evil/zpak001.pk3dir/decls/def/func/jungle.def

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694 B
Modula-2

entityDef func_jungle
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "Bush (Jungle) Solid"
"editor_usage1" ""
"editor_usage2" "Similar to env_bush, but this entity"
"editor_usage3" "controls the collision and gibs only."
"editor_usage4" "You must either use an env_sprite or"
"editor_usage5" "env_bush for the visual aspect."
"editor_rotatable" "1"
"spawnclass" "func_breakable"
"propdata" "actor_bush"
}
// TODO
// "leafgib" Sheds leaves when
// 0 - Never ; 1 - Touch ; 2 - Damage ; 3 - Damage or Touch
// "health"
// -1 - Inifinite
// "spawnflags"
// 1 - Is Solid
// 2 - Accept Damage from Bullets (Projectiles?)