// Copyright (C) 1999-2000 Id Software, Inc. // // cg_main.c -- initialization and primary entry point for cgame #include "cg_local.h" //PKMOD - Ergodic 01/17/04 - Enable HUD in PKA3.0 //#ifdef MISSIONPACK #include "../ui/ui_shared.h" // display context for new ui stuff displayContextDef_t cgDC; //#endif int forceModelModificationCount = -1; void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ); void CG_Shutdown( void ); /* ================ vmMain This is the only way control passes into the module. This must be the very first function compiled into the .q3vm file ================ */ int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) { switch ( command ) { case CG_INIT: //PKMOD - Ergodic 10/31/01 - debug CG_INIT arguments (inactive) // Com_Printf("vmMain - 0>%d<, 1>%d<, 2>%d<, 3>%d<, 4>%d<, 5>%d<, 6>%d<, 7>%d<, 8>%d<, 9>%d<, 10>%d<, 11>%d<\n", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11 ); CG_Init( arg0, arg1, arg2 ); return 0; case CG_SHUTDOWN: CG_Shutdown(); return 0; case CG_CONSOLE_COMMAND: return CG_ConsoleCommand(); case CG_DRAW_ACTIVE_FRAME: //PKMOD - Ergodic 10/31/01 - debug CG_DRAW_ACTIVE_FRAME arguments (inactive) // Com_Printf("vmMain - 0>%d<, 1>%d<, 2>%d<, 3>%d<, 4>%d<, 5>%d<, 6>%d<, 7>%d<, 8>%d<, 9>%d<, 10>%d<, 11>%d<\n", arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11 ); CG_DrawActiveFrame( arg0, arg1, arg2 ); return 0; case CG_CROSSHAIR_PLAYER: return CG_CrosshairPlayer(); case CG_LAST_ATTACKER: return CG_LastAttacker(); case CG_KEY_EVENT: CG_KeyEvent(arg0, arg1); return 0; case CG_MOUSE_EVENT: //PKMOD - Ergodic 01/17/04 - enable HUD code in PKA 3.0 //#ifdef MISSIONPACK cgDC.cursorx = cgs.cursorX; cgDC.cursory = cgs.cursorY; //#endif CG_MouseEvent(arg0, arg1); return 0; case CG_EVENT_HANDLING: CG_EventHandling(arg0); return 0; default: CG_Error( "vmMain: unknown command %i", command ); break; } return -1; } cg_t cg; cgs_t cgs; centity_t cg_entities[MAX_GENTITIES]; weaponInfo_t cg_weapons[MAX_WEAPONS]; itemInfo_t cg_items[MAX_ITEMS]; vmCvar_t cg_railTrailTime; vmCvar_t cg_centertime; vmCvar_t cg_runpitch; vmCvar_t cg_runroll; vmCvar_t cg_bobup; vmCvar_t cg_bobpitch; vmCvar_t cg_bobroll; vmCvar_t cg_swingSpeed; vmCvar_t cg_shadows; vmCvar_t cg_gibs; vmCvar_t cg_drawTimer; vmCvar_t cg_drawFPS; vmCvar_t cg_drawSnapshot; vmCvar_t cg_draw3dIcons; vmCvar_t cg_drawIcons; vmCvar_t cg_drawAmmoWarning; vmCvar_t cg_drawCrosshair; vmCvar_t cg_drawCrosshairNames; vmCvar_t cg_drawRewards; vmCvar_t cg_crosshairSize; vmCvar_t cg_crosshairX; vmCvar_t cg_crosshairY; vmCvar_t cg_crosshairHealth; vmCvar_t cg_draw2D; vmCvar_t cg_drawStatus; vmCvar_t cg_animSpeed; vmCvar_t cg_debugAnim; vmCvar_t cg_debugPosition; vmCvar_t cg_debugEvents; vmCvar_t cg_errorDecay; vmCvar_t cg_nopredict; vmCvar_t cg_noPlayerAnims; vmCvar_t cg_showmiss; vmCvar_t cg_footsteps; vmCvar_t cg_addMarks; vmCvar_t cg_brassTime; vmCvar_t cg_viewsize; vmCvar_t cg_drawGun; vmCvar_t cg_gun_frame; vmCvar_t cg_gun_x; vmCvar_t cg_gun_y; vmCvar_t cg_gun_z; vmCvar_t cg_tracerChance; vmCvar_t cg_tracerWidth; vmCvar_t cg_tracerLength; vmCvar_t cg_autoswitch; vmCvar_t cg_ignore; vmCvar_t cg_simpleItems; vmCvar_t cg_fov; vmCvar_t cg_zoomFov; vmCvar_t cg_thirdPerson; vmCvar_t cg_thirdPersonRange; vmCvar_t cg_thirdPersonAngle; vmCvar_t cg_stereoSeparation; vmCvar_t cg_lagometer; vmCvar_t cg_drawAttacker; vmCvar_t cg_synchronousClients; vmCvar_t cg_teamChatTime; vmCvar_t cg_teamChatHeight; vmCvar_t cg_stats; vmCvar_t cg_buildScript; vmCvar_t cg_forceModel; vmCvar_t cg_paused; vmCvar_t cg_blood; vmCvar_t cg_predictItems; vmCvar_t cg_deferPlayers; vmCvar_t cg_drawTeamOverlay; vmCvar_t cg_teamOverlayUserinfo; vmCvar_t cg_drawFriend; vmCvar_t cg_teamChatsOnly; vmCvar_t cg_noVoiceChats; vmCvar_t cg_noVoiceText; vmCvar_t cg_hudFiles; vmCvar_t cg_scorePlum; vmCvar_t cg_smoothClients; vmCvar_t pmove_fixed; //vmCvar_t cg_pmove_fixed; vmCvar_t pmove_msec; vmCvar_t cg_pmove_msec; vmCvar_t cg_cameraMode; vmCvar_t cg_cameraOrbit; vmCvar_t cg_cameraOrbitDelay; vmCvar_t cg_timescaleFadeEnd; vmCvar_t cg_timescaleFadeSpeed; vmCvar_t cg_timescale; vmCvar_t cg_smallFont; vmCvar_t cg_bigFont; vmCvar_t cg_noTaunt; vmCvar_t cg_noProjectileTrail; vmCvar_t cg_oldRail; vmCvar_t cg_oldRocket; vmCvar_t cg_oldPlasma; vmCvar_t cg_trueLightning; //PKMOD - Ergodic 08/17/2002 - add Client error for communication to UI module vmCvar_t cl_pkaerror; //PKMOD - Ergodic 08/16/03 - add cvar for PKA full weapon cycling vmCvar_t cg_pkafullweaponcycling; #ifdef MISSIONPACK vmCvar_t cg_redTeamName; vmCvar_t cg_blueTeamName; vmCvar_t cg_currentSelectedPlayer; vmCvar_t cg_currentSelectedPlayerName; vmCvar_t cg_singlePlayer; vmCvar_t cg_enableDust; vmCvar_t cg_enableBreath; vmCvar_t cg_singlePlayerActive; vmCvar_t cg_recordSPDemo; vmCvar_t cg_recordSPDemoName; vmCvar_t cg_obeliskRespawnDelay; #endif //PKMOD - Ergodic 02/02/04 - Enable this code so that POSTGAME will show proper completion time vmCvar_t cg_singlePlayerActive; vmCvar_t cg_recordSPDemo; vmCvar_t cg_recordSPDemoName; //PKMOD - Ergodic 01/17/04 - Enable Hud Code vmCvar_t cg_redTeamName; vmCvar_t cg_blueTeamName; vmCvar_t cg_currentSelectedPlayer; vmCvar_t cg_currentSelectedPlayerName; //PKMOD - Ergodic 05/11/01 - register holdables into their own array // for optimization purposes int cg_holdable[ HI_NUM_HOLDABLE ]; typedef struct { vmCvar_t *vmCvar; char *cvarName; char *defaultString; int cvarFlags; } cvarTable_t; static cvarTable_t cvarTable[] = { // bk001129 { &cg_ignore, "cg_ignore", "0", 0 }, // used for debugging { &cg_autoswitch, "cg_autoswitch", "1", CVAR_ARCHIVE }, { &cg_drawGun, "cg_drawGun", "1", CVAR_ARCHIVE }, { &cg_zoomFov, "cg_zoomfov", "22.5", CVAR_ARCHIVE }, { &cg_fov, "cg_fov", "90", CVAR_ARCHIVE }, { &cg_viewsize, "cg_viewsize", "100", CVAR_ARCHIVE }, { &cg_stereoSeparation, "cg_stereoSeparation", "0.4", CVAR_ARCHIVE }, { &cg_shadows, "cg_shadows", "1", CVAR_ARCHIVE }, { &cg_gibs, "cg_gibs", "1", CVAR_ARCHIVE }, { &cg_draw2D, "cg_draw2D", "1", CVAR_ARCHIVE }, { &cg_drawStatus, "cg_drawStatus", "1", CVAR_ARCHIVE }, { &cg_drawTimer, "cg_drawTimer", "0", CVAR_ARCHIVE }, { &cg_drawFPS, "cg_drawFPS", "0", CVAR_ARCHIVE }, { &cg_drawSnapshot, "cg_drawSnapshot", "0", CVAR_ARCHIVE }, { &cg_draw3dIcons, "cg_draw3dIcons", "1", CVAR_ARCHIVE }, { &cg_drawIcons, "cg_drawIcons", "1", CVAR_ARCHIVE }, { &cg_drawAmmoWarning, "cg_drawAmmoWarning", "1", CVAR_ARCHIVE }, { &cg_drawAttacker, "cg_drawAttacker", "1", CVAR_ARCHIVE }, { &cg_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE }, { &cg_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE }, { &cg_drawRewards, "cg_drawRewards", "1", CVAR_ARCHIVE }, { &cg_crosshairSize, "cg_crosshairSize", "24", CVAR_ARCHIVE }, { &cg_crosshairHealth, "cg_crosshairHealth", "1", CVAR_ARCHIVE }, { &cg_crosshairX, "cg_crosshairX", "0", CVAR_ARCHIVE }, { &cg_crosshairY, "cg_crosshairY", "0", CVAR_ARCHIVE }, { &cg_brassTime, "cg_brassTime", "2500", CVAR_ARCHIVE }, { &cg_simpleItems, "cg_simpleItems", "0", CVAR_ARCHIVE }, { &cg_addMarks, "cg_marks", "1", CVAR_ARCHIVE }, { &cg_lagometer, "cg_lagometer", "1", CVAR_ARCHIVE }, { &cg_railTrailTime, "cg_railTrailTime", "400", CVAR_ARCHIVE }, { &cg_gun_x, "cg_gunX", "0", CVAR_CHEAT }, { &cg_gun_y, "cg_gunY", "0", CVAR_CHEAT }, { &cg_gun_z, "cg_gunZ", "0", CVAR_CHEAT }, { &cg_centertime, "cg_centertime", "3", CVAR_CHEAT }, { &cg_runpitch, "cg_runpitch", "0.002", CVAR_ARCHIVE}, { &cg_runroll, "cg_runroll", "0.005", CVAR_ARCHIVE }, { &cg_bobup , "cg_bobup", "0.005", CVAR_CHEAT }, { &cg_bobpitch, "cg_bobpitch", "0.002", CVAR_ARCHIVE }, { &cg_bobroll, "cg_bobroll", "0.002", CVAR_ARCHIVE }, { &cg_swingSpeed, "cg_swingSpeed", "0.3", CVAR_CHEAT }, { &cg_animSpeed, "cg_animspeed", "1", CVAR_CHEAT }, { &cg_debugAnim, "cg_debuganim", "0", CVAR_CHEAT }, { &cg_debugPosition, "cg_debugposition", "0", CVAR_CHEAT }, { &cg_debugEvents, "cg_debugevents", "0", CVAR_CHEAT }, { &cg_errorDecay, "cg_errordecay", "100", 0 }, { &cg_nopredict, "cg_nopredict", "0", 0 }, { &cg_noPlayerAnims, "cg_noplayeranims", "0", CVAR_CHEAT }, { &cg_showmiss, "cg_showmiss", "0", 0 }, { &cg_footsteps, "cg_footsteps", "1", CVAR_CHEAT }, { &cg_tracerChance, "cg_tracerchance", "0.4", CVAR_CHEAT }, { &cg_tracerWidth, "cg_tracerwidth", "1", CVAR_CHEAT }, { &cg_tracerLength, "cg_tracerlength", "100", CVAR_CHEAT }, { &cg_thirdPersonRange, "cg_thirdPersonRange", "40", CVAR_CHEAT }, { &cg_thirdPersonAngle, "cg_thirdPersonAngle", "0", CVAR_CHEAT }, { &cg_thirdPerson, "cg_thirdPerson", "0", 0 }, { &cg_teamChatTime, "cg_teamChatTime", "3000", CVAR_ARCHIVE }, { &cg_teamChatHeight, "cg_teamChatHeight", "0", CVAR_ARCHIVE }, { &cg_forceModel, "cg_forceModel", "0", CVAR_ARCHIVE }, { &cg_predictItems, "cg_predictItems", "1", CVAR_ARCHIVE }, #ifdef MISSIONPACK { &cg_deferPlayers, "cg_deferPlayers", "0", CVAR_ARCHIVE }, #else { &cg_deferPlayers, "cg_deferPlayers", "1", CVAR_ARCHIVE }, #endif { &cg_drawTeamOverlay, "cg_drawTeamOverlay", "0", CVAR_ARCHIVE }, { &cg_teamOverlayUserinfo, "teamoverlay", "0", CVAR_ROM | CVAR_USERINFO }, { &cg_stats, "cg_stats", "0", 0 }, { &cg_drawFriend, "cg_drawFriend", "1", CVAR_ARCHIVE }, { &cg_teamChatsOnly, "cg_teamChatsOnly", "0", CVAR_ARCHIVE }, { &cg_noVoiceChats, "cg_noVoiceChats", "0", CVAR_ARCHIVE }, { &cg_noVoiceText, "cg_noVoiceText", "0", CVAR_ARCHIVE }, // the following variables are created in other parts of the system, // but we also reference them here { &cg_buildScript, "com_buildScript", "0", 0 }, // force loading of all possible data amd error on failures { &cg_paused, "cl_paused", "0", CVAR_ROM }, { &cg_blood, "com_blood", "1", CVAR_ARCHIVE }, { &cg_synchronousClients, "g_synchronousClients", "0", 0 }, // communicated by systeminfo #ifdef MISSIONPACK { &cg_redTeamName, "g_redteam", DEFAULT_REDTEAM_NAME, CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_USERINFO }, { &cg_blueTeamName, "g_blueteam", DEFAULT_BLUETEAM_NAME, CVAR_ARCHIVE | CVAR_SERVERINFO | CVAR_USERINFO }, { &cg_currentSelectedPlayer, "cg_currentSelectedPlayer", "0", CVAR_ARCHIVE}, { &cg_currentSelectedPlayerName, "cg_currentSelectedPlayerName", "", CVAR_ARCHIVE}, { &cg_singlePlayer, "ui_singlePlayerActive", "0", CVAR_USERINFO}, { &cg_enableDust, "g_enableDust", "0", CVAR_SERVERINFO}, { &cg_enableBreath, "g_enableBreath", "0", CVAR_SERVERINFO}, { &cg_singlePlayerActive, "ui_singlePlayerActive", "0", CVAR_USERINFO}, { &cg_recordSPDemo, "ui_recordSPDemo", "0", CVAR_ARCHIVE}, { &cg_recordSPDemoName, "ui_recordSPDemoName", "", CVAR_ARCHIVE}, { &cg_obeliskRespawnDelay, "g_obeliskRespawnDelay", "10", CVAR_SERVERINFO}, { &cg_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE}, #endif //PKMOD - Ergodic 02/02/04 - Enable this code so that POSTGAME will show proper completion time { &cg_singlePlayerActive, "ui_singlePlayerActive", "0", CVAR_USERINFO}, { &cg_recordSPDemo, "ui_recordSPDemo", "0", CVAR_ARCHIVE}, { &cg_recordSPDemoName, "ui_recordSPDemoName", "", CVAR_ARCHIVE}, //PKMOD - Ergodic 01/17/03 - Activate HUD for PKA3.0 { &cg_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE}, { &cg_cameraOrbit, "cg_cameraOrbit", "0", CVAR_CHEAT}, { &cg_cameraOrbitDelay, "cg_cameraOrbitDelay", "50", CVAR_ARCHIVE}, { &cg_timescaleFadeEnd, "cg_timescaleFadeEnd", "1", 0}, { &cg_timescaleFadeSpeed, "cg_timescaleFadeSpeed", "0", 0}, { &cg_timescale, "timescale", "1", 0}, { &cg_scorePlum, "cg_scorePlums", "1", CVAR_USERINFO | CVAR_ARCHIVE}, { &cg_smoothClients, "cg_smoothClients", "0", CVAR_USERINFO | CVAR_ARCHIVE}, { &cg_cameraMode, "com_cameraMode", "0", CVAR_CHEAT}, { &pmove_fixed, "pmove_fixed", "0", 0}, { &pmove_msec, "pmove_msec", "8", 0}, { &cg_noTaunt, "cg_noTaunt", "0", CVAR_ARCHIVE}, { &cg_noProjectileTrail, "cg_noProjectileTrail", "0", CVAR_ARCHIVE}, { &cg_smallFont, "ui_smallFont", "0.25", CVAR_ARCHIVE}, { &cg_bigFont, "ui_bigFont", "0.4", CVAR_ARCHIVE}, { &cg_oldRail, "cg_oldRail", "1", CVAR_ARCHIVE}, { &cg_oldRocket, "cg_oldRocket", "1", CVAR_ARCHIVE}, { &cg_oldPlasma, "cg_oldPlasma", "1", CVAR_ARCHIVE}, { &cg_trueLightning, "cg_trueLightning", "0.0", CVAR_ARCHIVE}, // { &cg_pmove_fixed, "cg_pmove_fixed", "0", CVAR_USERINFO | CVAR_ARCHIVE } //PKMOD - Ergodic 08/17/2002 - add Client error for communication to UI module { &cl_pkaerror, "cl_pkaerror", "0", CVAR_ROM }, //PKMOD - Ergodic 08/16/03 - add cvar for PKA full weapon cycling { &cg_pkafullweaponcycling, "cg_pkafullweaponcycling", "1", CVAR_ARCHIVE }, }; static int cvarTableSize = sizeof( cvarTable ) / sizeof( cvarTable[0] ); //PKMOD - Ergodic 10/10/2000 - 25 voting images' shader assignments - set to zero char cg_voting_shader_flag[] = { "0000000000000000000000000" }; /* ================= CG_RegisterCvars ================= */ void CG_RegisterCvars( void ) { int i; cvarTable_t *cv; char var[MAX_TOKEN_CHARS]; for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) { trap_Cvar_Register( cv->vmCvar, cv->cvarName, cv->defaultString, cv->cvarFlags ); } // see if we are also running the server on this machine trap_Cvar_VariableStringBuffer( "sv_running", var, sizeof( var ) ); cgs.localServer = atoi( var ); forceModelModificationCount = cg_forceModel.modificationCount; trap_Cvar_Register(NULL, "model", DEFAULT_MODEL, CVAR_USERINFO | CVAR_ARCHIVE ); trap_Cvar_Register(NULL, "headmodel", DEFAULT_MODEL, CVAR_USERINFO | CVAR_ARCHIVE ); trap_Cvar_Register(NULL, "team_model", DEFAULT_TEAM_MODEL, CVAR_USERINFO | CVAR_ARCHIVE ); trap_Cvar_Register(NULL, "team_headmodel", DEFAULT_TEAM_HEAD, CVAR_USERINFO | CVAR_ARCHIVE ); } /* =================== CG_ForceModelChange =================== */ static void CG_ForceModelChange( void ) { int i; for (i=0 ; ivmCvar ); } // check for modications here // If team overlay is on, ask for updates from the server. If its off, // let the server know so we don't receive it if ( drawTeamOverlayModificationCount != cg_drawTeamOverlay.modificationCount ) { drawTeamOverlayModificationCount = cg_drawTeamOverlay.modificationCount; if ( cg_drawTeamOverlay.integer > 0 ) { trap_Cvar_Set( "teamoverlay", "1" ); } else { trap_Cvar_Set( "teamoverlay", "0" ); } // FIXME E3 HACK trap_Cvar_Set( "teamoverlay", "1" ); } // if force model changed if ( forceModelModificationCount != cg_forceModel.modificationCount ) { forceModelModificationCount = cg_forceModel.modificationCount; CG_ForceModelChange(); } } int CG_CrosshairPlayer( void ) { if ( cg.time > ( cg.crosshairClientTime + 1000 ) ) { return -1; } return cg.crosshairClientNum; } int CG_LastAttacker( void ) { if ( !cg.attackerTime ) { return -1; } return cg.snap->ps.persistant[PERS_ATTACKER]; } void QDECL CG_Printf( const char *msg, ... ) { va_list argptr; char text[1024]; va_start (argptr, msg); vsprintf (text, msg, argptr); va_end (argptr); trap_Print( text ); } void QDECL CG_Error( const char *msg, ... ) { va_list argptr; char text[1024]; va_start (argptr, msg); vsprintf (text, msg, argptr); va_end (argptr); trap_Error( text ); } #ifndef CGAME_HARD_LINKED // this is only here so the functions in q_shared.c and bg_*.c can link (FIXME) void QDECL Com_Error( int level, const char *error, ... ) { va_list argptr; char text[1024]; va_start (argptr, error); vsprintf (text, error, argptr); va_end (argptr); CG_Error( "%s", text); } void QDECL Com_Printf( const char *msg, ... ) { va_list argptr; char text[1024]; va_start (argptr, msg); vsprintf (text, msg, argptr); va_end (argptr); CG_Printf ("%s", text); } #endif /* ================ CG_Argv ================ */ const char *CG_Argv( int arg ) { static char buffer[MAX_STRING_CHARS]; trap_Argv( arg, buffer, sizeof( buffer ) ); return buffer; } //======================================================================== /* ================= CG_RegisterItemSounds The server says this item is used on this level ================= */ static void CG_RegisterItemSounds( int itemNum ) { gitem_t *item; char data[MAX_QPATH]; char *s, *start; int len; item = &bg_itemlist[ itemNum ]; if( item->pickup_sound ) { trap_S_RegisterSound( item->pickup_sound, qfalse ); } // parse the space seperated precache string for other media s = item->sounds; if (!s || !s[0]) return; while (*s) { start = s; while (*s && *s != ' ') { s++; } len = s-start; if (len >= MAX_QPATH || len < 5) { CG_Error( "PrecacheItem: %s has bad precache string", item->classname); return; } memcpy (data, start, len); data[len] = 0; if ( *s ) { s++; } if ( !strcmp(data+len-3, "wav" )) { trap_S_RegisterSound( data, qfalse ); } } } /* ================= CG_RegisterSounds