- Damage calculation is not done how DMC/Quake would, so rocket jumps are fatal most of the time.
- All official maps need waypoints.
- Lots of inaccuracies, as this isn't based on any existing code.
## Overview
This is a port of Deathmatch Classic to FreeHL/Nuclide.
It's basically just QuakeWorld deathmatch, but with a splash of Half-Life. This means that sprays and all that stuff work. Even crouching works in this particular version for the time being.
There's a small compat layer so you can play on existing HL:DM maps without ent hacks.