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1dc0e57415
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Gamerules: Some maps use a func_buyzone with no team attached to restrict buying, so check for team == 0
in Create{T,CT}Buyzones().
Also fix a round restart loop when the opposing team is empty but more than 2 players are present.
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2022-04-26 13:03:12 -07:00 |
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360f00f3d1
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Client: Display "Friend: PLAYERNAME"/"Enemy: PLAYERNAME" in the HUD.
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2022-04-26 13:01:44 -07:00 |
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a875dae71e
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Weapons: Go over all the reload functions to make sure our finalized reload call is delayed and people can't quick-switch abuse.
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2022-04-26 09:57:03 -07:00 |
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f5a01e914e
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Client: Add cvar cl_Crosshair_{color,alpha,additive} to change the rest of the crosshair visuals.
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2022-04-26 09:36:33 -07:00 |
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d5c22aa873
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Client: Add new cvar cl_dynamiccrosshair, add cvar cl_crosshair_distance (static crosshairs only), cl_crosshair_extralength, cl_crosshair_thickness.
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2022-04-26 09:15:46 -07:00 |
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b47f922424
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Server: Reference weapons.h's MAX AMMO defines for the calibers, also fixing the 9mm having the wrong max ammo count by doing so.
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2022-04-26 08:55:23 -07:00 |
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2b1449e08b
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README: some more formatting tweaks
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2022-04-25 12:30:32 -07:00 |
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0d7ce40f81
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README: add more detailed building info
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2022-04-25 12:28:55 -07:00 |
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60696b42aa
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Clear up some warnings
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2022-04-25 10:37:07 -07:00 |
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f9c17bde73
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FX_Impact: Make wallpuffs look closer to CS 1.5
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2022-04-24 18:08:56 -07:00 |
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e17ac08288
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Weapons: Go over them all and adjust their bullet penetration properties. Only possible thanks to Xylemon's test map.
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2022-04-24 17:24:01 -07:00 |
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51f4420c1e
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WEAPON_GLOCK18: Play idle animations when idle.
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2022-04-24 15:59:32 -07:00 |
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8f52f8a2ec
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armoury_entity: Spend time refining this entity, making kevlar/helmet assignment work properly. Need to investigate pickup notifications later today
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2022-04-24 10:54:40 -07:00 |
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ea1f3067ad
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Weapons: Go over the bullet penetration details, I think we got that mostly figured out now.
Also fix some other CS specific entities and their touch functions.
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2022-04-24 00:22:27 -07:00 |
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78f779a07e
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WEAPON_GLOCK18: Change secondary/mode-switch timer to half. Emulating 1.5 behaviour.
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2022-04-23 17:39:32 -07:00 |
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91c70269f6
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Tweak player physics to be closer to how 1.5 on WON feels. Disable airstepping.
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2022-04-23 17:39:05 -07:00 |
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3ffd8262b9
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Unbreak the gamerule timer. Sorry about that!
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2022-04-23 14:45:12 -07:00 |
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294af509ad
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Extend FX_GibHuman with a dir (euler) and force parameter.
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2022-04-05 20:38:56 -07:00 |
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90ff3b69b4
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Rebased against the latest Nuclide commit.
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2022-03-15 19:35:04 -07:00 |
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290cb55bcf
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Update copyright information
Remove pmodel attributes from the player class.
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2022-03-13 16:59:12 -07:00 |
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fe0b9681d0
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Fill in some more info to help botlib's AI (weapon types, gamemode team setting)
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2022-03-10 19:01:08 -08:00 |
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127f9eba7f
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Handle 'frozen' state better. Planting C4 no longer doesn't freeze you.
Now dying during freeze time will also call a round-end just like 1.5.
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2022-03-03 23:34:01 -08:00 |
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69836864ee
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ClientGame_EventParse() now has returns either 0 or 1 to signal successful overrides.
CSMultiplayerRules now calls player.Death() like FreeHL.
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2022-03-03 14:12:38 -08:00 |
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b1ddff0e1a
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Improve player animation somewhat. Spines are being a bit weird still due
to how the engine possibly handles some things.
