entityDef weapon_xm1014
{
	"inherit"			"CSBaseShotgun"
	"editor_usage"		"Benneli XM1014 Weapon - Uses ammo_buckshot"

	"model"				"models/w_xm1014.mdl"
	"model_view"		"models/v_xm1014.mdl"

	"inv_name"			"Benneli XM1014 Weapon"
	"def_fireInfo"	"fireInfo_xm1014"
	"clipSize"			"7"

	"ammoType"			"ammo_buckshot"

	"actFire"		"1,2"
	"actReloadStart"	"5"
	"actReload"		"3"
	"actReloadEnd"		"4"
	"actDraw"		"6"
	"actIdle"		"0"

	"snd_fire"		"Weapon_XM1014.Single"

	"speed_mod"			"0.96"
	"price"				"3000"
	"crossMinDist"				""
	"crossDeltaDist"			""
	"accuracyDivisor"			""
	"accuracyMovementPenalty"	""
	"accuracyMultiplier"		""
	"rangeModifier"				""
	"penetrationPower"			"0"
	"bulletStrength"			""
	"multiplierShots"			""
	"multiplierStrength"		""
	"multiplierInaccuracy"		""

	"hudSlot"		"0"
	"hudSlotPos"	"1"
	"weight"		"20"
}

entityDef projectile_xm1014
{
	"inherit"	"projectile_bullet_shotgun"
	"damage"	"skill:plr_xm1014_dmg"
}

entityDef fireInfo_xm1014
{
	"def_onFire"	"projectile_xm1014"
	"ammoType"			"ammo_buckshot"
	"ammoRequired" 		"1"
	"ammoPerShot" 		"1"
	"fireRate"			"0.25"
	"punchAngle"		"-2 0 0"
	"model_flash"		"sprites/muzzleflash2.spr"
	"numProjectiles"	"6"
}
