Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.
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335f0d4ac4
commit
e7e8550c82
6 changed files with 12 additions and 13 deletions
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@ -180,7 +180,7 @@ armoury_entity::SpawnKey(string strKey, string strValue)
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}
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break;
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default:
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CBaseEntity::SpawnKey(strKey, strValue);
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super::SpawnKey(strKey, strValue);
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break;
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}
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}
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@ -493,7 +493,7 @@ CSMultiplayerRules::RestartRound(int iWipe)
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// Respawn all the entities
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for (entity a = world; (a = findfloat(a, ::identity, 1));) {
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CBaseEntity caw = (CBaseEntity)a;
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NSEntity caw = (NSEntity)a;
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if (caw.classname != "player")
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caw.Respawn();
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}
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@ -76,7 +76,7 @@ enum
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HOSA_DEADTABLE3
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};
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class hostage_entity:CBaseNPC
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class hostage_entity:NSTalkMonster
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{
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int m_iUsedOnce;
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@ -125,7 +125,7 @@ hostage_entity::OnPlayerUse(void)
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m_iUsedOnce = TRUE;
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}
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CBaseNPC::OnPlayerUse();
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NSTalkMonster::OnPlayerUse();
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}
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void
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@ -202,7 +202,7 @@ hostage_entity::Death(void)
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void
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hostage_entity::Respawn(void)
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{
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CBaseNPC::Respawn();
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NSTalkMonster::Respawn();
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m_iFlags |= MONSTER_CANFOLLOW;
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m_iUsedOnce = FALSE;
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PlayerUse = OnPlayerUse;
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@ -240,6 +240,6 @@ hostage_entity::hostage_entity(void)
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base_health = 100;
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base_mins = [-16,-16,0];
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base_maxs = [16,16,72];
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CBaseNPC::CBaseNPC();
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NSTalkMonster::NSTalkMonster();
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g_cs_hostagestotal++;
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}
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@ -48,7 +48,7 @@ info_hostage_rescue::touch(void)
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return;
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}
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CBaseNPC hosty = (CBaseNPC)other;
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NSTalkMonster hosty = (NSTalkMonster)other;
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if (hosty.solid == SOLID_NOT) {
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return;
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@ -68,8 +68,7 @@ info_hostage_rescue::touch(void)
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* bonus for every hostage they rescue, even if they lose the round. */
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Money_QueTeamReward(TEAM_CT, 850);
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CBaseEntity targa = (CBaseEntity)other;
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targa.Hide();
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hosty.Hide();
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}
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void
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@ -14,7 +14,7 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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class item_suit:CBaseTrigger
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class item_suit:NSRenderableEntity
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{
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void(void) item_suit;
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@ -67,6 +67,6 @@ item_suit::item_suit(void)
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{
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model = "models/w_kevlar.mdl";
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precache_sound("items/tr_kevlar.wav");
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CBaseTrigger::CBaseTrigger();
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NSRenderableEntity::NSRenderableEntity();
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Respawn();
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}
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@ -14,7 +14,7 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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class item_c4:CBaseEntity
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class item_c4:NSRenderableEntity
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{
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#ifdef SERVER
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entity m_eUser;
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@ -136,7 +136,7 @@ item_c4::Logic(void)
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Sound_Play(this, CHAN_VOICE, "weapon_c4bomb.explode");
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for (entity e = world; (e = find(e, ::classname, "func_bomb_target"));) {
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CBaseTrigger trigger = (CBaseTrigger)e;
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NSEntity trigger = (NSEntity)e;
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if (trigger.Trigger != __NULL__) {
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trigger.Trigger(this, TRIG_TOGGLE);
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}
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