diff --git a/src/client/progs.src b/src/client/progs.src index 74fa379..6996853 100644 --- a/src/client/progs.src +++ b/src/client/progs.src @@ -5,7 +5,6 @@ #define CLIENT #define CSTRIKE #define CLASSIC_VGUI -#define GS_RENDERFX #includelist ../../../src/shared/fteextensions.qc diff --git a/src/server/progs.src b/src/server/progs.src index 438027b..d6de169 100755 --- a/src/server/progs.src +++ b/src/server/progs.src @@ -7,7 +7,6 @@ #define CSTRIKE #define BULLETPENETRATION #define BULLETPATTERNS -#define GS_RENDERFX #includelist ../../../src/shared/fteextensions.qc diff --git a/src/shared/fx_impact.qc b/src/shared/fx_impact.qc index 11bde4b..468c8b5 100644 --- a/src/shared/fx_impact.qc +++ b/src/shared/fx_impact.qc @@ -156,13 +156,13 @@ FX_Impact(impactType_t iType, vector vecPos, vector vNormal) break; } eBlood.drawmask = MASK_ENGINE; - eBlood.maxframe = modelframecount(eBlood.modelindex); - eBlood.loops = 0; - eBlood.scale = 0.25f; - eBlood.m_vecRenderColor = [1,1,1]; - eBlood.m_iRenderMode = RM_ADDITIVE; - eBlood.m_flRenderAmt = 0.25f; - eBlood.framerate = 30; + eBlood.SetMaxFrame(modelframecount(eBlood.modelindex)); + eBlood.SetLoopFlag(false); + eBlood.SetScale(0.25f); + eBlood.SetRenderColor([1,1,1]); + eBlood.SetRenderMode(RM_ADDITIVE); + eBlood.SetRenderAmt(0.25f); + eBlood.SetFramerate(30); eBlood.nextthink = time + 0.05f; makevectors(vectoangles(vNormal)); eBlood.velocity = v_forward * 64;