entityDef func_jungle
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Bush (Jungle) Solid"
	"editor_usage1"		""
	"editor_usage2"		"Similar to env_bush, but this entity"
	"editor_usage3"		"controls the collision and gibs only."
	"editor_usage4"		"You must either use an env_sprite or"
	"editor_usage5"		"env_bush for the visual aspect."
	"editor_rotatable"	"1"

	"spawnclass"	"func_breakable"
	"propdata"		"actor_bush"
}

// TODO
//	"leafgib"		Sheds leaves when
//	0 - Never ; 1 - Touch ; 2 - Damage ; 3 - Damage or Touch

//	"health"
//	-1 - Inifinite

//	"spawnflags"
//	1 - Is Solid
//	2 - Accept Damage from Bullets (Projectiles?)