add PROJECT file, add missing HUD binds from FHL. fix missing T spawn in eukara/test_weapons
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dc0c57397b
commit
51ad4d3588
5 changed files with 51 additions and 1 deletions
1
PROJECT
Normal file
1
PROJECT
Normal file
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@ -0,0 +1 @@
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TacticalRetreat
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@ -16,6 +16,10 @@
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void VGUI_ChooseTeam(void);
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void VGUI_BuyMenu(void);
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void HUD_DrawWeaponSelect_Back(void);
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void HUD_DrawWeaponSelect_Forward(void);
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void HUD_DrawWeaponSelect_Last(void);
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void HUD_SlotSelect(int);
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void
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CMD_ChooseTeam(void)
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@ -51,6 +55,45 @@ int
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ClientGame_ConsoleCommand(void)
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{
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switch(argv(0)) {
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case "invnext":
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HUD_DrawWeaponSelect_Back();
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break;
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case "invprev":
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HUD_DrawWeaponSelect_Forward();
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break;
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case "lastinv":
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HUD_DrawWeaponSelect_Last();
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break;
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case "slot1":
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HUD_SlotSelect(0);
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break;
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case "slot2":
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HUD_SlotSelect(1);
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break;
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case "slot3":
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HUD_SlotSelect(2);
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break;
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case "slot4":
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HUD_SlotSelect(3);
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break;
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case "slot5":
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HUD_SlotSelect(4);
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break;
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case "slot6":
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HUD_SlotSelect(5);
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break;
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case "slot7":
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HUD_SlotSelect(6);
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break;
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case "slot8":
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HUD_SlotSelect(7);
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break;
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case "slot9":
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HUD_SlotSelect(8);
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break;
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case "slot10":
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HUD_SlotSelect(9);
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break;
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case "chooseteam":
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CMD_ChooseTeam();
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break;
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@ -23,4 +23,4 @@ entityDef info_player_coop
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"editor_description" "Cooperative Spawn Point"
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"editor_color" "1 0 0"
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"spawnclass" "NSSpawnPoint"
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}
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}
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Binary file not shown.
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@ -79,6 +79,12 @@
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"angles" "0 0 0"
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"origin" "-192 0 37"
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}
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// entity 1
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{
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"classname" "info_player_deathmatch"
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"angles" "0 0 0"
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"origin" "-192 0 37"
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}
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// entity 2
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{
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"classname" "light"
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