Uninclude fx_blood.qc and fix compat.
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26383cf05d
commit
a2a3d8fd8d
5 changed files with 4 additions and 20 deletions
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@ -21,20 +21,6 @@ switch (fHeader) {
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case EV_OBITUARY:
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Obituary_Parse();
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break;
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case EV_BLOOD:
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vector vBloodPos;
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vector vBloodColor;
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vBloodPos[0] = readcoord();
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vBloodPos[1] = readcoord();
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vBloodPos[2] = readcoord();
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vBloodColor[0] = readbyte() / 255;
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vBloodColor[1] = readbyte() / 255;
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vBloodColor[2] = readbyte() / 255;
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FX_Blood(vBloodPos, vBloodColor);
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break;
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case EV_SMOKE:
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vector vSmokePos;
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vSmokePos[0] = readcoord();
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@ -107,7 +107,6 @@ ClientGame_RendererRestart(string rstr)
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Obituary_Precache();
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Damage_Precache();
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FX_Blood_Init();
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FX_Smokenade_Init();
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HLSprite_Init();
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@ -745,9 +745,9 @@ CodeCallback_StartGameType(void)
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string spawnT;
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/* players can buy these any time. so they should be precached for speed. */
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ents.Precache("player_vip");
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ents.Precache("player_terrorist");
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ents.Precache("player_counterterrorist");
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precache.Entity("player_vip");
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precache.Entity("player_terrorist");
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precache.Entity("player_counterterrorist");
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spawnCT = entityDef.GetString("player_counterterrorist", "spawnpoint");
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spawnT = entityDef.GetString("player_terrorist", "spawnpoint");
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@ -6,7 +6,6 @@
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../../../cstrike/src/shared/animations.h
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../../../cstrike/src/shared/animations.qc
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../../../cstrike/src/shared/item_c4bomb.h
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../../../valve/src/shared/fx_blood.qc
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../../../cstrike/src/shared/fx_flashbang.qc
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../../../cstrike/src/shared/fx_smokenade.qc
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../../../cstrike/src/shared/item_c4bomb.qc
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@ -421,7 +421,7 @@ void CSPlayer::Bot_Roam(vector roamOrigin, int maxDistance) {
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randLoc.y += cos(radian) * distance;
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/* Go to the random waypoint. */
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RouteToPosition(Nodes_PositionOfClosestNode(randLoc));
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RouteToPosition(ncNavInfo::PositionOfClosestNode(randLoc));
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}
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void
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