entityDef player { "spawnclass" "ncPlayer" "health" "100" "maxarmor" "0" "bleeds" "1" "propdata" "actor_human" "model" "xmodel/character_airborne" } entityDef player_mp { "inherit" "player" "ammo_9mm" "44" //"weapon" "mpweapon_colt,mpweapon_thompson" "weapon" "mpweapon_colt,mpweapon_thompson,mpweapon_bar,mpweapon_bren,mpweapon_enfield,mpweapon_fg42,mpweapon_kar98,mpweapon_kar98_scoped,mpweapon_luger,mpweapon_m1carbine,mpweapon_m1garand,mpweapon_mosinnagant,mpweapon_mosinnagantsniper,mpweapon_mp40,mpweapon_mp44,mpweapon_ppsh,mpweapon_springfield,mpweapon_sten" "current_weapon" "1" }