entityDef weapon_smokegrenade
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"smokegrenade"
	"editor_rotatable"	"1"

	"spawnclass"		"CSWeapon"
	"model"				"models/w_smokegrenade.mdl"
	"model_view"		"models/v_smokegrenade.mdl"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"

	"def_onFire"	"projectile_smokegrenade"
	"inv_name"			"smokegrenade"
	"clipSize"			"50"
	"clipSizeDefault"	"25"

	"actFire"		"5,6,7"
	"actAltFire"	"2"
	"actHolster"	"4"
	"actReload"		"3"
	"actDraw"		"4"
	"actIdle"		"0,1"

	"snd_fire"		"weapon_smokegrenade.shoot"
	"snd_altfire"	"weapon_smokegrenade.gl"
	"snd_empty"		"weapon_smokegrenade.empty"

	"hudSlot"		"3"
	"hudSlotPos"	"2"
}

entityDef projectile_smokegrenade
{
	"spawnclass"		"CSProjectile"
	"model"				"models/w_smokegrenade.mdl"
	"frame"				"1"
	"fuse"				"4"
	"detonate_on_fuse"	"1"
	"bounce"			"1"
	"angular_velocity"	"-350 0 0"

	"snd_explode"		"BaseSmokeEffect.Sound"
	"snd_bounce"		"SmokeGrenade.Bounce"
	"decal_detonate"	"ExplosionScorch"

	"smokeTime"			"4"
}
