Default.ClipEmpty_Rifle { sample weapons/dryfire_rifle.wav } Default.ClipEmpty_Pistol { sample weapons/dryfire_pistol.wav } Weapon_AK47.Single { sample weapons/ak47-1.wav sample weapons/ak47-2.wav } Weapon_AUG.Single { sample weapons/aug-1.wav } Weapon_AWP.Single { sample weapons/awp1.wav } Default.Zoom { sample weapons/zoom.wav } c4.disarmstart { attenuation none sample weapons/c4_disarm.wav } c4.disarmfinish { sample weapons/c4_disarmed.wav } c4.explode { attenuation none sample weapons/c4_explode1.wav } c4.plant { sample weapons/c4_plant.wav } weapon_c4bomb.beep1 { sample weapons/c4_beep1.wav } weapon_c4bomb.beep2 { sample weapons/c4_beep2.wav } weapon_c4bomb.beep3 { sample weapons/c4_beep3.wav } weapon_c4bomb.beep4 { sample weapons/c4_beep4.wav } weapon_c4bomb.beep5 { attenuation none sample weapons/c4_beep5.wav } Weapon_DEagle.Single { sample weapons/deagle-1.wav sample weapons/deagle-2.wav } Weapon_ELITE.Single { sample weapons/elite_fire.wav sample weapons/elite_fire.wav } Weapon_FiveSeven.Single { sample weapons/fiveseven-1.wav } weapon_flashbang.explode { sample weapons/flashbang-1.wav } Weapon_FAMAS.Single { sample weapons/famas-1.wav } Weapon_G3SG1.Single { sample weapons/g3sg1-1.wav } Weapon_Galil.Single { sample weapons/galil-1.wav } Weapon_Glock.Single { sample weapons/glock18-2.wav } Weapon_Glock.Burst { sample weapons/glock18-1.wav } weapon_hegrenade.bounce { sample weapons/he_bounce-1.wav } weapon_hegrenade.explode { sample weapons/explode3.wav sample weapons/explode4.wav } weapon_smokegrenade.bounce { sample weapons/grenade_hit1.wav sample weapons/grenade_hit2.wav sample weapons/grenade_hit3.wav } weapon_smokegrenade.explode { sample weapons/sg_explode.wav } weapon_flashbang.bounce { sample weapons/grenade_hit1.wav sample weapons/grenade_hit2.wav sample weapons/grenade_hit3.wav } weapon_flashbang.explode { sample weapons/flashbang-1.wav sample weapons/flashbang-2.wav } Weapon_Knife.HitWall { sample weapons/knife_hitwall1.wav } Weapon_Knife.Hit { sample weapons/knife_hit1.wav sample weapons/knife_hit2.wav sample weapons/knife_hit3.wav sample weapons/knife_hit4.wav } Weapon_Knife.Stab { sample weapons/knife_stab.wav } Weapon_Knife.Slash { sample weapons/knife_slash1.wav } Weapon_M3.Single { sample weapons/m3-1.wav } Weapon_M4A1.Single { sample weapons/m4a1_unsil-1.wav sample weapons/m4a1_unsil-2.wav } Weapon_M4A1.Silenced { sample weapons/m4a1-1.wav } Weapon_MAC10.Single { sample weapons/mac10-1.wav } Weapon_MP5Navy.Single { sample weapons/mp5-1.wav } Weapon_P228.Single { sample weapons/p228-1.wav } Weapon_P90.Single { sample weapons/p90-1.wav } Weapon_M249.Single { sample weapons/m249-1.wav sample weapons/m249-2.wav } Weapon_Scout.Single { sample weapons/scout_fire-1.wav } Weapon_SG550.Single { sample weapons/sg550-1.wav } Weapon_SG552.Single { sample weapons/sg552-1.wav } weapon_smokegrenade.explode { sample weapons/sg_explode.wav } Weapon_TMP.Single { sample weapons/tmp-1.wav sample weapons/tmp-2.wav } Weapon_UMP45.Single { sample weapons/ump45-1.wav } Weapon_USP.Single { sample weapons/usp_unsil-1.wav } Weapon_USP.SilencedShot { sample weapons/usp1.wav sample weapons/usp2.wav } Weapon_XM1014.Single { sample weapons/xm1014-1.wav } Weapon_XM1014.InsertShell { sample weapons/m3_insertshell.wav }