Uninclude fx_blood.qc and fix compat.

This commit is contained in:
Marco Cawthorne 2025-01-14 03:32:08 -08:00
parent 26383cf05d
commit a2a3d8fd8d
5 changed files with 4 additions and 20 deletions

View file

@ -21,20 +21,6 @@ switch (fHeader) {
case EV_OBITUARY:
Obituary_Parse();
break;
case EV_BLOOD:
vector vBloodPos;
vector vBloodColor;
vBloodPos[0] = readcoord();
vBloodPos[1] = readcoord();
vBloodPos[2] = readcoord();
vBloodColor[0] = readbyte() / 255;
vBloodColor[1] = readbyte() / 255;
vBloodColor[2] = readbyte() / 255;
FX_Blood(vBloodPos, vBloodColor);
break;
case EV_SMOKE:
vector vSmokePos;
vSmokePos[0] = readcoord();

View file

@ -107,7 +107,6 @@ ClientGame_RendererRestart(string rstr)
Obituary_Precache();
Damage_Precache();
FX_Blood_Init();
FX_Smokenade_Init();
HLSprite_Init();

View file

@ -745,9 +745,9 @@ CodeCallback_StartGameType(void)
string spawnT;
/* players can buy these any time. so they should be precached for speed. */
ents.Precache("player_vip");
ents.Precache("player_terrorist");
ents.Precache("player_counterterrorist");
precache.Entity("player_vip");
precache.Entity("player_terrorist");
precache.Entity("player_counterterrorist");
spawnCT = entityDef.GetString("player_counterterrorist", "spawnpoint");
spawnT = entityDef.GetString("player_terrorist", "spawnpoint");

View file

@ -6,7 +6,6 @@
../../../cstrike/src/shared/animations.h
../../../cstrike/src/shared/animations.qc
../../../cstrike/src/shared/item_c4bomb.h
../../../valve/src/shared/fx_blood.qc
../../../cstrike/src/shared/fx_flashbang.qc
../../../cstrike/src/shared/fx_smokenade.qc
../../../cstrike/src/shared/item_c4bomb.qc

View file

@ -421,7 +421,7 @@ void CSPlayer::Bot_Roam(vector roamOrigin, int maxDistance) {
randLoc.y += cos(radian) * distance;
/* Go to the random waypoint. */
RouteToPosition(Nodes_PositionOfClosestNode(randLoc));
RouteToPosition(ncNavInfo::PositionOfClosestNode(randLoc));
}
void