entityDef weapon_flashbang
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Flashbang"
	"editor_rotatable"	"1"

	"spawnclass"		"CSWeapon"
	"model"				"models/w_flashbang.mdl"
	"model_view"		"models/v_flashbang.mdl"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"

	"def_onFire"		"projectile_flashgrenade"
	"inv_name"				"Flashbang"
	"ammoType"				"ammo_flashbang"
	"ammoRequired"			"1"
	"silent_fire"			"1"
	"primed_fuse"			"4"

	"actIdle"		"0"
	"actDraw"		"3"
	"actPull"		"1"
	"actThrow"		"2"

	"hudSlot"		"3"
	"hudSlotPos"	"1"
}

entityDef projectile_flashgrenade
{
	"spawnclass"		"CSProjectile"
	"model"				"models/w_smokegrenade.mdl"
	"frame"				"1"
	"fuse"				"4"
	"detonate_on_fuse"	"1"
	"bounce"			"1"
	"angular_velocity"	"-350 0 0"

	"snd_explode"		"Flashbang.Explode"
	"snd_bounce"		"Flashbang.Bounce"
	"decal_detonate"	"ExplosionScorch"

	"flashTime"			"4"
}
