PMove: change player view offset to 22 (practically Quake's)
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@ -26,7 +26,7 @@
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#define PMOVE_MAXSPEED 320
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#define PMOVE_MAXSPEED 320
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#define PMOVE_STEP_WALKSPEED 320/2
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#define PMOVE_STEP_WALKSPEED 320/2
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#define PMOVE_STEP_RUNSPEED 320
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#define PMOVE_STEP_RUNSPEED 320
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#define PHY_VIEWPOS [0,0,28]
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#define PHY_VIEWPOS [0,0,22]
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#define PHY_VIEWPOS_CROUCHED [0,0,12]
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#define PHY_VIEWPOS_CROUCHED [0,0,12]
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void
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void
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