entityDef projectile_bullet_base
{
	"spawnclass"			"CSProjectile"
	"is_bullet"				"1"
	"decal_impact"			"Impact.BigShot"
	"detonate_on_world" 	"1"
}

entityDef projectile_bullet_shotgun
{
	"spawnclass"			"NSProjectile"
	"is_bullet"				"1"
	"decal_impact"			"Impact.BigShot"
	"detonate_on_world" 	"1"
}
