diff --git a/README.md b/README.md index 4684cf5..b2cc519 100644 --- a/README.md +++ b/README.md @@ -11,11 +11,21 @@ This allows the code to be fully free and unencumbered, unlike similar projects. Featuring proper weapon prediction to enable stress-free netplay. +The engine you want to use to run this is FTEQW (https://www.fteqw.org), which is a project unrelated to this. It just happens to support the file-formats FreeHL needs. + ![Preview 1](img/preview1.jpg) ![Preview 2](img/preview2.jpg) ![Preview 3](img/preview3.jpg) ![Preview 4](img/preview4.jpg) +## Features and Improvements +* Native support for Windows/Mac/Linux/BSD and wherever else FTEQW runs on +* Better support for higher display modes and aspect ratios +* Much easier modding by having the entire logic be in modern QuakeC +* Netcode that's always improving and more advanced prediction +* Open-source code for transparent modding +* Very permissive license (ISC/BSD) + ## Installation Grab the latest binary release, extract and put an FTEQW engine binary (for your platform) into the same folder as the default.fmf and readme file. Get FTEQW here: https://www.fteqw.org/ @@ -23,6 +33,8 @@ Get FTEQW here: https://www.fteqw.org/ Run the engine and when in-game download the needed content, or optionally merge your own HL + CS 1.5 installation. ## Building +Make sure you've cloned the FreeHL repo (external) into the Nuclide-SDK. + Clone the repository into the Nuclide-SDK: > git clone REPOURL cstrike