Gamerules: Fix kill rewards or something. Add cvar fcs_penalty_teamkill.
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4 changed files with 15 additions and 8 deletions
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@ -1,2 +1,3 @@
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void Ammo_BuyPrimary(base_player pl, int free);
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void Ammo_BuySecondary(base_player pl, int free);
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void Ammo_AutoFill(base_player);
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@ -314,8 +314,10 @@ CSEv_AmmoBuyPrimary(void)
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}
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void
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Ammo_AutoFill(player pl)
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Ammo_AutoFill(base_player pp)
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{
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player pl = (player)pp;
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if (autocvar_fcs_fillweapons == FALSE) {
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return;
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}
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@ -74,6 +74,7 @@ var int autocvar_fcs_nopickups = FALSE; /* Disable weapon items */
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var int autocvar_fcs_reward_kill = 300;
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var int autocvar_fcs_penalty_pain = -150;
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var int autocvar_fcs_penalty_kill = -1500;
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var int autocvar_fcs_penalty_teamkill = -3300;
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var int autocvar_fcs_maxmoney = 16000;
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var int autocvar_fcs_fillweapons = FALSE; /* This will automatically get ammo for the weapon you buy */
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var int autocvar_fcs_fix_bombtimer = TRUE; /* If true, the bomb-timer will dictate the round-end */
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@ -63,10 +63,17 @@ CSMultiplayerRules::PlayerDeath(base_player pl)
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/* update score-counter */
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if (g_dmg_eTarget.flags & FL_CLIENT || g_dmg_eTarget.flags & FL_MONSTER)
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if (g_dmg_eAttacker.flags & FL_CLIENT) {
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if (g_dmg_eTarget == g_dmg_eAttacker || g_dmg_eTarget.team == g_dmg_eAttacker.team)
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float vip = (g_dmg_eTarget.team == TEAM_VIP && g_dmg_eAttacker.team == TEAM_CT);
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if (g_dmg_eTarget == g_dmg_eAttacker) {
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g_dmg_eAttacker.frags--;
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else
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} else if (g_dmg_eTarget.team == g_dmg_eAttacker.team || vip) {
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g_dmg_eAttacker.frags--;
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Money_AddMoney((base_player)g_dmg_eAttacker, autocvar_fcs_penalty_teamkill);
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} else {
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g_dmg_eAttacker.frags++;
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Money_AddMoney((base_player)g_dmg_eAttacker, autocvar_fcs_reward_kill);
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}
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}
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Weapon_DropCurrentWeapon(targ);
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@ -792,11 +799,7 @@ CSMultiplayerRules::PlayerRespawn(base_player pp, int fTeam)
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pl.velocity = [0,0,0];
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pl.progress = 0.0f;
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Weapons_SwitchBest(pl);
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if (autocvar_fcs_fillweapons) {
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Ammo_BuyPrimary(pl, TRUE);
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Ammo_BuySecondary(pl, TRUE);
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}
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Ammo_AutoFill(pl);
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}
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void
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