entityDef mpweapon_colt { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 -16" "editor_maxs" "16 16 16" "editor_usage" "9mm AR" "editor_rotatable" "1" "spawnclass" "ncWeapon" "model" "xmodel/weapon_colt" "model_view" "xmodel/viewmodel_colt" "snd_acquire" "weap_pickup" "snd_respawn" "item.respawn" // ncWeapon specific "def_fireInfo" "fireInfo_colt" "def_altFireInfo" "fireInfo_coltADS" "inv_name" "Thompson" "clipSize" "7" "ammoType" "ammo_colt" "ammoRequired" "1" "inv_ammo_colt" "999" "actFire" "5,6,7" "actHolster" "4" "actReload" "3" "actDraw" "4" "actIdle" "0,1" "snd_fire" "weap_colt_fire" "snd_empty" "player_out_of_ammo" // HLWeapon specific "hudSlot" "2" "hudSlotPos" "0" "weight" "15" "altMode" "1" "reloadTime" "2.25" "snd_reload" "weap_colt_reload_not_empty" "snd_reloadEmpty" "weap_colt_reload" "semiAuto" "1" "ammoPerShot" "1" "fireRate" "0.085" "punchAngle" "-2 0 0" "model_flash" "sprites/muzzleflash1.spr" } entityDef projectile_colt { "inherit" "projectile_bullet_base" "damage" "5" "spread" "0.001 0.001" } entityDef fireInfo_colt { "def_onFire" "projectile_colt" } entityDef fireInfo_coltADS { "def_onFire" "projectile_colt" "zoomFov" "80" }