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d0ebfb8205
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Fix the zone triggers from not activating.
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2023-01-19 19:28:55 -08:00 |
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f14648a7f4
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Removal of Game_Input which has been made obsolete.
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2023-01-11 17:44:47 -08:00 |
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89c50dd85c
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player: Call super::ServerInputFrame() inside ServerInputFrame.
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2023-01-06 16:09:47 -08:00 |
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a5f2ee0174
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Player: RunClientCommand() was renamed to ServerInputFrame() for consistency.
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2022-12-28 17:25:56 -08:00 |
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2f9791b39e
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Get rid of obsolete routines, move the code handling buy/rescue/bomb zone triggers into the new RunClientCommand() player method.
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2022-12-28 16:51:52 -08:00 |
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8ce747c212
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Replace calls to TraceAttack_FireBullets() with the new TraceAttack_FireBulletsWithDecal(), thus fixing missing bullet decals.
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2022-12-28 15:00:18 -08:00 |
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27f04a0ee9
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Add manifest file.
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2022-12-28 12:12:02 -08:00 |
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56b2d4259d
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Fix tree against the latest Nuclide code upstream.
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2022-11-30 14:27:11 -08:00 |
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e744c22f40
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Multiplayer: Clear server and client decals upon round end.
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2022-08-27 22:07:29 -07:00 |
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f436d17ee5
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Gamerules: Fix the creation for buyzones and rescue points.
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2022-08-27 21:20:39 -07:00 |
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e9e49ab216
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Clean up armoury_entity, func_bomb_target, func_buyzone, func_escapezone, func_hostage_rescue, info_buyzone, info_hostage_rescue, info_map_parameter and item_suit.
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2022-08-27 11:22:12 -07:00 |
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cd01daac6a
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Set pragma target fte_5768
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2022-08-22 23:26:18 -07:00 |
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f6f7fcd2e5
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armoury_entity: Minor cleanup
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2022-08-19 15:03:27 -07:00 |
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8b4a444387
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player class: Use parent method OptimiseChangedFlags() to cull some fields from being networked to players other than yourself
Use the new helper macros to simplify network code and make it more reliable.
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2022-08-09 09:32:45 -07:00 |
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f67729df5b
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Clean up our player enumflags.
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2022-08-07 14:14:42 -07:00 |
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bfed23ca7a
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Move the MUZZLE_ definitions over from Nuclide. As they belong here instead.
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2022-08-05 14:43:18 -07:00 |
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d457262d0c
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HUD: Only call weapon switch if we're going to a different weapon.
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2022-08-03 17:55:57 -07:00 |
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63f5ebe014
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Bot and hostage fixes to work better against upstream Nuclide, as the APIs are getting standardized.
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2022-07-25 08:58:52 -07:00 |
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164308a4f6
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Cleanup: Some CGameRules methods are now of type 'bool'
Remove rules.qc
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2022-07-16 15:09:36 -07:00 |
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91c05a3bad
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Removing more of pmove_water.qc in here too.
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2022-07-14 21:29:10 -07:00 |
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edf5c19e05
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Make use of env_sprite APIs for FX_Impact. Remove mention of GS_RENDERFX
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2022-07-07 09:14:17 -07:00 |
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7b3a98fdb1
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Adjust naming against upstream.
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2022-05-11 12:51:39 -07:00 |
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e7e8550c82
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Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.
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2022-05-10 15:00:44 -07:00 |
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335f0d4ac4
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Merge pull request #6 from aitet/patch-1
use = instead of == for posix compliance
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2022-05-02 17:03:09 +02:00 |
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ait
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cadca93532
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use = instead of == for posix compliance
When /bin/sh is set to a strict posix shell (like dash) the script does not work.
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2022-05-02 16:44:51 +02:00 |
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39f77bee60
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Fix license header in w_aug.qc, fixing issue #5
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2022-04-28 11:45:51 -07:00 |
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a814d46fa7
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README: update copyright info.
