armor_green.pickup { sample items/armor1.wav } armor_yellow.pickup { sample items/armor1.wav } armor_red.pickup { sample items/armor1.wav } ammo.pickup { } ammo.respawn { } item_health_rotten.pickup { sample items/r_item1.wav } item_health_mega.pickup { sample items/r_item2.wav } item_health.pickup { sample items/health1.wav } dmc_item.respawn { sample items/itembk2.wav }