cod/decls/def/weapons/luger.def

63 lines
1.2 KiB
Modula-2

entityDef mpweapon_luger
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 -16"
"editor_maxs" "16 16 16"
"editor_usage" "9mm AR"
"editor_rotatable" "1"
"spawnclass" "ncWeapon"
"model" "xmodel/weapon_luger"
"model_view" "xmodel/viewmodel_luger"
"snd_acquire" "weap_pickup"
"snd_respawn" "item.respawn"
// ncWeapon specific
"def_fireInfo" "fireInfo_luger"
"def_altFireInfo" "fireInfo_lugerADS"
"inv_name" "Thompson"
"clipSize" "7"
"ammoType" "ammo_luger"
"ammoRequired" "1"
"inv_ammo_luger" "999"
"actFire" "5,6,7"
"actHolster" "4"
"actReload" "3"
"actDraw" "4"
"actIdle" "0,1"
"snd_fire" "weap_luger_fire"
"snd_empty" "player_out_of_ammo"
// HLWeapon specific
"hudSlot" "2"
"hudSlotPos" "0"
"weight" "15"
"altMode" "1"
"reloadTime" "2.25"
"snd_reload" "weap_luger_reload_not_empty"
"semiAuto" "1"
"ammoPerShot" "1"
"fireRate" "0.085"
"punchAngle" "-2 0 0"
"model_flash" "sprites/muzzleflash1.spr"
}
entityDef projectile_luger
{
"inherit" "projectile_bullet_base"
"damage" "5"
"spread" "0.001 0.001"
}
entityDef fireInfo_luger
{
"def_onFire" "projectile_luger"
}
entityDef fireInfo_lugerADS
{
"def_onFire" "projectile_luger"
"zoomFov" "80"
}