entityDef weapon_deagle
{
	"inherit"			"CSBasePistol"
	"editor_usage"		"Desert Eagle .50 AE Weapon - Uses ammo_50ae"
	"model"				"models/w_deagle.mdl"
	"model_view"		"models/v_deagle.mdl"

	"inv_name"			"Desert Eagle .50 AE Weapon"
	"def_fireInfo"		"fireInfo_deagle"
	"clipSize"			"7"

	"actFire"		"1,2"
	"actFireLast"		"3"
	"actReload"		"4"
	"actDraw"		"5"
	"actIdle"		"0"

	"snd_fire"		"Weapon_DEagle.Single"

	"speed_mod"		"1.0"
	"price"			"650"

	"crossMinDist"				"8"
	"crossDeltaDist"			"3"
	"accuracyDivisor"			"55"
	"accuracyMovementPenalty"	"1.5"
	"accuracyMultiplier"		"1.0"
	"accuracyAdd"				"0.005"
	"rangeModifier"				"1.875"
	"penetrationPower"			"1.0"
	"bulletStrength"			"0.5"
	"multiplierShots"			"10"
	"multiplierStrength"		"0.35"
	"multiplierInaccuracy"		"0.5"

	"hudSlot"		"1"
	"hudSlotPos"	"2"
	"weight"		"7"
}

entityDef projectile_deagle
{
	"inherit"	"projectile_bullet_base"
	"damage"	"skill:plr_deagle_dmg"
}

entityDef fireInfo_deagle
{
	"def_onFire"	"projectile_deagle"
	"ammoType"			"ammo_50ae"
	"ammoRequired" 		"1"
	"ammoPerShot" 		"1"
	"fireRate"			"0.2"
	"model_flash"		"sprites/muzzleflash2.spr"
}