entityDef weapon_ak47 { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "AK47" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/w_ak47.mdl" "model_view" "models/v_ak47.mdl" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" // weapon specific "def_fireInfo" "fireInfo_ak47" "def_altFireInfo" "fireInfo_ak47Alt" "inv_name" "AK47" "clipSize" "30" "ammoType" "ammo_ak47" "ammoRequired" "1" "ammoPerShot" "1" "punchAngle" "-2 0 0" "altMode" "1" "actModeOn" "8" "actModeOff" "12" "actHolster" "8" "actDraw" "0" "snd_fire" "weapon_ak47.fire" "snd_empty" "weapon.empty" "price" "3295" "sell" "1645" // HLWeapon specific "hudSlot" "4" "hudSlotPos" "0" "weight" "10" } entityDef projectile_ak47 { "inherit" "projectile_bullet_base" "damage" "skill:plr_ak47" "spread" "0.515 0.7" } entityDef projectile_ak47Alt { "inherit" "projectile_bullet_base" "damage" "skill:plr_ak47" "spread" "0.25 0.25" } entityDef fireInfo_ak47 { "def_onFire" "projectile_ak47" "fireRate" "0.1" "model_flash" "sprites/muzzleflash2.spr" "actFire" "4,5,6,7" "actIdle" "1,2,3" "actReload" "13" } entityDef fireInfo_ak47Alt { "def_onFire" "projectile_ak47Alt" "fireRate" "0.3" "model_flash" "sprites/muzzleflash2.spr" "actFire" "9,10,11" "actIdle" "" "actReload" "14" }