evil/zpak001.pk3dir/decls/def/monsters/peasant.def

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entityDef monster_peasant
{
"spawnclass" "ncTalkMonster"
"model" "models/peasant.mdl"
"netname" "Civilian"
"health" "skill:peasant_health"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"eye_height" "64"
"team" "0"
"propdata" "actor_human"
// Until Randomization is functional
// we need to do this hack
"pitch" "105"
"netname" "Civilian Man"
"body1" "1"
"follow_on_use" "1"
"speed_walk" "64"
"speed_run" "364"
"snd_pain" "Scientist.Pain"
"snd_death" "Scientist.Die"
"talk_answer" "!PS_ANSWER"
"talk_ask" "!PS_QUESTION"
"talk_ally_shoot" "!PS_PLFEAR"
"talk_idle" "!PS_IDLE"
"talk_hearing" "!PS_HEAR"
"talk_smelling" "!PS_SMELL"
"talk_stare" "!PS_STARE"
"talk_survived" "!PS_WOUND"
"talk_wounded" "!PS_MORTAL"
"talk_player_ask" "!PS_QUESTION"
"talk_player_greet" "!PS_HELLO"
"talk_player_idle" "!PS_PIDLE"
"talk_player_wounded1" "!PS_CUREA"
"talk_player_wounded2" "!PS_CUREB"
"talk_player_wounded3" "!PS_CUREC"
"talk_unfollow" "!PS_WAIT"
"talk_follow" "!PS_OK"
"talk_stop_follow" "!PS_STOP"
"talk_deny_follow" "!PS_POK"
// Body Types
when "body" equals "0" {
"pitch" "105"
"netname" "Walter"
"body1" "1"
}
when "body" equals "1" {
"pitch" "100"
"netname" "Einstein"
"body1" "2"
}
when "body" equals "2" {
"pitch" "95"
"netname" "Luther"
"skin" "1"
"body1" "3"
}
when "body" equals "3" {
"pitch" "105"
"netname" "Slick"
"body1" "4"
}
// pre-disaster
when "spawnflags" contains "256" {
"talk_ask" ""
"talk_player_ask" "!PS_PQUEST"
"talk_player_greet" "!PS_PHELLO"
"talk_player_idle" "!PS_PIDLE"
"follow_on_use" "0"
}
}