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2022-04-28 11:13:37 -07:00 |
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20b960761e
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Gamerules: Fix kill rewards or something. Add cvar fcs_penalty_teamkill.
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2022-04-28 10:55:38 -07:00 |
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4f589848bf
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Server: Make fcs_fillweapons work again
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2022-04-26 15:40:00 -07:00 |
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8a15293808
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Clean up 'self' references in the weapon code that needed purging and set some sensible defaults for accurate lightmap settings.
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2022-04-26 13:04:20 -07:00 |
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1dc0e57415
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Gamerules: Some maps use a func_buyzone with no team attached to restrict buying, so check for team == 0
in Create{T,CT}Buyzones().
Also fix a round restart loop when the opposing team is empty but more than 2 players are present.
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2022-04-26 13:03:12 -07:00 |
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360f00f3d1
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Client: Display "Friend: PLAYERNAME"/"Enemy: PLAYERNAME" in the HUD.
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2022-04-26 13:01:44 -07:00 |
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a875dae71e
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Weapons: Go over all the reload functions to make sure our finalized reload call is delayed and people can't quick-switch abuse.
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2022-04-26 09:57:03 -07:00 |
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f5a01e914e
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Client: Add cvar cl_Crosshair_{color,alpha,additive} to change the rest of the crosshair visuals.
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2022-04-26 09:36:33 -07:00 |
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d5c22aa873
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Client: Add new cvar cl_dynamiccrosshair, add cvar cl_crosshair_distance (static crosshairs only), cl_crosshair_extralength, cl_crosshair_thickness.
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2022-04-26 09:15:46 -07:00 |
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b47f922424
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Server: Reference weapons.h's MAX AMMO defines for the calibers, also fixing the 9mm having the wrong max ammo count by doing so.
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2022-04-26 08:55:23 -07:00 |
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2b1449e08b
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README: some more formatting tweaks
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2022-04-25 12:30:32 -07:00 |
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0d7ce40f81
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README: add more detailed building info
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2022-04-25 12:28:55 -07:00 |
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60696b42aa
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Clear up some warnings
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2022-04-25 10:37:07 -07:00 |
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f9c17bde73
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FX_Impact: Make wallpuffs look closer to CS 1.5
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2022-04-24 18:08:56 -07:00 |
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e17ac08288
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Weapons: Go over them all and adjust their bullet penetration properties. Only possible thanks to Xylemon's test map.
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2022-04-24 17:24:01 -07:00 |
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51f4420c1e
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WEAPON_GLOCK18: Play idle animations when idle.
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2022-04-24 15:59:32 -07:00 |
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8f52f8a2ec
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armoury_entity: Spend time refining this entity, making kevlar/helmet assignment work properly. Need to investigate pickup notifications later today
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2022-04-24 10:54:40 -07:00 |
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ea1f3067ad
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Weapons: Go over the bullet penetration details, I think we got that mostly figured out now.
Also fix some other CS specific entities and their touch functions.
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2022-04-24 00:22:27 -07:00 |
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78f779a07e
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WEAPON_GLOCK18: Change secondary/mode-switch timer to half. Emulating 1.5 behaviour.
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2022-04-23 17:39:32 -07:00 |
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91c70269f6
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Tweak player physics to be closer to how 1.5 on WON feels. Disable airstepping.
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2022-04-23 17:39:05 -07:00 |
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3ffd8262b9
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Unbreak the gamerule timer. Sorry about that!
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2022-04-23 14:45:12 -07:00 |
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294af509ad
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Extend FX_GibHuman with a dir (euler) and force parameter.
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2022-04-05 20:38:56 -07:00 |
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90ff3b69b4
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Rebased against the latest Nuclide commit.
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2022-03-15 19:35:04 -07:00 |
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290cb55bcf
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Update copyright information
Remove pmodel attributes from the player class.
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2022-03-13 16:59:12 -07:00 |
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