entityDef weapon_ak47
{
	"inherit"			"CSBaseRifle"
	"editor_usage"		"AK-47 Weapon - Uses ammo_762nato"

	"model"				"models/w_ak47.mdl"
	"model_view"		"models/v_ak47.mdl"

	"inv_name"			"AK-47 Weapon"
	"def_fireInfo"	"fireInfo_ak47"
	"clipSize"			"30"

	"actFire"		"3,4,5"
	"actReload"		"1"
	"actDraw"		"2"
	"actIdle"		"0"

	"snd_fire"		"Weapon_AK47.Single"

	"speed_mod"			"0.884"
	"price"				"2500"
	"crossMinDist"				"4"
	"crossDeltaDist"			"4"
	"accuracyDivisor"			"30"
	"accuracyMovementPenalty"	"3"
	"accuracyMultiplier"		"1.5"
	"rangeModifier"				"2.375"
	"penetrationPower"			"1.0"
	"bulletStrength"			"1.2"
	"multiplierShots"			"1.1"
	"multiplierStrength"		"0.92"
	"multiplierInaccuracy"		"0.5"

	"hudSlot"		"0"
	"hudSlotPos"	"7"
	"weight"		"25"
}

entityDef projectile_ak47
{
	"inherit"	"projectile_bullet_base"
	"damage"	"skill:plr_ak47_dmg"
}

entityDef fireInfo_ak47
{
	"def_onFire"	"projectile_ak47"
	"ammoType"			"ammo_762nato"
	"ammoRequired" 		"1"
	"ammoPerShot" 		"1"
	"fireRate"			".0975"
	"punchAngle"		"-2 0 0"
	"model_flash"		"sprites/muzzleflash2.spr"
}
