entityDef mpweapon_mosinnagant
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"9mm AR"
	"editor_rotatable"	"1"

	"spawnclass"		"ncWeapon"
	"model"				"xmodel/weapon_nagant"
	"model_view"		"xmodel/viewmodel_nagant"
	"snd_acquire"		"weap_pickup"
	"snd_respawn"		"item.respawn"

	// ncWeapon specific
	"def_fireInfo"		"fireInfo_mosinnagant"
	"def_altFireInfo"	"fireInfo_mosinnagantADS"
	"inv_name"			"Thompson"
	"clipSize"			"30"
	"ammoType"			"ammo_nagant"
	"ammoRequired"		"1"
	"inv_ammo_nagant"	"999"

	"actFire"		"5,6,7"
	"actHolster"	"4"
	"actReload"		"3"
	"actDraw"		"4"
	"actIdle"		"0,1"

	"snd_fire"		"weap_nagant_fire"
	"snd_empty"		"player_out_of_ammo"

	// HLWeapon specific
	"hudSlot"		"2"
	"hudSlotPos"	"0"
	"weight"		"15"
	"altMode"		"1"
	"reloadTime"	"1.4"
	"snd_reload"	"weap_mosinnagant_reload"
	"ammoPerShot"		"1"
	"fireRate"			"1.297"
	"punchAngle"		"-1 0 0"
	"model_flash"		"sprites/muzzleflash1.spr"
	"semiAuto"		"1"
}

entityDef projectile_mosinnagant
{
	"inherit"		"projectile_bullet_base"
	"damage"		"5"
	"spread"		"0.001 0.001"
}

entityDef fireInfo_mosinnagant
{
	"def_onFire"		"projectile_mosinnagant"
}

entityDef fireInfo_mosinnagantADS
{
	"def_onFire"		"projectile_mosinnagant"
	"zoomFov"			"50"
}

