// other equipment
entityDef item_kevlar_helmet
{
	"spawnclass"	"NSItem"
	"model"			"models/w_kevlar.mdl"
	"mins"			"-16 -16 0"
	"maxs"			"16 16 16"
	"snd_acquire"	"buy.kevlar"
	"snd_respawn"	"item.respawn"
	"inv_carry"		"1"
}
