CSWeapon: renamed FiredWeapon() to FiredWeaponAttack()
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1 changed files with 2 additions and 2 deletions
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@ -38,7 +38,7 @@ CSWeapon:NSWeapon
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virtual void PrimaryAttack(void);
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virtual void SecondaryAttack(void);
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virtual void Release(void);
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virtual void FiredWeapon(string);
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virtual void FiredWeaponAttack(string);
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virtual void SwitchedToWeapon(void);
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};
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@ -102,7 +102,7 @@ CSWeapon::SecondaryAttack(void)
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}
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void
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CSWeapon::FiredWeapon(string defName)
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CSWeapon::FiredWeaponAttack(string defName)
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{
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CSPlayer ourOwner = (CSPlayer)owner;
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int numProjectiles = GetSubDefInt(defName, "numProjectiles");
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