add PROJECT file, add missing HUD binds from FHL. fix missing T spawn in eukara/test_weapons

This commit is contained in:
Marco Cawthorne 2024-07-24 19:09:51 -07:00
parent dc0c57397b
commit 51ad4d3588
Signed by: eukara
GPG key ID: CE2032F0A2882A22
5 changed files with 51 additions and 1 deletions

1
PROJECT Normal file
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@ -0,0 +1 @@
TacticalRetreat

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@ -16,6 +16,10 @@
void VGUI_ChooseTeam(void);
void VGUI_BuyMenu(void);
void HUD_DrawWeaponSelect_Back(void);
void HUD_DrawWeaponSelect_Forward(void);
void HUD_DrawWeaponSelect_Last(void);
void HUD_SlotSelect(int);
void
CMD_ChooseTeam(void)
@ -51,6 +55,45 @@ int
ClientGame_ConsoleCommand(void)
{
switch(argv(0)) {
case "invnext":
HUD_DrawWeaponSelect_Back();
break;
case "invprev":
HUD_DrawWeaponSelect_Forward();
break;
case "lastinv":
HUD_DrawWeaponSelect_Last();
break;
case "slot1":
HUD_SlotSelect(0);
break;
case "slot2":
HUD_SlotSelect(1);
break;
case "slot3":
HUD_SlotSelect(2);
break;
case "slot4":
HUD_SlotSelect(3);
break;
case "slot5":
HUD_SlotSelect(4);
break;
case "slot6":
HUD_SlotSelect(5);
break;
case "slot7":
HUD_SlotSelect(6);
break;
case "slot8":
HUD_SlotSelect(7);
break;
case "slot9":
HUD_SlotSelect(8);
break;
case "slot10":
HUD_SlotSelect(9);
break;
case "chooseteam":
CMD_ChooseTeam();
break;

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@ -23,4 +23,4 @@ entityDef info_player_coop
"editor_description" "Cooperative Spawn Point"
"editor_color" "1 0 0"
"spawnclass" "NSSpawnPoint"
}
}

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@ -79,6 +79,12 @@
"angles" "0 0 0"
"origin" "-192 0 37"
}
// entity 1
{
"classname" "info_player_deathmatch"
"angles" "0 0 0"
"origin" "-192 0 37"
}
// entity 2
{
"classname" "light"