entityDef func_jungle { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "Bush (Jungle) Solid" "editor_usage1" "" "editor_usage2" "Similar to env_bush, but this entity" "editor_usage3" "controls the collision and gibs only." "editor_usage4" "You must either use an env_sprite or" "editor_usage5" "env_bush for the visual aspect." "editor_rotatable" "1" "spawnclass" "func_breakable" "propdata" "actor_bush" } // TODO // "leafgib" Sheds leaves when // 0 - Never ; 1 - Touch ; 2 - Damage ; 3 - Damage or Touch // "health" // -1 - Inifinite // "spawnflags" // 1 - Is Solid // 2 - Accept Damage from Bullets (Projectiles?)