From dfdc2f66e083ccb6ad9575da8e0e7144a40d52d7 Mon Sep 17 00:00:00 2001 From: Marco Cawthorne Date: Wed, 1 Mar 2023 12:35:43 -0800 Subject: [PATCH] WEAPON_KNIFE: skill cvar sk_plr_knife_range can now be used to set the knife range. --- src/shared/w_knife.qc | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/shared/w_knife.qc b/src/shared/w_knife.qc index 0deaef8..436dcb8 100644 --- a/src/shared/w_knife.qc +++ b/src/shared/w_knife.qc @@ -109,9 +109,11 @@ w_knife_primary(player pl) #ifdef SERVER vector src; + int range = Skill_GetValue("plr_knife_range", 48); + Weapons_MakeVectors(pl); src = pl.origin + pl.view_ofs; - traceline(src, src + (v_forward * 32), MOVE_HITMODEL, pl); + traceline(src, src + (v_forward * range), MOVE_HITMODEL, pl); Sound_Play(pl, CHAN_WEAPON, "weapon_knife.miss");