entityDef weapon_bat { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Bat" "editor_rotatable" "1" "spawnclass" "HLWeapon" "model" "models/w_bat.mdl" "model_view" "models/v_bat.mdl" "snd_acquire" "weapon.pickup" "snd_respawn" "item.respawn" // weapon specific "def_melee" "damage_bat" "melee_distance" "32" "inv_name" "Bat" "ammoType" "" "ammoRequired" "0" "silent_fire" "1" "meleeRateMiss" "0.5" "meleeRateHit" "0.25" "actIdle" "0,9,10" "actDraw" "1" "actHolster" "2" "actMeleeMiss" "4,5,7" "actMeleeHit" "3,6,8" // HLWeapon specific "hudSlot" "0" "hudSlotPos" "0" "weight" "0" "crosshair" "none" "ammoIcon" "none" } entityDef damage_bat { "damage" "skill:plr_melee" "gib" "0" "snd_hit" "weapon_bat.hit" "snd_miss" "weapon_bat.miss" }