Commit graph

136 commits

Author SHA1 Message Date
f74e44ef4e
CSMultiplayerRules: be explicit about calling NSGameRules::PlayerDisconnect() to handle player de-init 2023-03-01 23:06:06 -08:00
cb12c5d747
CSGameRules: add cvar fcs_swaponround. Set to a positive value and the rules will swap teams after Nth number of rounds 2023-03-01 22:23:24 -08:00
ff59be9392
CSMultiplayerRules: use Destroy() instead of plain remove() on NSEntity derivatives 2023-03-01 21:58:55 -08:00
c7d4f3631a
WEAPON_P228: fix bug where you can reload the gun indefinitely. thanks /alpha/ 2023-03-01 21:54:18 -08:00
125550e4c3
CSMultiplayerRules: When players die, they'll always drop their primary weapon if they have one. Thanks /alpha/ 2023-03-01 21:48:18 -08:00
339a003583
func_vip_safetyzone: tweak CT reward money by $100 2023-03-01 17:20:41 -08:00
0357cb16fe
func_vip_safetyzone: make that work again as well. 2023-03-01 16:18:39 -08:00
06a3e6bc6b
func_escapezone: make it work again. can't find solid info on the rewards
so I may have to revisit it anyway for rebalancing issues
2023-03-01 16:13:52 -08:00
8177fc0bef
CSMultiplayerRules: de-init players properly when they disconnect 2023-03-01 14:53:00 -08:00
08270f346f
remove duplicate entry for sg552 in skill_cstrike.cfg 2023-03-01 14:49:49 -08:00
c89b95d98d
Guns now have damage values defined within skill cvars as well. 2023-03-01 14:47:20 -08:00
6d6b3fc5d0
WEAPON_KNIFE: damage values are now editable via skill cvars as well. 2023-03-01 13:01:58 -08:00
e5ec5afa67
Create new file skill_cstrike.cfg, so users can tweak weapon and damage how they like! 2023-03-01 12:42:30 -08:00
dfdc2f66e0
WEAPON_KNIFE: skill cvar sk_plr_knife_range can now be used to set the knife range. 2023-03-01 12:35:55 -08:00
3e490cd515
default.cfg: set cl_movespeedkey to 0.2 2023-03-01 12:35:20 -08:00
982d2cfd21
Fix compiler warnings. 2023-02-14 12:54:59 -08:00
620756cf4d
Remove base/src dependency and use valve/src's versions instead. 2023-02-12 12:56:26 -08:00
82a959aac3
add instructions.txt file 2023-02-08 16:31:46 -08:00
bc793e217b
Client: add IMPACT_SLOSH effect for water based impacts. 2023-02-07 17:35:04 -08:00
41e1ae463b
Client: Use view_angles instead of input_angles to orient the radar. 2023-02-07 17:34:45 -08:00
bb7ac9ebee
WEAPON_KNIFE: more accurate damage values thanks to the CS wiki. Also added the ability to back-stab! 2023-02-07 17:23:48 -08:00
6c9170ee74
func_buyzone: ensure that our team value is set within SpawnKey() 2023-01-19 19:53:16 -08:00
d0ebfb8205
Fix the zone triggers from not activating. 2023-01-19 19:28:55 -08:00
f14648a7f4
Removal of Game_Input which has been made obsolete. 2023-01-11 17:44:47 -08:00
89c50dd85c
player: Call super::ServerInputFrame() inside ServerInputFrame. 2023-01-06 16:09:47 -08:00
a5f2ee0174
Player: RunClientCommand() was renamed to ServerInputFrame() for consistency. 2022-12-28 17:25:56 -08:00
2f9791b39e
Get rid of obsolete routines, move the code handling buy/rescue/bomb zone triggers into the new RunClientCommand() player method. 2022-12-28 16:51:52 -08:00
8ce747c212
Replace calls to TraceAttack_FireBullets() with the new TraceAttack_FireBulletsWithDecal(), thus fixing missing bullet decals. 2022-12-28 15:00:18 -08:00
27f04a0ee9
Add manifest file. 2022-12-28 12:12:02 -08:00
56b2d4259d
Fix tree against the latest Nuclide code upstream. 2022-11-30 14:27:11 -08:00
e744c22f40
Multiplayer: Clear server and client decals upon round end. 2022-08-27 22:07:29 -07:00
f436d17ee5
Gamerules: Fix the creation for buyzones and rescue points. 2022-08-27 21:20:39 -07:00
e9e49ab216
Clean up armoury_entity, func_bomb_target, func_buyzone, func_escapezone, func_hostage_rescue, info_buyzone, info_hostage_rescue, info_map_parameter and item_suit. 2022-08-27 11:22:12 -07:00
cd01daac6a
Set pragma target fte_5768 2022-08-22 23:26:18 -07:00
f6f7fcd2e5
armoury_entity: Minor cleanup 2022-08-19 15:03:27 -07:00
8b4a444387
player class: Use parent method OptimiseChangedFlags() to cull some fields from being networked to players other than yourself
Use the new helper macros to simplify network code and make it more reliable.
2022-08-09 09:32:45 -07:00
f67729df5b
Clean up our player enumflags. 2022-08-07 14:14:42 -07:00
bfed23ca7a
Move the MUZZLE_ definitions over from Nuclide. As they belong here instead. 2022-08-05 14:43:18 -07:00
d457262d0c
HUD: Only call weapon switch if we're going to a different weapon. 2022-08-03 17:55:57 -07:00
63f5ebe014
Bot and hostage fixes to work better against upstream Nuclide, as the APIs are getting standardized. 2022-07-25 08:58:52 -07:00
164308a4f6
Cleanup: Some CGameRules methods are now of type 'bool'
Remove rules.qc
2022-07-16 15:09:36 -07:00
91c05a3bad
Removing more of pmove_water.qc in here too. 2022-07-14 21:29:10 -07:00
edf5c19e05
Make use of env_sprite APIs for FX_Impact. Remove mention of GS_RENDERFX 2022-07-07 09:14:17 -07:00
7b3a98fdb1
Adjust naming against upstream. 2022-05-11 12:51:39 -07:00
e7e8550c82
Convert all classes to use the new parent names. The old ones were marked for deprecation long ago. 2022-05-10 15:00:44 -07:00
335f0d4ac4
Merge pull request #6 from aitet/patch-1
use = instead of == for posix compliance
2022-05-02 17:03:09 +02:00
ait
cadca93532
use = instead of == for posix compliance
When /bin/sh is set to a strict posix shell (like dash) the script does not work.
2022-05-02 16:44:51 +02:00
39f77bee60
Fix license header in w_aug.qc, fixing issue #5 2022-04-28 11:45:51 -07:00
a814d46fa7
README: update copyright info. 2022-04-28 11:13:37 -07:00
20b960761e
Gamerules: Fix kill rewards or something. Add cvar fcs_penalty_teamkill. 2022-04-28 10:55:38 -07:00