armor_green.pickup { sample items/armor1.wav } armor_yellow.pickup { sample items/armor1.wav } armor_red.pickup { sample items/armor1.wav } ammo.pickup { sample weapons/lock4.wav } item_health_rotten.pickup { sample items/r_item1.wav } item_health_mega.pickup { sample items/r_item2.wav } item_health.pickup { sample items/health1.wav } item_artifact_envirosuit.pickup { sample items/suit.wav } item_artifact_invisibility.pickup { sample items/inv1.wav } item_artifact_invulnerability.pickup { sample items/protect.wav } item_artifact_super_damage.pickup { sample items/damage.wav } item_artifact_super_damage.attack { sample items/damage3.wav } dmc_item.respawn { sample items/itembk2.wav } dmc_weapon.pickup { sample weapons/pkup.wav }