entityDef monster_peasant
{
	"spawnclass"			"ncTalkMonster"
	"model"					"models/peasant.mdl"
	"netname"				"Civilian"
	"health"				"skill:peasant_health"
	"mins"					"-16 -16 0"
	"maxs"					"16 16 72"
	"eye_height"			"64"
	"team"					"0"
	"propdata"				"actor_human"

	// Until Randomization is functional
	// we need to do this hack
	"pitch"					"105"
	"netname"				"Civilian Man"
	"body1"					"1"

	"follow_on_use"			"1"
	"speed_walk"			"64"
	"speed_run"				"364"

	"snd_pain"				"Scientist.Pain"
	"snd_death"				"Scientist.Die"

	"talk_answer"			"!PS_ANSWER"
	"talk_ask"				"!PS_QUESTION"
	"talk_ally_shoot"		"!PS_PLFEAR"
	"talk_idle"				"!PS_IDLE"
	"talk_hearing"			"!PS_HEAR"
	"talk_smelling"			"!PS_SMELL"
	"talk_stare"			"!PS_STARE"
	"talk_survived"			"!PS_WOUND"
	"talk_wounded"			"!PS_MORTAL"
	"talk_player_ask"		"!PS_QUESTION"
	"talk_player_greet"		"!PS_HELLO"
	"talk_player_idle"		"!PS_PIDLE"
	"talk_player_wounded1"	"!PS_CUREA"
	"talk_player_wounded2"	"!PS_CUREB"
	"talk_player_wounded3"	"!PS_CUREC"
	"talk_unfollow"			"!PS_WAIT"
	"talk_follow"			"!PS_OK"
	"talk_stop_follow"		"!PS_STOP"
	"talk_deny_follow"		"!PS_POK"

	// Body Types
	when "body" equals "0" {
		"pitch"		"105"
		"netname"	"Walter"
		"body1"		"1"
	}

	when "body" equals "1" {
		"pitch"		"100"
		"netname"	"Einstein"
		"body1"		"2"
	}

	when "body" equals "2" {
		"pitch"		"95"
		"netname"	"Luther"
		"skin"		"1"
		"body1"		"3"
	}

	when "body" equals "3" {
		"pitch"		"105"
		"netname"	"Slick"
		"body1"		"4"
	}

	// pre-disaster
	when "spawnflags" contains "256" {
		"talk_ask"			""
		"talk_player_ask"	"!PS_PQUEST"
		"talk_player_greet"	"!PS_PHELLO"
		"talk_player_idle"	"!PS_PIDLE"
		"follow_on_use"		"0"
	}
}