Update README.md
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README.md
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README.md
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@ -23,62 +23,40 @@ The engine you want to use to run this is FTEQW (https://www.fteqw.org), which i
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![Preview 4](img/preview4.jpg)
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## Features and Improvements
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* Native support for Windows/Mac/Linux/BSD and wherever else FTEQW runs on
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* Better support for higher display modes and aspect ratios
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* Much easier modding by having the entire logic be in modern QuakeC
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* Netcode that's always improving and more advanced prediction
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* Open-source code for transparent modding
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* Very permissive license (ISC/BSD)
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* The code doesn't rely on others work, so nobody can shut it down :-)
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## Installation
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Grab the latest binary release, extract and put an FTEQW engine binary (for your platform) into the same folder as the default.fmf and readme file.
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Get FTEQW here: https://www.fteqw.org/
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- Native support for Windows/Mac/Linux/BSD and wherever else FTEQW runs on
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- Better support for higher display modes and aspect ratios
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- Much easier modding by having the entire logic be in modern QuakeC
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- Netcode that's always improving and more advanced prediction
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- Open-source code for transparent modding
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- Very permissive license (ISC/BSD)
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- The code doesn't rely on others work, so nobody can shut it down :-)
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Run the engine and when in-game download the needed content, or optionally merge your own HL + CS 1.5 installation.
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## Installing
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To run it, all you need is [FTEQW](https://www.fteqw.org), [FreeHL](https://www.frag-net.com/pkgs/package_valve.pk3), and [the latest release .pk3 file](https://www.frag-net.com/pkgs/package_cstrike.pk3), which you save into `Half-Life/valve/` and `Half-Life/cstrike/` respectively. That's about it. You can install updates through the **Configuration > Updates** menu from here on out.
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### Notes
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*You'd think this disclaimer may be unnecessary but here we go:*
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**This project is designed for the CS 1.5 data files.**
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You will have a bad time if you use it with later or earlier versions.
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You won't be able to connect to most people their servers. Content may be missing.
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This is designed for CS 1.5 and the Half-Life CD data files **ONLY**.
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**If you want to play and later version of CS, please do it on Steam.**
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### Disclaimer
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Please **do not** file bugs if you see missing/broken content **while not** using the original Half-Life and Counter-Strike 1.5 data.
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## Building
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Here's the quick and dirty instructions for those unfamilar:
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First of all, make sure you've got Nuclide cloned.
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```
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$ git clone https://code.idtech.space/vera/nuclide Nuclide-SDK
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$ cd Nuclide-SDK
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$ ./build_engine.sh # (only required if you don't have an up-to-date FTEQW & FTEQCC in your PATH)
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$ git clone https://code.idtech.space/fn/valve valve
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$ git clone https://code.idtech.space/fn/cstrike cstrike
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$ SKIP_UPDATE=1 SKIP_RADIANT=1 ./build_game.sh valve
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$ SKIP_UPDATE=1 SKIP_RADIANT=1 ./build_game.sh cstrike
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```
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> git clone https://github.com/veravisions/nuclide
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Then, **inside** of the cloned repo, you'll clone FreeHL.
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> git clone https://github.com/eukara/freehl valve
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Then, in the same directory (Nuclide's) you will clone this repo.
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> git clone https://github.com/eukara/freecs cstrike
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Run
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> ./build_game.sh valve
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First, so we have a usable menu.
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then either run Nuclide's `./build_game.sh cstrike` shell script, or issue `make` inside
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./cstrike/src for whenever you need to recompile FreeCS.
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You can also issue `make` inside `valve/src/` and `cstrike/src`, but it won't build an `entities.def` file for use in Radiant (level editor family).
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** !! You need to also provide data-files !! **
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There's separate scripts inside FreeHL's cloned valve/ directory and FreeCS's cstrike/ directory
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for grabbing/moving the data files from various install media.
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The archive.org scripts for Half-Life will download content from the various demo builds of Half-Life, and can use yt-dlp for grabbing the music. You should be able to get everything required to play off the Internet.
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This should be self explanatory.
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Half-Life and Counter-Strike are owned by Valve and protected under copyright.
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## Community
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@ -93,10 +71,19 @@ and other such things. It's bridged with the Matrix room of the same name!
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### Others
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We've had people ask in the oddest of places for help, please don't do that.
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## Special Thanks
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- Spike for FTEQW and for being the most helpful person all around!
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- Xylemon for the hundreds of test maps, verifying entity and game-logic behaviour
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- CYBERDEViL for his work on making Bots fascinated with Bomb Defusal
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- mikota for his work on refining the bullet spread code
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- To my supporters on Patreon, who are always eager to follow what I do.
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- Any and all people trying it, tinkering with it etc. :)
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## License
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ISC License
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Copyright (c) 2016-2022 Marco Cawthorne <marco@icculus.org>
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Copyright (c) 2016-2024 Marco Cawthorne <marco@icculus.org>
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Permission to use, copy, modify, and distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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