Client: Display icons on the HUD for the different artifacts you can carry
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1 changed files with 70 additions and 0 deletions
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@ -70,6 +70,10 @@ float spr_flash2[4] = {
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32 / 128 // size y
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32 / 128 // size y
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};
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};
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string g_hud_icninvin;
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string g_hud_icninvis;
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string g_hud_icnquad;
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/* precaches */
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/* precaches */
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void
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void
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HUD_Init(void)
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HUD_Init(void)
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@ -101,6 +105,11 @@ HUD_Init(void)
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g_hudsngammo = spriteframe("sprites/hudsngammo.spr", 0, 0.0f);
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g_hudsngammo = spriteframe("sprites/hudsngammo.spr", 0, 0.0f);
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g_hudssgammo = spriteframe("sprites/hudssgammo.spr", 0, 0.0f);
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g_hudssgammo = spriteframe("sprites/hudssgammo.spr", 0, 0.0f);
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g_hud_icninvin = spriteframe("sprites/icninvin.spr", 0, 0.0f);
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g_hud_icninvis = spriteframe("sprites/icninvis.spr", 0, 0.0f);
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g_hud_icnquad = spriteframe("sprites/icnquad.spr", 0, 0.0f);
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HUD_AmmoNotify_Init();
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HUD_AmmoNotify_Init();
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HUD_DamageNotify_Init();
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HUD_DamageNotify_Init();
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HUD_ItemNotify_Init();
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HUD_ItemNotify_Init();
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@ -473,6 +482,66 @@ HUD_DrawQuakeCrosshair(void)
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Font_DrawText(crossPos, quakeCross, FONT_20);
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Font_DrawText(crossPos, quakeCross, FONT_20);
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}
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}
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void
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HUD_DrawPowerupIcons(void)
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{
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player pl = (player)pSeat->m_ePlayer;
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vector pickupPos;
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pickupPos = g_hudmins + [16, (g_hudres[1] / 2) - 32];
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if (pl.g_items & ITEM_QUAD) {
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drawsubpic(
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pickupPos,
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[32, 32],
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g_hud_icnquad,
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[0, 0],
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[1.0, 1.0],
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[1,1,1],
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1.0f,
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0
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);
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pickupPos[1] += 32;
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}
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if (pl.g_items & ITEM_INVIS) {
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drawsubpic(
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pickupPos,
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[32, 32],
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g_hud_icninvis,
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[0, 0],
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[1.0, 1.0],
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[1,1,1],
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1.0f,
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0
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);
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pickupPos[1] += 32;
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}
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if (pl.g_items & ITEM_INVULN) {
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drawsubpic(
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pickupPos,
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[32, 32],
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g_hud_icninvin,
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[0, 0],
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[1.0, 1.0],
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[1,1,1],
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1.0f,
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0
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);
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pickupPos[1] += 32;
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}
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if (pl.g_items & ITEM_ENVIROSUIT) {
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drawsubpic(
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pickupPos,
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[32, 32],
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g_hud_icninvis,
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[0, 0],
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[1.0, 1.0],
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[0,1,0],
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1.0f,
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0
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);
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}
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}
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/* main entry */
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/* main entry */
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void
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void
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HUD_Draw(void)
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HUD_Draw(void)
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@ -499,6 +568,7 @@ HUD_Draw(void)
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HUD_DrawArmor();
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HUD_DrawArmor();
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HUD_DrawFlashlight();
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HUD_DrawFlashlight();
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HUD_DrawNotify();
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HUD_DrawNotify();
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HUD_DrawPowerupIcons();
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Damage_Draw();
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Damage_Draw();
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}
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}
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