entityDef weapon_sg552
{
	"inherit"	"CSBaseRifle"
	"editor_usage"	"SIG SG 552 Commando Weapon - Uses ammo_556nato"

	"model"		"models/w_sg552.mdl"
	"model_view"	"models/v_sg552.mdl"

	"inv_name"	"SIG SG 552 Commando Weapon"
	"def_fireInfo"	"fireInfo_sg552"
	"clipSize"	"30"


	"actFire"	"3,4,5"
	"actReload"	"1"
	"actDraw"	"2"
	"actIdle"	"0"

	"snd_fire"	"Weapon_SG552.Single"

	"speed_mod"	"0.94"
	"price"		"3500"

	"crossMinDist"				"5.0"
	"crossDeltaDist"			"3.0"
	"accuracyDivisor"			"75"
	"accuracyMovementPenalty"	"3"
	// we actually want to * viewzoom here...
	"accuracyMultiplier"		"1" 
	"rangeModifier"				"2.125"
	"penetrationPower"			"1.0"
	"bulletStrength"			"0.726"
	"multiplierShots"			"2.2"
	"multiplierStrength"		"0.9"
	"multiplierInaccuracy"		"1.0"

	"hudSlot"		"0"
	"hudSlotPos"	"8"
	"weight"		"25"
}

entityDef projectile_sg552
{
	"inherit"	"projectile_bullet_base"
	"damage"	"skill:plr_sg552_dmg"
}

entityDef fireInfo_sg552
{
	"def_onFire"	"projectile_sg552"
	"ammoType"		"ammo_556nato"
	"ammoRequired" 		"1"
	"ammoPerShot" 		"1"
	"fireRate"		"0.0825"
	"model_flash"		"sprites/muzzleflash2.spr"
}
