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e23e3eb02b
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item_c4bomb: Trigger the func_bomb_target entities properly.
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2023-09-29 15:55:16 -07:00 |
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0a73ca690f
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Server: fix 'free buy' check in Ammo_BuyCaliber
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2023-09-29 12:38:33 -07:00 |
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mikota
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ab4b1922a2
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add FCS prefix to guns cvars
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2023-09-23 17:37:54 +02:00 |
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mikota
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f7c6f68c1d
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Merge branch 'eukara:master' into recoil-rework
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2023-09-23 17:15:59 +02:00 |
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mikota
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f905511d93
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Recoil rework v2
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2023-09-23 17:05:57 +02:00 |
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ac56cfd8f2
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Client: Explicit precache of the muzzleflash models.
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2023-09-18 18:48:26 -07:00 |
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7409ef7d6a
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Rebuild against FreeHL Develop
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2023-07-27 23:15:56 -07:00 |
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be6fd77592
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Shared: Reset shotcounters cleanly when weapons are finished reloading.
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2023-07-11 13:36:04 -07:00 |
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d6045d04f2
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Merge pull request #29 from mikota/recoil-rework
recoil/gunplay rework intial
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2023-07-11 13:30:01 -07:00 |
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mikota
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c7711beca9
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Brought punchangle into cstrike codebase and adjusted. Fixed console errors due to g_cstrikebulletrecoil. Recoil system tweaks.w
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2023-07-10 01:50:37 +02:00 |
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mikota
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fe57af3876
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Tweaked SMG values(+acc), added cvars guns_recoil_strength, guns_random_recoil_direction, guns_movement_inaccuracy, guns_firing_inaccuracy
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2023-07-05 07:52:55 +02:00 |
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mikota
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1c45c48d05
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recoil/gunplay rework intial
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2023-07-04 14:49:06 +02:00 |
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3a922a456f
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Merge pull request #27 from tijon1/radio-patch1
Fix radio command sound.
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2023-05-08 08:46:10 -07:00 |
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tijon
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414ee599d7
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Fix radio command sound.
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2023-05-05 21:17:41 +03:00 |
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400c7b79db
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Client: Only allow buymenu to open when we're in a buyzone (accurate to 1.5)
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2023-04-19 10:01:16 -07:00 |
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9dafd11530
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Client: Clear some text and images on the buy menu when switching categories.
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2023-04-19 10:00:55 -07:00 |
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de81ff9280
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Starting to forget about pressing CTRL+S
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2023-04-18 19:59:40 -07:00 |
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3858bfb4b7
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Client: Add auto-skin selection buttons that were missing in team menus.
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2023-04-18 19:51:59 -07:00 |
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1c3d2656d3
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Client: btnCancel in vgui_buypages.qc should not have been a CSBuyItemButton, oops.
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2023-04-18 19:32:45 -07:00 |
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ca17bdd697
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Client: VGUI based buy menus have been implemented.
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2023-04-18 19:28:51 -07:00 |
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c4969943b8
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Bomb Defusal: fix the bomb not being removed from the game properly upon round ends. Requires a .customphysics fix in upstream Nuclide as well (so update!)
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2023-04-18 14:48:39 -07:00 |
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aad8d044e4
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Client: add support for the infokey 'vgui_menus', so if that's set you'll now use VGUI based menus for team selection
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2023-04-18 14:27:48 -07:00 |
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a22c33bb9f
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Gamerules: add the titles.txt messages for having spotted a friend, enemy and hostage rescue instructions
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2023-03-28 18:15:23 -07:00 |
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123814e707
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Gamerules: send titles.txt messages to the client for when they're the VIP/Bomb-guy, now that we have a message queue
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2023-03-28 16:37:11 -07:00 |
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3c3966fc33
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hostage_entity: add message for T's for when they attempt to +use on them
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2023-03-28 15:35:24 -07:00 |
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92497583a1
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func_buyzone: Now print the titles.txt message hint for telling you to buy stuff.
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2023-03-28 15:28:24 -07:00 |
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0704d3e7fd
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Multiplayer: Load and display a server message of the day if present.
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2023-03-25 17:34:47 -07:00 |
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b64bdc049a
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func_escapezone/func_vip_safetyzone: deactivate flashlight upon entering
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2023-03-01 23:09:25 -08:00 |
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2d51a765b7
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func_escapezone: balance tweak via new cvar fcs_escapepenalty. Suggested by Xylemon
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2023-03-01 23:07:02 -08:00 |
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f74e44ef4e
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CSMultiplayerRules: be explicit about calling NSGameRules::PlayerDisconnect() to handle player de-init
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2023-03-01 23:06:06 -08:00 |
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cb12c5d747
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CSGameRules: add cvar fcs_swaponround. Set to a positive value and the rules will swap teams after Nth number of rounds
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2023-03-01 22:23:24 -08:00 |
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ff59be9392
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CSMultiplayerRules: use Destroy() instead of plain remove() on NSEntity derivatives
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2023-03-01 21:58:55 -08:00 |
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c7d4f3631a
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WEAPON_P228: fix bug where you can reload the gun indefinitely. thanks /alpha/
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2023-03-01 21:54:18 -08:00 |
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125550e4c3
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CSMultiplayerRules: When players die, they'll always drop their primary weapon if they have one. Thanks /alpha/
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2023-03-01 21:48:18 -08:00 |
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339a003583
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func_vip_safetyzone: tweak CT reward money by $100
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2023-03-01 17:20:41 -08:00 |
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0357cb16fe
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func_vip_safetyzone: make that work again as well.
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2023-03-01 16:18:39 -08:00 |
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06a3e6bc6b
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func_escapezone: make it work again. can't find solid info on the rewards
so I may have to revisit it anyway for rebalancing issues
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2023-03-01 16:13:52 -08:00 |
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8177fc0bef
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CSMultiplayerRules: de-init players properly when they disconnect
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2023-03-01 14:53:00 -08:00 |
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08270f346f
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remove duplicate entry for sg552 in skill_cstrike.cfg
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2023-03-01 14:49:49 -08:00 |
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c89b95d98d
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Guns now have damage values defined within skill cvars as well.
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2023-03-01 14:47:20 -08:00 |
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6d6b3fc5d0
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WEAPON_KNIFE: damage values are now editable via skill cvars as well.
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2023-03-01 13:01:58 -08:00 |
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e5ec5afa67
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Create new file skill_cstrike.cfg, so users can tweak weapon and damage how they like!
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2023-03-01 12:42:30 -08:00 |
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dfdc2f66e0
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WEAPON_KNIFE: skill cvar sk_plr_knife_range can now be used to set the knife range.
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2023-03-01 12:35:55 -08:00 |
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3e490cd515
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default.cfg: set cl_movespeedkey to 0.2
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2023-03-01 12:35:20 -08:00 |
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982d2cfd21
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Fix compiler warnings.
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2023-02-14 12:54:59 -08:00 |
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620756cf4d
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Remove base/src dependency and use valve/src's versions instead.
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2023-02-12 12:56:26 -08:00 |
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82a959aac3
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add instructions.txt file
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2023-02-08 16:31:46 -08:00 |
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bc793e217b
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Client: add IMPACT_SLOSH effect for water based impacts.
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2023-02-07 17:35:04 -08:00 |
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41e1ae463b
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Client: Use view_angles instead of input_angles to orient the radar.
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2023-02-07 17:34:45 -08:00 |
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bb7ac9ebee
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WEAPON_KNIFE: more accurate damage values thanks to the CS wiki. Also added the ability to back-stab!
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2023-02-07 17:23:48 -08:00 |
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