/*
 * Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
 *
 * Permission to use, copy, modify, and distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
 * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
 * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

/*!QUAKED func_bomb_target (0 .5 .8) ?
"targetname"    Name
"target"        Target when bomb blows up.
"killtarget"    Target to kill when triggered.

COUNTER-STRIKE (1999) ENTITY

Bomb target zone.

Used in the bomb defusal mode (de_* maps).
Once the bomb explodes inside this volume, it'll trigger its targets.
*/

class
func_bomb_target:NSBrushTrigger
{
	void(void) func_bomb_target;

	virtual void(entity) Touch;
};

void
func_bomb_target::func_bomb_target(void)
{
	g_cs_bombzones++;
}

void
func_bomb_target::Touch(entity eToucher)
{
	CSPlayer pl = (CSPlayer)eToucher;

	if (isPlayer(pl) == false) {
		return;
	}

	if (pl.team != TEAM_T) {
		return;
	}

	if (g_csMode.ShowHints() && pl.m_seenBombSite == false) {
		env_message_single(pl, "Hint_you_are_in_targetzone");
		pl.m_seenBombSite = true;
	}

	pl.gflags |= GF_BOMBZONE;
}