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2022-02-01 09:34:16 -08:00 |
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8a60e6d55f
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Remove inclusion of gs-entbase/server/defs.h
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2022-01-20 16:24:41 -08:00 |
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87f6396c4a
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Client: Enable the damage notifications from Half-Life.
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2021-12-17 18:22:29 -08:00 |
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fec4b8a642
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Client: Add CS ammo notifications, now onto the damage type indicators...
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2021-12-16 17:54:01 -08:00 |
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48fd014293
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Multiplayer rules: Use the new FX_Corpse_Spawn code.
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2021-12-13 12:57:42 -08:00 |
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85f0dffe09
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Remove CSMultiplayerRules' MakeSpectator, as we have our own MakeTempSpectator
as part of the NSPlayer class now.
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2021-11-28 00:03:28 +01:00 |
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fc5a66b8d5
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Use Font_GetID() in the places where drawfont is used.
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2021-11-04 22:49:59 +01:00 |
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7c1397df18
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Client: Include FreeHL's damage.qc.
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2021-10-21 23:32:30 +02:00 |
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c5fbaafd98
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Remove deprecated EV_CHAT_VOX. Update game-mode zones to be NSBrushTrigger
based instead of CBaseTrigger.
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2021-10-20 01:20:37 +02:00 |
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2dbf8e32c9
|
Make use of the new Enable/Disable model functions to hide/show sniper rifles
during zooming
|
2021-10-08 21:50:55 +02:00 |
|
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4afbde7798
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Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart
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2021-10-06 22:01:49 +02:00 |
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1a34688c06
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Use GetSpawnX() methods instead of peeking into some attribute that
may change.
|
2021-09-16 18:40:06 +02:00 |
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5015de91cd
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Remove input_sequence definition.
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2021-09-15 22:45:53 +02:00 |
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d0044b5709
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Remove VALVE define from client/progs.src
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2021-08-29 21:46:30 +02:00 |
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7bf07fae76
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Move physics variables into shared/pmove.h
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2021-08-14 08:50:17 +02:00 |
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40f7a76c1d
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Server-side check for chooseteam event calls, to avoid a NULL pointer error
when someone tries to execute these functions with a modified client.
|
2021-08-13 22:06:28 +02:00 |
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136a4060b7
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Limit "chooseteam" cmd to maxplayers > 1 games ONLY.
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2021-08-13 21:32:26 +02:00 |
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57c115f191
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Inherit FreeHL's viewmodel effects
|
2021-08-01 08:55:33 +02:00 |
|
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1ef3e98a0d
|
Add install_from_archiveorg.sh for content installation.
|
2021-06-26 17:47:31 +02:00 |
|
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594ecf013a
|
Merge branch 'master' of github.com:eukara/freecs
|
2021-06-18 09:29:14 +02:00 |
|
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d839ab65d5
|
Run Physics_Run() directly instead of PMove_Run(), which will be removed
eventually.
|
2021-06-18 09:27:33 +02:00 |
|
eukara
|
4463e9ecab
|
Update README.md
|
2021-06-11 17:22:07 +02:00 |
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69aaa52a7a
|
Updated the game-specific PMove code to be part of our player class
|
2021-06-08 15:31:50 +02:00 |
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e6dac8fe81
|
Add experimental waypoints for cs_backalley, cs_estate, cs_italy,
cs_militia, cs_office, de_aztec, de_dust, de_dust2, de_train, de_vegas,
de_vertigo and fy_pool_day.
|
2021-06-04 13:07:13 +02:00 |
|
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4d4c2f4194
|
Include flashlight.qc from FreeHL.
|
2021-05-22 20:42:16 +02:00 |
|
|
544fc438ef
|
Update player.h definition from ANGLES_Z to COLORMAP
|
2021-05-20 16:04:39 +02:00 |
|
|
73517a0858
|
Use PMove_SetSize() to get accurate bbox info.
|
2021-05-16 23:12:47 +02:00 |
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