	"inv_ammo_penguin"	"5"
	"def_projectile"	"projectile_penguin"
	"ammoType"			"ammo_penguin"
	"ammoRequired"		"1"
	"silent_fire"		"1"
	"primed_fuse"		"4"

	"actIdle"			"0,1,2"
	"actDraw"			"4"
	"actHolster"		"3"
	"actThrow"			"5"

	// HLWeapon specific
	"hudSlot"			"4"
	"hudSlotPos"		"3"
	"weight"			"5"
}

entityDef projectile_penguin
{
	"spawnclass"		"monster_penguin"
}