Update README.md
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## To-do list:
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- Damage calculation is not done how DMC/Quake would, so rocket jumps are fatal most of the time.
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- All official maps need waypoints.
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- Lots of inaccuracies, as this isn't based on any existing code.
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- Capture the Flag (Threewave) content mostly supported already, but we may
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need more replacement content for it to be turned on by default.
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- Powerups need dynamic lights on players when equipped.
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- HUD numbers in weapon selection is wrong.
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- LG neds to fire the right muzzleflash.
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- Some doors/triggers are busted in dmc_e1m2.
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- dcdm5 has a busted trigger_push
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- Missing some console messages (item depletion etc.)
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Other than that, it should be fairly representative of DMC.
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## Overview
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It's basically just QuakeWorld deathmatch, but with a splash of Half-Life. This means that sprays and all that stuff work. Even crouching works in this particular version for the time being.
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There's a small compat layer so you can play on existing HL:DM maps without ent hacks.
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Since it's still a Half-Life mod technically, you need FreeHL set-up to play this addon.
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If you have the unreleased Threewave content installed, it'll turn on a couple more entities and features. Do not ask about this, it's still a WiP and replacement content is being made by a a community member as of this writing.
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There's a small compat layer so you can play on existing HL:DM & Quake III Arena maps without .ent file hacks or having the port levels manually.
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## License
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ISC License
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Copyright (c) 2023 Marco Hladik <marco@icculus.org>
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Copyright (c) 2023-2024 Marco Hladik <marco@icculus.org>
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Permission to use, copy, modify, and distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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