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066c566557
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Update README.md
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2024-03-02 08:56:00 -08:00 |
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1797666453
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WEAPON_NAILGUN/WEAPON_SUPERNAILGUN: projectile_supernail entityDef should make ricochet sound upon exploding
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2024-03-02 00:53:00 -08:00 |
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f1f1fe0b36
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Skill files now match the new conventions, and we tweak some sound and entity definitions.
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2024-02-23 14:02:47 -08:00 |
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b08bed9d23
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Remove "bot_add" command.
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2024-01-26 19:28:52 -08:00 |
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75e1228f60
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Client: Remove duplicate g_specmodes[] definition
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2024-01-08 15:28:07 -08:00 |
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3e479db7dc
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WEAPON_GRAPPLE: use the sprites Serecky has made for the extras package
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2024-01-05 13:39:01 -08:00 |
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a901c060cb
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Gamerules: DamageRadius check argument is of type bool now
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2024-01-05 13:38:17 -08:00 |
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ffce52aa2c
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Networking: fix oversight where EV_INTERMISSION was being overriden by EV_DMC_PICKUPMSG because I failed to set the right starting id.
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2024-01-05 13:37:23 -08:00 |
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2e74daf910
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Unbreak against latest Nuclide
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2023-11-17 18:47:56 -08:00 |
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d8b8152b13
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Merge branch 'master' of ssh://vcs.vera-visions.com:1997/nuclide-ports/dmc
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2023-10-30 16:39:57 -07:00 |
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825527a2a9
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Renamed map preview images for packaging
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2023-10-28 19:51:34 -07:00 |
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103a2673aa
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Remove view.qc and modelevent.qc
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2023-10-12 14:44:34 -07:00 |
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f39acbed5e
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Initial work on the extra DMC content for 3wave and Suparsonik's addon work
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2023-07-27 23:18:09 -07:00 |
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ccab59cb15
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WEAPON_SUPERSHOTGUN: make the shell eject nicer
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2023-05-10 16:10:43 -07:00 |
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3fea7639fe
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item_backpack now uses titles.txt string entries for the flavor text on pickup
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2023-05-10 15:05:50 -07:00 |
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f86934b685
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Fix the backpack/weaponbox from not dropping
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2023-05-10 14:34:49 -07:00 |
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e52bea41a3
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Use entityDefs instead of hard-coded item pickups
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2023-05-08 11:18:29 -07:00 |
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a3df1fdcb7
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Add some entityDefs for handling Quake 1/3 maps and teleporters better
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2023-04-30 18:05:13 -07:00 |
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297d66e9f9
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WEAPON_ROCKETLAUNCHER: tweak the start position of the rocket a little (fluff)
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2023-04-30 11:25:12 -07:00 |
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f9798b48f9
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player: Fix for server-side controlled rendermodes on player entities
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2023-04-30 11:24:49 -07:00 |
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f0d7288871
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Throw out maphacks.qc in favor of scripts/maptweaks.txt
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2023-04-22 02:40:53 -07:00 |
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f3bdb3d3e7
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Minor cleanups and initial research into the Threewave CTF entities that are referenced in some versions of DMC
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2023-04-22 01:06:18 -07:00 |
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deac6b59b2
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Every map should now have waypoints and previews
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2023-04-20 05:39:06 -07:00 |
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030b63bcac
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Client: Display icons on the HUD for the different artifacts you can carry
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2023-04-17 23:35:21 -07:00 |
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43fc2c69ee
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Add teleporter noise for DMC's info_teleporter.
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2023-04-17 23:35:18 -07:00 |
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00f50b883c
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Merge branch 'master' of ssh://vcs.vera-visions.com:1997/nuclide-ports/dmc
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2023-04-17 05:45:11 -07:00 |
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da7dd47034
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PMove: change player view offset to 22 (practically Quake's)
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2023-04-17 02:41:06 -07:00 |
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b428d5ed81
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Added the rest of the ambient sound ents from Quake, apparently Valve also left into ambient_suck_wind by mistake...
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2023-04-17 02:32:29 -07:00 |
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21d87cba33
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WEAPON_LIGHTNING: Shove some visual fluff in here before I go to bed.
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2023-04-17 02:31:13 -07:00 |
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dcc79b605c
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Server: DamageRadius should push the player a bit more.
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2023-04-17 00:42:46 -07:00 |
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9eaa455ba2
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Explosives should now do more accurate damage calculation.
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2023-04-17 00:36:36 -07:00 |
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2aed2e5f72
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Client: add the Quake style crosshair (and make it respect the crosshair cvar...)
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2023-04-17 00:11:41 -07:00 |
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ac9cd39ca6
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add dcdm5.shader, which attempts to fix the missing texture in dcdm5 left in by Valve
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2023-04-16 20:39:21 -07:00 |
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2f6ef264b1
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implementation of ambient_drip. The only dedicated ambient sound in Deathmatch Classic.
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2023-04-16 16:26:35 -07:00 |
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2a988b7364
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item_health: take mega health away over time.
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2023-04-16 12:21:52 -07:00 |
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b085cf6021
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Updated README.md
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2023-04-16 12:14:30 -07:00 |
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ed3029b16e
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update README.md
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2023-04-16 12:04:41 -07:00 |
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6f03d53242
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player: fix typo that'll unbreak the envirosuit.
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2023-04-16 11:20:05 -07:00 |
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5b0d88840c
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item_artifact: tweak colors and don't allow players to pick up an artifact if they already have it.
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2023-04-16 11:18:33 -07:00 |
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6d4272ef87
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add waypoint nav file for p_se_3, made by Xylemon
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2023-04-16 11:03:16 -07:00 |
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610f46c75a
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player: reset rendermode to defaults when the artifacts go out
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2023-04-16 11:00:52 -07:00 |
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ac59f692e4
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Tweak some pmove related variables and sounds.
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2023-04-16 11:00:29 -07:00 |
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f5556655d2
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player: Set render properties based on the artifact we're carrying (with priority on invisibility)
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2023-04-16 10:42:53 -07:00 |
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621b93171f
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Implement functionality of the various powerups, except for rendering.
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2023-04-16 09:49:38 -07:00 |
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32902116be
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add README.md
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2023-04-16 08:41:09 -07:00 |
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2e93c82b4e
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Add src/server/maphacks.qc, which has some example item replacement macros. These are subject to change and may even be moved into an external file at some point.
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2023-04-15 18:12:43 -07:00 |
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3089ebb659
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Client: Swap shell/nail ammo notification icon
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2023-04-15 17:36:13 -07:00 |
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2eb4cf86b5
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Updated waypoint file for dmc_dm4
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2023-04-15 17:21:27 -07:00 |
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5280004b1f
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Weapons will now auto-switch to the next best available weapon when empty.
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2023-04-15 17:21:13 -07:00 |
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1421857601
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Set rotating flag on select pickups, make item_pickup sound DMC specific
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2023-04-15 16:56:46 -07:00 |
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