called during a precache command ================= */ static void CG_RegisterSounds( void ) { int i; char items[MAX_ITEMS+1]; char name[MAX_QPATH]; const char *soundName; //PKMOD - Ergodic 07/30/01 - debug "bad magic" crash (inactive) // int dbg1, dbg2; // dbg1 = 1; // dbg2 = 2; // voice commands #ifdef MISSIONPACK CG_LoadVoiceChats(); #endif cgs.media.oneMinuteSound = trap_S_RegisterSound( "sound/feedback/1_minute.wav", qtrue ); cgs.media.fiveMinuteSound = trap_S_RegisterSound( "sound/feedback/5_minute.wav", qtrue ); cgs.media.suddenDeathSound = trap_S_RegisterSound( "sound/feedback/sudden_death.wav", qtrue ); cgs.media.oneFragSound = trap_S_RegisterSound( "sound/feedback/1_frag.wav", qtrue ); cgs.media.twoFragSound = trap_S_RegisterSound( "sound/feedback/2_frags.wav", qtrue ); cgs.media.threeFragSound = trap_S_RegisterSound( "sound/feedback/3_frags.wav", qtrue ); cgs.media.count3Sound = trap_S_RegisterSound( "sound/feedback/three.wav", qtrue ); cgs.media.count2Sound = trap_S_RegisterSound( "sound/feedback/two.wav", qtrue ); cgs.media.count1Sound = trap_S_RegisterSound( "sound/feedback/one.wav", qtrue ); cgs.media.countFightSound = trap_S_RegisterSound( "sound/feedback/fight.wav", qtrue ); cgs.media.countPrepareSound = trap_S_RegisterSound( "sound/feedback/prepare.wav", qtrue ); #ifdef MISSIONPACK cgs.media.countPrepareTeamSound = trap_S_RegisterSound( "sound/feedback/prepare_team.wav", qtrue ); #endif if ( cgs.gametype >= GT_TEAM || cg_buildScript.integer ) { cgs.media.captureAwardSound = trap_S_RegisterSound( "sound/teamplay/flagcapture_yourteam.wav", qtrue ); cgs.media.redLeadsSound = trap_S_RegisterSound( "sound/feedback/redleads.wav", qtrue ); cgs.media.blueLeadsSound = trap_S_RegisterSound( "sound/feedback/blueleads.wav", qtrue ); cgs.media.teamsTiedSound = trap_S_RegisterSound( "sound/feedback/teamstied.wav", qtrue ); cgs.media.hitTeamSound = trap_S_RegisterSound( "sound/feedback/hit_teammate.wav", qtrue ); cgs.media.redScoredSound = trap_S_RegisterSound( "sound/teamplay/voc_red_scores.wav", qtrue ); cgs.media.blueScoredSound = trap_S_RegisterSound( "sound/teamplay/voc_blue_scores.wav", qtrue ); cgs.media.captureYourTeamSound = trap_S_RegisterSound( "sound/teamplay/flagcapture_yourteam.wav", qtrue ); cgs.media.captureOpponentSound = trap_S_RegisterSound( "sound/teamplay/flagcapture_opponent.wav", qtrue ); cgs.media.returnYourTeamSound = trap_S_RegisterSound( "sound/teamplay/flagreturn_yourteam.wav", qtrue ); cgs.media.returnOpponentSound = trap_S_RegisterSound( "sound/teamplay/flagreturn_opponent.wav", qtrue ); cgs.media.takenYourTeamSound = trap_S_RegisterSound( "sound/teamplay/flagtaken_yourteam.wav", qtrue ); cgs.media.takenOpponentSound = trap_S_RegisterSound( "sound/teamplay/flagtaken_opponent.wav", qtrue ); if ( cgs.gametype == GT_CTF || cg_buildScript.integer ) { cgs.media.redFlagReturnedSound = trap_S_RegisterSound( "sound/teamplay/voc_red_returned.wav", qtrue ); cgs.media.blueFlagReturnedSound = trap_S_RegisterSound( "sound/teamplay/voc_blue_returned.wav", qtrue ); cgs.media.enemyTookYourFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_enemy_flag.wav", qtrue ); cgs.media.yourTeamTookEnemyFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_team_flag.wav", qtrue ); } #ifdef MISSIONPACK if ( cgs.gametype == GT_1FCTF || cg_buildScript.integer ) { // FIXME: get a replacement for this sound ? cgs.media.neutralFlagReturnedSound = trap_S_RegisterSound( "sound/teamplay/flagreturn_opponent.wav", qtrue ); cgs.media.yourTeamTookTheFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_team_1flag.wav", qtrue ); cgs.media.enemyTookTheFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_enemy_1flag.wav", qtrue ); } if ( cgs.gametype == GT_1FCTF || cgs.gametype == GT_CTF || cg_buildScript.integer ) { cgs.media.youHaveFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_you_flag.wav", qtrue ); cgs.media.holyShitSound = trap_S_RegisterSound("sound/feedback/voc_holyshit.wav", qtrue); } if ( cgs.gametype == GT_OBELISK || cg_buildScript.integer ) { cgs.media.yourBaseIsUnderAttackSound = trap_S_RegisterSound( "sound/teamplay/voc_base_attack.wav", qtrue ); } #else cgs.media.youHaveFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_you_flag.wav", qtrue ); cgs.media.holyShitSound = trap_S_RegisterSound("sound/feedback/voc_holyshit.wav", qtrue); cgs.media.neutralFlagReturnedSound = trap_S_RegisterSound( "sound/teamplay/flagreturn_opponent.wav", qtrue ); cgs.media.yourTeamTookTheFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_team_1flag.wav", qtrue ); cgs.media.enemyTookTheFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_enemy_1flag.wav", qtrue ); #endif } cgs.media.tracerSound = trap_S_RegisterSound( "sound/weapons/machinegun/buletby1.wav", qfalse ); cgs.media.selectSound = trap_S_RegisterSound( "sound/weapons/change.wav", qfalse ); cgs.media.wearOffSound = trap_S_RegisterSound( "sound/items/wearoff.wav", qfalse ); cgs.media.useNothingSound = trap_S_RegisterSound( "sound/items/use_nothing.wav", qfalse ); cgs.media.gibSound = trap_S_RegisterSound( "sound/player/gibsplt1.wav", qfalse ); cgs.media.gibBounce1Sound = trap_S_RegisterSound( "sound/player/gibimp1.wav", qfalse ); cgs.media.gibBounce2Sound = trap_S_RegisterSound( "sound/player/gibimp2.wav", qfalse ); cgs.media.gibBounce3Sound = trap_S_RegisterSound( "sound/player/gibimp3.wav", qfalse ); #ifdef MISSIONPACK cgs.media.useInvulnerabilitySound = trap_S_RegisterSound( "sound/items/invul_activate.wav", qfalse ); cgs.media.invulnerabilityImpactSound1 = trap_S_RegisterSound( "sound/items/invul_impact_01.wav", qfalse ); cgs.media.invulnerabilityImpactSound2 = trap_S_RegisterSound( "sound/items/invul_impact_02.wav", qfalse ); cgs.media.invulnerabilityImpactSound3 = trap_S_RegisterSound( "sound/items/invul_impact_03.wav", qfalse ); cgs.media.invulnerabilityJuicedSound = trap_S_RegisterSound( "sound/items/invul_juiced.wav", qfalse ); cgs.media.obeliskHitSound1 = trap_S_RegisterSound( "sound/items/obelisk_hit_01.wav", qfalse ); cgs.media.obeliskHitSound2 = trap_S_RegisterSound( "sound/items/obelisk_hit_02.wav", qfalse ); cgs.media.obeliskHitSound3 = trap_S_RegisterSound( "sound/items/obelisk_hit_03.wav", qfalse ); cgs.media.obeliskRespawnSound = trap_S_RegisterSound( "sound/items/obelisk_respawn.wav", qfalse ); cgs.media.ammoregenSound = trap_S_RegisterSound("sound/items/cl_ammoregen.wav", qfalse); cgs.media.doublerSound = trap_S_RegisterSound("sound/items/cl_doubler.wav", qfalse); cgs.media.guardSound = trap_S_RegisterSound("sound/items/cl_guard.wav", qfalse); cgs.media.scoutSound = trap_S_RegisterSound("sound/items/cl_scout.wav", qfalse); #endif cgs.media.teleInSound = trap_S_RegisterSound( "sound/world/telein.wav", qfalse ); cgs.media.teleOutSound = trap_S_RegisterSound( "sound/world/teleout.wav", qfalse ); cgs.media.respawnSound = trap_S_RegisterSound( "sound/items/respawn1.wav", qfalse ); cgs.media.noAmmoSound = trap_S_RegisterSound( "sound/weapons/noammo.wav", qfalse ); cgs.media.talkSound = trap_S_RegisterSound( "sound/player/talk.wav", qfalse ); cgs.media.landSound = trap_S_RegisterSound( "sound/player/land1.wav", qfalse); cgs.media.hitSound = trap_S_RegisterSound( "sound/feedback/hit.wav", qfalse ); #ifdef MISSIONPACK cgs.media.hitSoundHighArmor = trap_S_RegisterSound( "sound/feedback/hithi.wav", qfalse ); cgs.media.hitSoundLowArmor = trap_S_RegisterSound( "sound/feedback/hitlo.wav", qfalse ); #endif cgs.media.impressiveSound = trap_S_RegisterSound( "sound/feedback/impressive.wav", qtrue ); cgs.media.excellentSound = trap_S_RegisterSound( "sound/feedback/excellent.wav", qtrue ); cgs.media.deniedSound = trap_S_RegisterSound( "sound/feedback/denied.wav", qtrue ); cgs.media.humiliationSound = trap_S_RegisterSound( "sound/feedback/humiliation.wav", qtrue ); cgs.media.assistSound = trap_S_RegisterSound( "sound/feedback/assist.wav", qtrue ); cgs.media.defendSound = trap_S_RegisterSound( "sound/feedback/defense.wav", qtrue ); #ifdef MISSIONPACK cgs.media.firstImpressiveSound = trap_S_RegisterSound( "sound/feedback/first_impressive.wav", qtrue ); cgs.media.firstExcellentSound = trap_S_RegisterSound( "sound/feedback/first_excellent.wav", qtrue ); cgs.media.firstHumiliationSound = trap_S_RegisterSound( "sound/feedback/first_gauntlet.wav", qtrue ); #endif cgs.media.takenLeadSound = trap_S_RegisterSound( "sound/feedback/takenlead.wav", qtrue); cgs.media.tiedLeadSound = trap_S_RegisterSound( "sound/feedback/tiedlead.wav", qtrue); cgs.media.lostLeadSound = trap_S_RegisterSound( "sound/feedback/lostlead.wav", qtrue); #ifdef MISSIONPACK cgs.media.voteNow = trap_S_RegisterSound( "sound/feedback/vote_now.wav", qtrue); cgs.media.votePassed = trap_S_RegisterSound( "sound/feedback/vote_passed.wav", qtrue); cgs.media.voteFailed = trap_S_RegisterSound( "sound/feedback/vote_failed.wav", qtrue); #endif cgs.media.watrInSound = trap_S_RegisterSound( "sound/player/watr_in.wav", qfalse); cgs.media.watrOutSound = trap_S_RegisterSound( "sound/player/watr_out.wav", qfalse); cgs.media.watrUnSound = trap_S_RegisterSound( "sound/player/watr_un.wav", qfalse); cgs.media.jumpPadSound = trap_S_RegisterSound ("sound/world/jumppad.wav", qfalse ); //PKMOD - Ergodic 08/08/00 PAINKILLER awarded after every 10 PKitem kills //PKMOD - Ergodic 09/03/00 updated Painkiller wav file with sounds from Mongusta cgs.media.painkillerSound = trap_S_RegisterSound( "sound/feedback/PainkillerAward2.wav", qfalse ); for (i=0 ; i<4 ; i++) { Com_sprintf (name, sizeof(name), "sound/player/footsteps/step%i.wav", i+1); cgs.media.footsteps[FOOTSTEP_NORMAL][i] = trap_S_RegisterSound (name, qfalse); Com_sprintf (name, sizeof(name), "sound/player/footsteps/boot%i.wav", i+1); cgs.media.footsteps[FOOTSTEP_BOOT][i] = trap_S_RegisterSound (name, qfalse); Com_sprintf (name, sizeof(name), "sound/player/footsteps/flesh%i.wav", i+1); cgs.media.footsteps[FOOTSTEP_FLESH][i] = trap_S_RegisterSound (name, qfalse); Com_sprintf (name, sizeof(name), "sound/player/footsteps/mech%i.wav", i+1); cgs.media.footsteps[FOOTSTEP_MECH][i] = trap_S_RegisterSound (name, qfalse); Com_sprintf (name, sizeof(name), "sound/player/footsteps/energy%i.wav", i+1); cgs.media.footsteps[FOOTSTEP_ENERGY][i] = trap_S_RegisterSound (name, qfalse); Com_sprintf (name, sizeof(name), "sound/player/footsteps/splash%i.wav", i+1); cgs.media.footsteps[FOOTSTEP_SPLASH][i] = trap_S_RegisterSound (name, qfalse); Com_sprintf (name, sizeof(name), "sound/player/footsteps/clank%i.wav", i+1); cgs.media.footsteps[FOOTSTEP_METAL][i] = trap_S_RegisterSound (name, qfalse); } // only register the items that the server says we need strcpy( items, CG_ConfigString( CS_ITEMS ) ); //PKMOD - Ergodic 07/30/01 - debug "bad magic" crash (inactive) // Com_Printf( "CG_RegisterSounds - items>%s<\n\n", items ); // Com_Printf( "CG_RegisterSounds - bg_numItems>%d<\n", bg_numItems ); for ( i = 1 ; i < bg_numItems ; i++ ) { // if ( items[ i ] == '1' || cg_buildScript.integer ) { CG_RegisterItemSounds( i ); // } } //PKMOD - Ergodic 07/30/01 - debug "bad magic" crash (inactive) // if ( dbg1 != dbg2 ) // return; for ( i = 1 ; i < MAX_SOUNDS ; i++ ) { soundName = CG_ConfigString( CS_SOUNDS+i ); if ( !soundName[0] ) { break; } if ( soundName[0] == '*' ) { continue; // custom sound } cgs.gameSounds[i] = trap_S_RegisterSound( soundName, qfalse ); //PKMOD - Ergodic 11/19/02 - debug mover sound (inactive) //Com_Printf( "CG_RegisterSounds - soundindex: %d - name >%s<\n", i, &soundName[0] ); } // FIXME: only needed with item cgs.media.flightSound = trap_S_RegisterSound( "sound/items/flight.wav", qfalse ); cgs.media.medkitSound = trap_S_RegisterSound ("sound/items/use_medkit.wav", qfalse); cgs.media.quadSound = trap_S_RegisterSound("sound/items/damage3.wav", qfalse); cgs.media.sfx_ric1 = trap_S_RegisterSound ("sound/weapons/machinegun/ric1.wav", qfalse); cgs.media.sfx_ric2 = trap_S_RegisterSound ("sound/weapons/machinegun/ric2.wav", qfalse); cgs.media.sfx_ric3 = trap_S_RegisterSound ("sound/weapons/machinegun/ric3.wav", qfalse); cgs.media.sfx_railg = trap_S_RegisterSound ("sound/weapons/railgun/railgf1a.wav", qfalse); cgs.media.sfx_rockexp = trap_S_RegisterSound ("sound/weapons/rocket/rocklx1a.wav", qfalse); cgs.media.sfx_plasmaexp = trap_S_RegisterSound ("sound/weapons/plasma/plasmx1a.wav", qfalse); #ifdef MISSIONPACK cgs.media.sfx_proxexp = trap_S_RegisterSound( "sound/weapons/proxmine/wstbexpl.wav" , qfalse); cgs.media.sfx_nghit = trap_S_RegisterSound( "sound/weapons/nailgun/wnalimpd.wav" , qfalse); cgs.media.sfx_nghitflesh = trap_S_RegisterSound( "sound/weapons/nailgun/wnalimpl.wav" , qfalse); cgs.media.sfx_nghitmetal = trap_S_RegisterSound( "sound/weapons/nailgun/wnalimpm.wav", qfalse ); cgs.media.sfx_chghit = trap_S_RegisterSound( "sound/weapons/vulcan/wvulimpd.wav", qfalse ); cgs.media.sfx_chghitflesh = trap_S_RegisterSound( "sound/weapons/vulcan/wvulimpl.wav", qfalse ); cgs.media.sfx_chghitmetal = trap_S_RegisterSound( "sound/weapons/vulcan/wvulimpm.wav", qfalse ); cgs.media.weaponHoverSound = trap_S_RegisterSound( "sound/weapons/weapon_hover.wav", qfalse ); cgs.media.kamikazeExplodeSound = trap_S_RegisterSound( "sound/items/kam_explode.wav", qfalse ); cgs.media.kamikazeImplodeSound = trap_S_RegisterSound( "sound/items/kam_implode.wav", qfalse ); cgs.media.kamikazeFarSound = trap_S_RegisterSound( "sound/items/kam_explode_far.wav", qfalse ); cgs.media.winnerSound = trap_S_RegisterSound( "sound/feedback/voc_youwin.wav", qfalse ); cgs.media.loserSound = trap_S_RegisterSound( "sound/feedback/voc_youlose.wav", qfalse ); cgs.media.youSuckSound = trap_S_RegisterSound( "sound/misc/yousuck.wav", qfalse ); cgs.media.wstbimplSound = trap_S_RegisterSound("sound/weapons/proxmine/wstbimpl.wav", qfalse); cgs.media.wstbimpmSound = trap_S_RegisterSound("sound/weapons/proxmine/wstbimpm.wav", qfalse); cgs.media.wstbimpdSound = trap_S_RegisterSound("sound/weapons/proxmine/wstbimpd.wav", qfalse); cgs.media.wstbactvSound = trap_S_RegisterSound("sound/weapons/proxmine/wstbactv.wav", qfalse); #endif cgs.media.regenSound = trap_S_RegisterSound("sound/items/regen.wav", qfalse); cgs.media.protectSound = trap_S_RegisterSound("sound/items/protect3.wav", qfalse); cgs.media.n_healthSound = trap_S_RegisterSound("sound/items/n_health.wav", qfalse ); cgs.media.hgrenb1aSound = trap_S_RegisterSound("sound/weapons/grenade/hgrenb1a.wav", qfalse); cgs.media.hgrenb2aSound = trap_S_RegisterSound("sound/weapons/grenade/hgrenb2a.wav", qfalse); #ifdef MISSIONPACK trap_S_RegisterSound("sound/player/james/death1.wav", qfalse ); trap_S_RegisterSound("sound/player/james/death2.wav", qfalse ); trap_S_RegisterSound("sound/player/james/death3.wav", qfalse ); trap_S_RegisterSound("sound/player/james/jump1.wav", qfalse ); trap_S_RegisterSound("sound/player/james/pain25_1.wav", qfalse ); trap_S_RegisterSound("sound/player/james/pain75_1.wav", qfalse ); trap_S_RegisterSound("sound/player/james/pain100_1.wav", qfalse ); trap_S_RegisterSound("sound/player/james/falling1.wav", qfalse ); trap_S_RegisterSound("sound/player/james/gasp.wav", qfalse ); trap_S_RegisterSound("sound/player/james/drown.wav", qfalse ); trap_S_RegisterSound("sound/player/james/fall1.wav", qfalse ); trap_S_RegisterSound("sound/player/james/taunt.wav", qfalse ); trap_S_RegisterSound("sound/player/janet/death1.wav", qfalse ); trap_S_RegisterSound("sound/player/janet/death2.wav", qfalse ); trap_S_RegisterSound("sound/player/janet/death3.wav", qfalse ); trap_S_RegisterSound("sound/player/janet/jump1.wav", qfalse ); trap_S_RegisterSound("sound/player/janet/pain25_1.wav", qfalse ); trap_S_RegisterSound("sound/player/janet/pain75_1.wav", qfalse ); trap_S_RegisterSound("sound/player/janet/pain100_1.wav", qfalse ); trap_S_RegisterSound("sound/player/janet/falling1.wav", qfalse ); trap_S_RegisterSound("sound/player/janet/gasp.wav", qfalse ); trap_S_RegisterSound("sound/player/janet/drown.wav", qfalse ); trap_S_RegisterSound("sound/player/janet/fall1.wav", qfalse ); trap_S_RegisterSound("sound/player/janet/taunt.wav", qfalse ); #endif //PKMOD - Ergodic 12/19/00 - remove Team Arena proxmine sounds // cgs.media.wstbimplSound = trap_S_RegisterSound("sound/weapons/proxmine/wstbimpl.wav", qfalse); // cgs.media.wstbimpmSound = trap_S_RegisterSound("sound/weapons/proxmine/wstbimpm.wav", qfalse); // cgs.media.wstbimpdSound = trap_S_RegisterSound("sound/weapons/proxmine/wstbimpd.wav", qfalse); // cgs.media.wstbactvSound = trap_S_RegisterSound("sound/weapons/proxmine/wstbactv.wav", qfalse); //PKMOD - Ergodic 05/22/00 add pka sounds //12/16/00 - add non compressed flag cgs.media.sfx_pkagravitylaunched = trap_S_RegisterSound ("sound/weapons2/gwell/gravity_released.wav", qfalse); cgs.media.sfx_pkabeartrapbreakup = trap_S_RegisterSound ("sound/weapons2/beartrap/beartrap_breakup.wav", qfalse); cgs.media.sfx_pkabeartrapdrop = trap_S_RegisterSound ("sound/weapons2/beartrap/beartrap_drop.wav", qfalse); cgs.media.sfx_pkabeartrapsnap = trap_S_RegisterSound ("sound/weapons2/beartrap/beartrap_snap.wav", qfalse); //PKMOD - Ergodic 03/23/01 - add team parameters cgs.media.pkabeartrap_red = trap_R_RegisterModel( "models/weapons2/beartrap/beartrap_red.md3" ); cgs.media.pkabeartrap_blue = trap_R_RegisterModel( "models/weapons2/beartrap/beartrap_blue.md3" ); //PKMOD - Ergodic 08/22/00 ChainLightning strike sounds //12/16/00 - add non compressed flag cgs.media.sfx_chainlightningstrike1 = trap_S_RegisterSound( "sound/weapons2/chainlightning/Chainlight spark.wav", qfalse ); cgs.media.sfx_chainlightningstrike2 = trap_S_RegisterSound( "sound/weapons2/chainlightning/Chainlight spark#2.wav", qfalse ); //PKMOD - Ergodic 08/25/00 nailgun ricochet sounds //12/16/00 - add non compressed flag cgs.media.sfx_nailrico1 = trap_S_RegisterSound ("sound/weapons2/nailgun/nailrico1.wav", qfalse); cgs.media.sfx_nailrico2 = trap_S_RegisterSound ("sound/weapons2/nailgun/nailrico2.wav", qfalse); cgs.media.sfx_nailrico3 = trap_S_RegisterSound ("sound/weapons2/nailgun/nailrico3.wav", qfalse); cgs.media.sfx_nailrico4 = trap_S_RegisterSound ("sound/weapons2/nailgun/nailrico4.wav", qfalse); //PKMOD - Ergodic 09/06/00 gravity well item suck sounds from Mongusta //12/16/00 - add non compressed flag cgs.media.sfx_pkagravitywell_suck1 = trap_S_RegisterSound ("sound/weapons2/gwell/Grav Well Suk#1.wav", qfalse); cgs.media.sfx_pkagravitywell_suck2 = trap_S_RegisterSound ("sound/weapons2/gwell/Grav Well Suk#2.wav", qfalse); cgs.media.sfx_pkagravitywell_suck3 = trap_S_RegisterSound ("sound/weapons2/gwell/Grav Well Suk#3.wav", qfalse); //PKMOD - Ergodic 11/22/00 autosentry sounds from Mongusta //12/16/00 - add non compressed flag cgs.media.sfx_pkasentrydrop = trap_S_RegisterSound ("sound/weapons2/autosentry/autosentrydeploy.wav", qfalse); //PKMOD - Ergodic 12/26/00 add beans fart sounds cgs.media.sfx_pkafart1 = trap_S_RegisterSound ("sound/weapons2/beans/Fart Blast.wav", qfalse); cgs.media.sfx_pkafart2 = trap_S_RegisterSound ("sound/weapons2/beans/Fart Short.wav", qfalse); cgs.media.sfx_pkafart3 = trap_S_RegisterSound ("sound/weapons2/beans/Fart Squish.wav", qfalse); cgs.media.sfx_pkafart4 = trap_S_RegisterSound ("sound/weapons2/beans/Fart Whistle.wav", qfalse); cgs.media.sfx_pkafart5 = trap_S_RegisterSound ("sound/weapons2/beans/Fart Whooppee.wav", qfalse); //PKMOD - Ergodic 06/30/01 add two more fart sounds from original Q1 PK cgs.media.sfx_pkafart6 = trap_S_RegisterSound ("sound/weapons2/beans/Fart Q1PK_4.wav", qfalse); cgs.media.sfx_pkafart7 = trap_S_RegisterSound ("sound/weapons2/beans/Fart Q1PK_5.wav", qfalse); //PKMOD - Ergodic 01/13/01 - add autosentry fire sounds from mongusta cgs.media.sfx_pkasentry1 = trap_S_RegisterSound ("sound/weapons2/autosentry/autosentryshot1.wav", qfalse); cgs.media.sfx_pkasentry2 = trap_S_RegisterSound ("sound/weapons2/autosentry/autosentryshot2.wav", qfalse); cgs.media.sfx_pkasentry3 = trap_S_RegisterSound ("sound/weapons2/autosentry/autosentryshot3.wav", qfalse); //PKMOD - Ergodic 03/26/01 - autosentry sonar ping sounds cgs.media.sfx_pkasentry_ping1 = trap_S_RegisterSound ("sound/weapons2/autosentry/autosentryping1.wav", qfalse); cgs.media.sfx_pkasentry_ping2 = trap_S_RegisterSound ("sound/weapons2/autosentry/autosentryping2.wav", qfalse); cgs.media.sfx_pkasentry_ping3 = trap_S_RegisterSound ("sound/weapons2/autosentry/autosentryping3.wav", qfalse); //PKMOD - Ergodic 06/20/01 - add legs model for swinging zombie cgs.media.pkazombie_legsModel = trap_R_RegisterModel( "models/players/biker/lower.md3" ); cgs.media.pkazombie_legsSkin = trap_R_RegisterSkin( "models/mapobjects/zombie/lower_zombie.skin" ); //PKMOD - Ergodic 06/21/01 - add torso model for swinging zombie cgs.media.pkazombie_torsoModel = trap_R_RegisterModel( "models/players/biker/upper.md3" ); cgs.media.pkazombie_torsoSkin = trap_R_RegisterSkin( "models/mapobjects/zombie/upper_zombie.skin" ); //PKMOD - Ergodic 06/21/01 - add head model for swinging zombie cgs.media.pkazombie_headModel = trap_R_RegisterModel( "models/players/biker/head.md3" ); cgs.media.pkazombie_headSkin = trap_R_RegisterSkin( "models/mapobjects/zombie/head_zombie.skin" ); //PKMOD - Ergodic 06/30/01 add airfist sounds for all types of situations cgs.media.sfx_pkaairfistfire = trap_S_RegisterSound ("sound/weapons2/airfist/af_fire.wav", qfalse); cgs.media.sfx_pkaairfistwaterfire = trap_S_RegisterSound ("sound/weapons2/airfist/af_wfire.wav", qfalse); cgs.media.sfx_pkaairfistempty = trap_S_RegisterSound ("sound/weapons2/airfist/af_empty.wav", qfalse); cgs.media.sfx_pkaairfistwaterempty = trap_S_RegisterSound ("sound/weapons2/airfist/af_wempty.wav", qfalse); //PKMOD - Ergodic 07/03/01 ChainLightning reflect sounds cgs.media.sfx_chainlightningreflect1 = trap_S_RegisterSound( "sound/weapons2/chainlightning/Electricute2.wav", qfalse ); cgs.media.sfx_chainlightningreflect2 = trap_S_RegisterSound( "sound/weapons2/chainlightning/Electricute3.wav", qfalse ); //PKMOD - Ergodic 12/03/01 - New Holdables - Private Bot pickup skins cgs.media.privatebot_legsSkin = trap_R_RegisterSkin( "models/players/tankjr/lower_default.skin" ); cgs.media.privatebot_torsoSkin = trap_R_RegisterSkin( "models/players/doom/upper_phobos.skin" ); cgs.media.privatebot_headSkin = trap_R_RegisterSkin( "models/players/visor/head_painkiller.skin" ); //PKMOD - Ergodic 12/05/01 - Holdable: radiate sounds cgs.media.pkaradiatewarningSound = trap_S_RegisterSound( "sound/items/radiatewarning.wav", qfalse ); cgs.media.pkaradiateitemSound = trap_S_RegisterSound( "sound/items/radiateitem.wav", qfalse ); cgs.media.pkaradiateplayerSound = trap_S_RegisterSound( "sound/items/radiateplayer.wav", qfalse ); //PKMOD - Ergodic 08/02/02 - Holdable: radiate activation sound cgs.media.pkaradiateactivationSound = trap_S_RegisterSound( "sound/items/radiateroar.wav", qfalse ); //PKMOD - Ergodic 12/07/01 - Holdable: Private Bot HUD Icons cgs.media.pkapribot_001Icon = trap_R_RegisterShader( "icons/iconh_pribot_001" ); cgs.media.pkapribot_010Icon = trap_R_RegisterShader( "icons/iconh_pribot_010" ); cgs.media.pkapribot_011Icon = trap_R_RegisterShader( "icons/iconh_pribot_011" ); cgs.media.pkapribot_100Icon = trap_R_RegisterShader( "icons/iconh_pribot_100" ); cgs.media.pkapribot_101Icon = trap_R_RegisterShader( "icons/iconh_pribot_101" ); cgs.media.pkapribot_110Icon = trap_R_RegisterShader( "icons/iconh_pribot_110" ); cgs.media.pkapribot_111Icon = trap_R_RegisterShader( "icons/iconh_pribot_111" ); //PKMOD - Ergodic 12/16/01 - add new model for repositioned deployed gauntlet blade // cgs.media.pkagauntlet_bladeModel = trap_R_RegisterModel( "models/weapons2/gauntlet/gauntlet_blade.md3" ); //PKMOD - Ergodic 02/06/02 - add attack sounds for beartrap and autosentry cgs.media.beartrap_attackSound = trap_S_RegisterSound( "sound/feedback/attack_Trap.wav", qfalse ); cgs.media.autosentry_attackSound = trap_S_RegisterSound( "sound/feedback/attack_Sentry.wav", qfalse ); cgs.media.radiate_attackSound = trap_S_RegisterSound( "sound/feedback/attack_Radiate.wav", qfalse ); //PKMOD - Ergodic 02/07/02 - add Private Bot completed sound cgs.media.pkapribot_complete = trap_S_RegisterSound( "sound/items/unit_complete.wav", qfalse ); //PKMOD - Ergodic 02/10/02 - send FRAG message to Private Bot's owner cgs.media.pkapribot_frag1 = trap_S_RegisterSound( "sound/feedback/PB_frag_obtained.wav", qfalse ); cgs.media.pkapribot_frag2 = trap_S_RegisterSound( "sound/feedback/PB_opposition_eliminated.wav", qfalse ); //PKMOD - Ergodic 02/14/02 - explosive shells hit sounds cgs.media.sfx_expgunhit1 = trap_S_RegisterSound ("sound/weapons2/expgun/ESG_Hits1.wav", qfalse); cgs.media.sfx_expgunhit2 = trap_S_RegisterSound ("sound/weapons2/expgun/ESG_Hits2.wav", qfalse); cgs.media.sfx_expgunhit3 = trap_S_RegisterSound ("sound/weapons2/expgun/ESG_Hits3.wav", qfalse); //PKMOD - Ergodic 07/10/02 - add 2 more explosive shells hit sounds cgs.media.sfx_expgunhit4 = trap_S_RegisterSound ("sound/weapons2/expgun/ESG_Hits4.wav", qfalse); cgs.media.sfx_expgunhit5 = trap_S_RegisterSound ("sound/weapons2/expgun/ESG_Hits5.wav", qfalse); //PKMOD - Ergodic 08/02/02 - Holdable: Personal Sentry hover sound cgs.media.pkapersentryhoverSound = trap_S_RegisterSound( "sound/items/persentryhover.wav", qfalse ); //PKMOD - Ergodic 08/26/02 - add Personal Sentry fire sounds from StarDagger cgs.media.pkapersentry_fire1 = trap_S_RegisterSound ("sound/weapons2/persentry/PersSentryshot1.wav", qfalse); cgs.media.pkapersentry_fire2 = trap_S_RegisterSound ("sound/weapons2/persentry/PersSentryshot2.wav", qfalse); cgs.media.pkapersentry_fire3 = trap_S_RegisterSound ("sound/weapons2/persentry/PersSentryshot3.wav", qfalse); //PKMOD - Ergodic 08/20/03 - add special shader for shooter lightning cgs.media.shooterlightningShader = trap_R_RegisterShader( "shooterlightningBolt" ); //PKMOD - Ergodic 11/21/03 - Earthquake sound for Gravity Well effect on out of reach players //PKMOD - Ergodic 12/06/03 - update Earthquake sound for Gravity Well effect on out of reach players //PKMOD - Ergodic 12/07/03 - removed, code moved to global sound //cgs.media.pkaearthquake = trap_S_RegisterSound( "sound/weapons2/gwell/earthquake3.wav", qfalse ); //PKMOD - Ergodic 12/08/03 - Add chargeup sound for BearTrap, Autosentry invisibility cgs.media.pkachargeup = trap_S_RegisterSound( "sound/weapons/lightning/lg_charge.wav", qfalse ); //PKMOD - Ergodic 03/17/04 - add quad beans fart sounds cgs.media.sfx_pkaquadfart1 = trap_S_RegisterSound ("sound/weapons2/beans/QFart_Boom1.wav", qfalse); cgs.media.sfx_pkaquadfart2 = trap_S_RegisterSound ("sound/weapons2/beans/QFart_Duck1.wav", qfalse); cgs.media.sfx_pkaquadfart3 = trap_S_RegisterSound ("sound/weapons2/beans/QFart_Frog1.wav", qfalse); } //=================================================================================== /* ================= CG_RegisterGraphics This function may execute for a couple of minutes with a slow disk. ================= */ static void CG_RegisterGraphics( void ) { int i; char items[MAX_ITEMS+1]; static char *sb_nums[11] = { "gfx/2d/numbers/zero_32b", "gfx/2d/numbers/one_32b", "gfx/2d/numbers/two_32b", "gfx/2d/numbers/three_32b", "gfx/2d/numbers/four_32b", "gfx/2d/numbers/five_32b", "gfx/2d/numbers/six_32b", "gfx/2d/numbers/seven_32b", "gfx/2d/numbers/eight_32b", "gfx/2d/numbers/nine_32b", "gfx/2d/numbers/minus_32b", }; // clear any references to old media memset( &cg.refdef, 0, sizeof( cg.refdef ) ); trap_R_ClearScene(); CG_LoadingString( cgs.mapname ); trap_R_LoadWorldMap( cgs.mapname ); // precache status bar pics CG_LoadingString( "game media" ); for ( i=0 ; i<11 ; i++) { cgs.media.numberShaders[i] = trap_R_RegisterShader( sb_nums[i] ); } cgs.media.botSkillShaders[0] = trap_R_RegisterShader( "menu/art/skill1.tga" ); cgs.media.botSkillShaders[1] = trap_R_RegisterShader( "menu/art/skill2.tga" ); cgs.media.botSkillShaders[2] = trap_R_RegisterShader( "menu/art/skill3.tga" ); cgs.media.botSkillShaders[3] = trap_R_RegisterShader( "menu/art/skill4.tga" ); cgs.media.botSkillShaders[4] = trap_R_RegisterShader( "menu/art/skill5.tga" ); cgs.media.viewBloodShader = trap_R_RegisterShader( "viewBloodBlend" ); cgs.media.deferShader = trap_R_RegisterShaderNoMip( "gfx/2d/defer.tga" ); cgs.media.scoreboardName = trap_R_RegisterShaderNoMip( "menu/tab/name.tga" ); cgs.media.scoreboardPing = trap_R_RegisterShaderNoMip( "menu/tab/ping.tga" ); cgs.media.scoreboardScore = trap_R_RegisterShaderNoMip( "menu/tab/score.tga" ); cgs.media.scoreboardTime = trap_R_RegisterShaderNoMip( "menu/tab/time.tga" ); cgs.media.smokePuffShader = trap_R_RegisterShader( "smokePuff" ); cgs.media.smokePuffRageProShader = trap_R_RegisterShader( "smokePuffRagePro" ); cgs.media.shotgunSmokePuffShader = trap_R_RegisterShader( "shotgunSmokePuff" ); #ifdef MISSIONPACK cgs.media.nailPuffShader = trap_R_RegisterShader( "nailtrail" ); cgs.media.blueProxMine = trap_R_RegisterModel( "models/weaphits/proxmineb.md3" ); #endif cgs.media.plasmaBallShader = trap_R_RegisterShader( "sprites/plasma1" ); cgs.media.bloodTrailShader = trap_R_RegisterShader( "bloodTrail" ); cgs.media.lagometerShader = trap_R_RegisterShader("lagometer" ); cgs.media.connectionShader = trap_R_RegisterShader( "disconnected" ); cgs.media.waterBubbleShader = trap_R_RegisterShader( "waterBubble" ); cgs.media.tracerShader = trap_R_RegisterShader( "gfx/misc/tracer" ); cgs.media.selectShader = trap_R_RegisterShader( "gfx/2d/select" ); for ( i = 0 ; i < NUM_CROSSHAIRS ; i++ ) { cgs.media.crosshairShader[i] = trap_R_RegisterShader( va("gfx/2d/crosshair%c", 'a'+i) ); } cgs.media.backTileShader = trap_R_RegisterShader( "gfx/2d/backtile" ); cgs.media.noammoShader = trap_R_RegisterShader( "icons/noammo" ); // powerup shaders cgs.media.quadShader = trap_R_RegisterShader("powerups/quad" ); cgs.media.quadWeaponShader = trap_R_RegisterShader("powerups/quadWeapon" ); cgs.media.battleSuitShader = trap_R_RegisterShader("powerups/battleSuit" ); cgs.media.battleWeaponShader = trap_R_RegisterShader("powerups/battleWeapon" ); cgs.media.invisShader = trap_R_RegisterShader("powerups/invisibility" ); cgs.media.regenShader = trap_R_RegisterShader("powerups/regen" ); cgs.media.hastePuffShader = trap_R_RegisterShader("hasteSmokePuff" ); #ifdef MISSIONPACK if ( cgs.gametype == GT_CTF || cgs.gametype == GT_1FCTF || cgs.gametype == GT_HARVESTER || cg_buildScript.integer ) { #else if ( cgs.gametype == GT_CTF || cg_buildScript.integer ) { #endif cgs.media.redCubeModel = trap_R_RegisterModel( "models/powerups/orb/r_orb.md3" ); cgs.media.blueCubeModel = trap_R_RegisterModel( "models/powerups/orb/b_orb.md3" ); cgs.media.redCubeIcon = trap_R_RegisterShader( "icons/skull_red" ); cgs.media.blueCubeIcon = trap_R_RegisterShader( "icons/skull_blue" ); } #ifdef MISSIONPACK if ( cgs.gametype == GT_CTF || cgs.gametype == GT_1FCTF || cgs.gametype == GT_HARVESTER || cg_buildScript.integer ) { #else if ( cgs.gametype == GT_CTF || cg_buildScript.integer ) { #endif cgs.media.redFlagModel = trap_R_RegisterModel( "models/flags/r_flag.md3" ); cgs.media.blueFlagModel = trap_R_RegisterModel( "models/flags/b_flag.md3" ); cgs.media.redFlagShader[0] = trap_R_RegisterShaderNoMip( "icons/iconf_red1" ); cgs.media.redFlagShader[1] = trap_R_RegisterShaderNoMip( "icons/iconf_red2" ); cgs.media.redFlagShader[2] = trap_R_RegisterShaderNoMip( "icons/iconf_red3" ); cgs.media.blueFlagShader[0] = trap_R_RegisterShaderNoMip( "icons/iconf_blu1" ); cgs.media.blueFlagShader[1] = trap_R_RegisterShaderNoMip( "icons/iconf_blu2" ); cgs.media.blueFlagShader[2] = trap_R_RegisterShaderNoMip( "icons/iconf_blu3" ); #ifdef MISSIONPACK cgs.media.flagPoleModel = trap_R_RegisterModel( "models/flag2/flagpole.md3" ); cgs.media.flagFlapModel = trap_R_RegisterModel( "models/flag2/flagflap3.md3" ); cgs.media.redFlagFlapSkin = trap_R_RegisterSkin( "models/flag2/red.skin" ); cgs.media.blueFlagFlapSkin = trap_R_RegisterSkin( "models/flag2/blue.skin" ); cgs.media.neutralFlagFlapSkin = trap_R_RegisterSkin( "models/flag2/white.skin" ); cgs.media.redFlagBaseModel = trap_R_RegisterModel( "models/mapobjects/flagbase/red_base.md3" ); cgs.media.blueFlagBaseModel = trap_R_RegisterModel( "models/mapobjects/flagbase/blue_base.md3" ); cgs.media.neutralFlagBaseModel = trap_R_RegisterModel( "models/mapobjects/flagbase/ntrl_base.md3" ); #endif } #ifdef MISSIONPACK if ( cgs.gametype == GT_1FCTF || cg_buildScript.integer ) { cgs.media.neutralFlagModel = trap_R_RegisterModel( "models/flags/n_flag.md3" ); cgs.media.flagShader[0] = trap_R_RegisterShaderNoMip( "icons/iconf_neutral1" ); cgs.media.flagShader[1] = trap_R_RegisterShaderNoMip( "icons/iconf_red2" ); cgs.media.flagShader[2] = trap_R_RegisterShaderNoMip( "icons/iconf_blu2" ); cgs.media.flagShader[3] = trap_R_RegisterShaderNoMip( "icons/iconf_neutral3" ); } if ( cgs.gametype == GT_OBELISK || cg_buildScript.integer ) { cgs.media.overloadBaseModel = trap_R_RegisterModel( "models/powerups/overload_base.md3" ); cgs.media.overloadTargetModel = trap_R_RegisterModel( "models/powerups/overload_target.md3" ); cgs.media.overloadLightsModel = trap_R_RegisterModel( "models/powerups/overload_lights.md3" ); cgs.media.overloadEnergyModel = trap_R_RegisterModel( "models/powerups/overload_energy.md3" ); } if ( cgs.gametype == GT_HARVESTER || cg_buildScript.integer ) { cgs.media.harvesterModel = trap_R_RegisterModel( "models/powerups/harvester/harvester.md3" ); cgs.media.harvesterRedSkin = trap_R_RegisterSkin( "models/powerups/harvester/red.skin" ); cgs.media.harvesterBlueSkin = trap_R_RegisterSkin( "models/powerups/harvester/blue.skin" ); cgs.media.harvesterNeutralModel = trap_R_RegisterModel( "models/powerups/obelisk/obelisk.md3" ); } cgs.media.redKamikazeShader = trap_R_RegisterShader( "models/weaphits/kamikred" ); cgs.media.dustPuffShader = trap_R_RegisterShader("hasteSmokePuff" ); #endif if ( cgs.gametype >= GT_TEAM || cg_buildScript.integer ) { cgs.media.friendShader = trap_R_RegisterShader( "sprites/foe" ); cgs.media.redQuadShader = trap_R_RegisterShader("powerups/blueflag" ); cgs.media.teamStatusBar = trap_R_RegisterShader( "gfx/2d/colorbar.tga" ); #ifdef MISSIONPACK cgs.media.blueKamikazeShader = trap_R_RegisterShader( "models/weaphits/kamikblu" ); #endif } cgs.media.armorModel = trap_R_RegisterModel( "models/powerups/armor/armor_yel.md3" ); cgs.media.armorIcon = trap_R_RegisterShaderNoMip( "icons/iconr_yellow" ); cgs.media.machinegunBrassModel = trap_R_RegisterModel( "models/weapons2/shells/m_shell.md3" ); cgs.media.shotgunBrassModel = trap_R_RegisterModel( "models/weapons2/shells/s_shell.md3" ); cgs.media.gibAbdomen = trap_R_RegisterModel( "models/gibs/abdomen.md3" ); cgs.media.gibArm = trap_R_RegisterModel( "models/gibs/arm.md3" ); cgs.media.gibChest = trap_R_RegisterModel( "models/gibs/chest.md3" ); cgs.media.gibFist = trap_R_RegisterModel( "models/gibs/fist.md3" ); cgs.media.gibFoot = trap_R_RegisterModel( "models/gibs/foot.md3" ); cgs.media.gibForearm = trap_R_RegisterModel( "models/gibs/forearm.md3" ); cgs.media.gibIntestine = trap_R_RegisterModel( "models/gibs/intestine.md3" ); cgs.media.gibLeg = trap_R_RegisterModel( "models/gibs/leg.md3" ); cgs.media.gibSkull = trap_R_RegisterModel( "models/gibs/skull.md3" ); cgs.media.gibBrain = trap_R_RegisterModel( "models/gibs/brain.md3" ); cgs.media.smoke2 = trap_R_RegisterModel( "models/weapons2/shells/s_shell.md3" ); cgs.media.balloonShader = trap_R_RegisterShader( "sprites/balloon3" ); cgs.media.bloodExplosionShader = trap_R_RegisterShader( "bloodExplosion" ); cgs.media.bulletFlashModel = trap_R_RegisterModel("models/weaphits/bullet.md3"); cgs.media.ringFlashModel = trap_R_RegisterModel("models/weaphits/ring02.md3"); cgs.media.dishFlashModel = trap_R_RegisterModel("models/weaphits/boom01.md3"); #ifdef MISSIONPACK cgs.media.teleportEffectModel = trap_R_RegisterModel( "models/powerups/pop.md3" ); #else cgs.media.teleportEffectModel = trap_R_RegisterModel( "models/misc/telep.md3" ); cgs.media.teleportEffectShader = trap_R_RegisterShader( "teleportEffect" ); #endif #ifdef MISSIONPACK cgs.media.kamikazeEffectModel = trap_R_RegisterModel( "models/weaphits/kamboom2.md3" ); cgs.media.kamikazeShockWave = trap_R_RegisterModel( "models/weaphits/kamwave.md3" ); cgs.media.kamikazeHeadModel = trap_R_RegisterModel( "models/powerups/kamikazi.md3" ); cgs.media.kamikazeHeadTrail = trap_R_RegisterModel( "models/powerups/trailtest.md3" ); cgs.media.guardPowerupModel = trap_R_RegisterModel( "models/powerups/guard_player.md3" ); cgs.media.scoutPowerupModel = trap_R_RegisterModel( "models/powerups/scout_player.md3" ); cgs.media.doublerPowerupModel = trap_R_RegisterModel( "models/powerups/doubler_player.md3" ); cgs.media.ammoRegenPowerupModel = trap_R_RegisterModel( "models/powerups/ammo_player.md3" ); cgs.media.invulnerabilityImpactModel = trap_R_RegisterModel( "models/powerups/shield/impact.md3" ); cgs.media.invulnerabilityJuicedModel = trap_R_RegisterModel( "models/powerups/shield/juicer.md3" ); cgs.media.medkitUsageModel = trap_R_RegisterModel( "models/powerups/regen.md3" ); cgs.media.heartShader = trap_R_RegisterShaderNoMip( "ui/assets/statusbar/selectedhealth.tga" ); #endif cgs.media.invulnerabilityPowerupModel = trap_R_RegisterModel( "models/powerups/shield/shield.md3" ); cgs.media.medalImpressive = trap_R_RegisterShaderNoMip( "medal_impressive" ); cgs.media.medalExcellent = trap_R_RegisterShaderNoMip( "medal_excellent" ); cgs.media.medalGauntlet = trap_R_RegisterShaderNoMip( "medal_gauntlet" ); cgs.media.medalDefend = trap_R_RegisterShaderNoMip( "medal_defend" ); cgs.media.medalAssist = trap_R_RegisterShaderNoMip( "medal_assist" ); cgs.media.medalCapture = trap_R_RegisterShaderNoMip( "medal_capture" ); //PKMOD - Ergodic 08/08/00 PAINKILLER awarded after every 10 PKitem kills cgs.media.medalPainKiller = trap_R_RegisterShaderNoMip( "medal_painkiller" ); //PKMOD - Ergodic 08/22/00 ChainLightning Gun player hit shader effect cgs.media.clgplayerhitShader = trap_R_RegisterShader("models/weaphits/clgplayerhit" ); //PKMOD - Ergodic 11/12/00 airfist flash model shader cgs.media.airfistFlashShader = trap_R_RegisterShader("models/weapons2/airfist/airfist_flash" ); //PKMOD - Ergodic 11/16/00 update airfist flash model to correspond to airfist_level cgs.media.airfist4FlashModel = trap_R_RegisterModel( "models/weapons2/airfist/airfist4_flash.md3" ); cgs.media.airfist3FlashModel = trap_R_RegisterModel( "models/weapons2/airfist/airfist3_flash.md3" ); cgs.media.airfist2FlashModel = trap_R_RegisterModel( "models/weapons2/airfist/airfist2_flash.md3" ); cgs.media.airfist1FlashModel = trap_R_RegisterModel( "models/weapons2/airfist/airfist1_flash.md3" ); cgs.media.airfist0FlashModel = trap_R_RegisterModel( "models/weapons2/airfist/airfist0_flash.md3" ); //PKMOD - Ergodic 12/27/00 add beans shader cgs.media.pkafartPuffShader = trap_R_RegisterShader( "pkafartPuff" ); //PKMOD - Ergodic 12/28/00 add flash model for autosentry (same as machinegun) cgs.media.autosentryFlashModel = trap_R_RegisterModel( "models/weapons2/machinegun/machinegun_flash.md3" ); //PKMOD - Ergodic 01/16/01 - add model for exploding shells weaponhit cgs.media.explshellsFlashModel = trap_R_RegisterModel("models/weaphits/explboom/explboom.md3"); //PKMOD - Ergodic 01/16/01 - add multi-shaders for exploding shells cgs.media.shellsExplosionShader1 = trap_R_RegisterShader("shellsexplosion1" ); cgs.media.shellsExplosionShader2 = trap_R_RegisterShader("shellsexplosion2" ); cgs.media.shellsExplosionShader3 = trap_R_RegisterShader("shellsexplosion3" ); cgs.media.shellsExplosionShader4 = trap_R_RegisterShader("shellsexplosion4" ); cgs.media.shellsExplosionShader5 = trap_R_RegisterShader("shellsexplosion5" ); cgs.media.shellsExplosionShader6 = trap_R_RegisterShader("shellsexplosion6" ); //PKMOD - Ergodic 01/21/01 - add coordinate model for exploding shells debug cgs.media.coordFlashModel = trap_R_RegisterModel("models/weapons2/explgun/coord.md3"); //PKMOD - Ergodic 04/06/01 - add autosentry missile sprite cgs.media.autosentryBallShader = trap_R_RegisterShader( "sprites/autosentry/missile1" ); //PKMOD - Ergodic 10/14/01 - add shaders for radiation holdable spark effect cgs.media.radiate1Shader = trap_R_RegisterShader( "radiate1Spark" ); cgs.media.radiate2Shader = trap_R_RegisterShader( "radiate2Spark" ); cgs.media.radiate3Shader = trap_R_RegisterShader( "radiate3Spark" ); cgs.media.radiate4Shader = trap_R_RegisterShader( "radiate4Spark" ); cgs.media.radiate5Shader = trap_R_RegisterShader( "radiate5Spark" ); cgs.media.radiate6Shader = trap_R_RegisterShader( "radiate6Spark" ); //PKMOD - Ergodic 11/17/01 - add icons for simple items that are radiatedt cgs.media.radiate1SimpleIcon = trap_R_RegisterShader( "radiate1SimpleIcon" ); cgs.media.radiate2SimpleIcon = trap_R_RegisterShader( "radiate2SimpleIcon" ); cgs.media.radiate3SimpleIcon = trap_R_RegisterShader( "radiate3SimpleIcon" ); //PKMOD - Ergodic 11/27/01 - add radition trail for infected players cgs.media.radiationTrailShader = trap_R_RegisterShader( "radiationTrail" ); //PKMOD - Ergodic 05/07/02 - add active personal sentry model cgs.media.persentry_active = trap_R_RegisterModel("models/powerups/holdable/persentry_active.md3"); //PKMOD - Ergodic 06/08/02 - add personal sentry teleport model cgs.media.persentry_teleportEffectModel = trap_R_RegisterModel( "models/powerups/holdable/persentry_tele.md3" ); //PKMOD - Ergodic 06/12/02 - add personal sentry missile shader cgs.media.personalsentryBallShader = trap_R_RegisterShader( "sprites/personalsentry/missile1" ); //PKMOD - Ergodic 09/11/02 - add private bot field effect cgs.media.privatebot_CueModel = trap_R_RegisterModel( "models/powerups/holdable/pbcue.md3" ); memset( cg_items, 0, sizeof( cg_items ) ); memset( cg_weapons, 0, sizeof( cg_weapons ) ); // only register the items that the server says we need strcpy( items, CG_ConfigString( CS_ITEMS) ); for ( i = 1 ; i < bg_numItems ; i++ ) { if ( items[ i ] == '1' || cg_buildScript.integer ) { CG_LoadingItem( i ); CG_RegisterItemVisuals( i ); } } //PKMOD - Ergodic 05/11/01 - register holdables into their own array // for optimization purposes for ( i = 0 ; i < bg_numItems ; i++ ) { if ( bg_itemlist[i].giType == IT_HOLDABLE ) { if ( bg_itemlist[i].giTag < HI_NUM_HOLDABLE ) { cg_holdable[ bg_itemlist[i].giTag ] = i; } else { Com_Error( ERR_DROP, "HOLDABLE array index has been exceeded: %d at offset %d\n", bg_itemlist[i].giTag, i); } } } // wall marks cgs.media.bulletMarkShader = trap_R_RegisterShader( "gfx/damage/bullet_mrk" ); cgs.media.burnMarkShader = trap_R_RegisterShader( "gfx/damage/burn_med_mrk" ); cgs.media.holeMarkShader = trap_R_RegisterShader( "gfx/damage/hole_lg_mrk" ); cgs.media.energyMarkShader = trap_R_RegisterShader( "gfx/damage/plasma_mrk" ); cgs.media.shadowMarkShader = trap_R_RegisterShader( "markShadow" ); cgs.media.wakeMarkShader = trap_R_RegisterShader( "wake" ); cgs.media.bloodMarkShader = trap_R_RegisterShader( "bloodMark" ); // register the inline models cgs.numInlineModels = trap_CM_NumInlineModels(); for ( i = 1 ; i < cgs.numInlineModels ; i++ ) { char name[10]; vec3_t mins, maxs; int j; Com_sprintf( name, sizeof(name), "*%i", i ); cgs.inlineDrawModel[i] = trap_R_RegisterModel( name ); trap_R_ModelBounds( cgs.inlineDrawModel[i], mins, maxs ); for ( j = 0 ; j < 3 ; j++ ) { cgs.inlineModelMidpoints[i][j] = mins[j] + 0.5 * ( maxs[j] - mins[j] ); } } // register all the server specified models for (i=1 ; i= MAX_CONFIGSTRINGS ) { CG_Error( "CG_ConfigString: bad index: %i", index ); } return cgs.gameState.stringData + cgs.gameState.stringOffsets[ index ]; } //================================================================== //PKMOD - Ergodic 10/13/00 - add alternate music to hub /* ====================== CG_StartPostVoteMusic ====================== */ void CG_StartPostVoteMusic( const char *postvotemusic ) { char *s; char parm1[MAX_QPATH], parm2[MAX_QPATH]; //PKMOD - Ergodic 10/14/00 - debug inactive // Com_Printf( "CG_StartPostVoteMusic - initiating\n" ); //PKMOD - Ergodic 10/14/00 - only do alternate music if player has voted // if ( cg.snap->ps.persistant[PERS_HUB_FLAG] != 1 ) // return; //PKMOD - Ergodic 12/16/00 - change PERS_HUB_FLAG to be first bit of PERS_PAINKILLER_COUNT if ( !( cg.snap->ps.persistant[PERS_PAINKILLER_COUNT] & 1 ) ) { return; } //PKMOD - Ergodic 10/14/00 - debug inactive // Com_Printf( "CG_StartPostVoteMusic - setting music\n" ); // start the background music // s = (char *)CG_ConfigString( CS_POSTVOTE_MUSIC ); // s = (char *)CG_ConfigString( CS_MUSIC ); s = (char *)postvotemusic; //PKMOD - Ergodic 10/14/00 - debug inactive // Com_Printf( "CG_StartPostVoteMusic - setting music>%s<\n", s ); Q_strncpyz( parm1, COM_Parse( &s ), sizeof( parm1 ) ); Q_strncpyz( parm2, COM_Parse( &s ), sizeof( parm2 ) ); trap_S_StartBackgroundTrack( parm1, parm2 ); } /* ====================== CG_StartMusic ====================== */ void CG_StartMusic( void ) { char *s; char parm1[MAX_QPATH], parm2[MAX_QPATH]; // start the background music s = (char *)CG_ConfigString( CS_MUSIC ); Q_strncpyz( parm1, COM_Parse( &s ), sizeof( parm1 ) ); Q_strncpyz( parm2, COM_Parse( &s ), sizeof( parm2 ) ); trap_S_StartBackgroundTrack( parm1, parm2 ); } //PKMOD - Ergodic 01/17/04 - enable HUD code in PKA 3.0 //#ifdef MISSIONPACK char *CG_GetMenuBuffer(const char *filename) { int len; fileHandle_t f; static char buf[MAX_MENUFILE]; len = trap_FS_FOpenFile( filename, &f, FS_READ ); if ( !f ) { trap_Print( va( S_COLOR_RED "menu file not found: %s, using default\n", filename ) ); return NULL; } if ( len >= MAX_MENUFILE ) { trap_Print( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i", filename, len, MAX_MENUFILE ) ); trap_FS_FCloseFile( f ); return NULL; } trap_FS_Read( buf, len, f ); buf[len] = 0; trap_FS_FCloseFile( f ); return buf; } // // ============================== // new hud stuff ( mission pack ) // ============================== // qboolean CG_Asset_Parse(int handle) { pc_token_t token; const char *tempStr; if (!trap_PC_ReadToken(handle, &token)) return qfalse; if (Q_stricmp(token.string, "{") != 0) { return qfalse; } while ( 1 ) { if (!trap_PC_ReadToken(handle, &token)) return qfalse; if (Q_stricmp(token.string, "}") == 0) { return qtrue; } // font if (Q_stricmp(token.string, "font") == 0) { int pointSize; if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle, &pointSize)) { return qfalse; } cgDC.registerFont(tempStr, pointSize, &cgDC.Assets.textFont); continue; } // smallFont if (Q_stricmp(token.string, "smallFont") == 0) { int pointSize; if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle, &pointSize)) { return qfalse; } cgDC.registerFont(tempStr, pointSize, &cgDC.Assets.smallFont); continue; } // font if (Q_stricmp(token.string, "bigfont") == 0) { int pointSize; if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle, &pointSize)) { return qfalse; } cgDC.registerFont(tempStr, pointSize, &cgDC.Assets.bigFont); continue; } // gradientbar if (Q_stricmp(token.string, "gradientbar") == 0) { if (!PC_String_Parse(handle, &tempStr)) { return qfalse; } cgDC.Assets.gradientBar = trap_R_RegisterShaderNoMip(tempStr); continue; } // enterMenuSound if (Q_stricmp(token.string, "menuEnterSound") == 0) { if (!PC_String_Parse(handle, &tempStr)) { return qfalse; } cgDC.Assets.menuEnterSound = trap_S_RegisterSound( tempStr, qfalse ); continue; } // exitMenuSound if (Q_stricmp(token.string, "menuExitSound") == 0) { if (!PC_String_Parse(handle, &tempStr)) { return qfalse; } cgDC.Assets.menuExitSound = trap_S_RegisterSound( tempStr, qfalse ); continue; } // itemFocusSound if (Q_stricmp(token.string, "itemFocusSound") == 0) { if (!PC_String_Parse(handle, &tempStr)) { return qfalse; } cgDC.Assets.itemFocusSound = trap_S_RegisterSound( tempStr, qfalse ); continue; } // menuBuzzSound if (Q_stricmp(token.string, "menuBuzzSound") == 0) { if (!PC_String_Parse(handle, &tempStr)) { return qfalse; } cgDC.Assets.menuBuzzSound = trap_S_RegisterSound( tempStr, qfalse ); continue; } if (Q_stricmp(token.string, "cursor") == 0) { if (!PC_String_Parse(handle, &cgDC.Assets.cursorStr)) { return qfalse; } cgDC.Assets.cursor = trap_R_RegisterShaderNoMip( cgDC.Assets.cursorStr); continue; } if (Q_stricmp(token.string, "fadeClamp") == 0) { if (!PC_Float_Parse(handle, &cgDC.Assets.fadeClamp)) { return qfalse; } continue; } if (Q_stricmp(token.string, "fadeCycle") == 0) { if (!PC_Int_Parse(handle, &cgDC.Assets.fadeCycle)) { return qfalse; } continue; } if (Q_stricmp(token.string, "fadeAmount") == 0) { if (!PC_Float_Parse(handle, &cgDC.Assets.fadeAmount)) { return qfalse; } continue; } if (Q_stricmp(token.string, "shadowX") == 0) { if (!PC_Float_Parse(handle, &cgDC.Assets.shadowX)) { return qfalse; } continue; } if (Q_stricmp(token.string, "shadowY") == 0) { if (!PC_Float_Parse(handle, &cgDC.Assets.shadowY)) { return qfalse; } continue; } if (Q_stricmp(token.string, "shadowColor") == 0) { if (!PC_Color_Parse(handle, &cgDC.Assets.shadowColor)) { return qfalse; } cgDC.Assets.shadowFadeClamp = cgDC.Assets.shadowColor[3]; continue; } } return qfalse; // bk001204 - why not? } void CG_ParseMenu(const char *menuFile) { pc_token_t token; int handle; handle = trap_PC_LoadSource(menuFile); if (!handle) handle = trap_PC_LoadSource("ui/testhud.menu"); if (!handle) return; while ( 1 ) { if (!trap_PC_ReadToken( handle, &token )) { break; } //if ( Q_stricmp( token, "{" ) ) { // Com_Printf( "Missing { in menu file\n" ); // break; //} //if ( menuCount == MAX_MENUS ) { // Com_Printf( "Too many menus!\n" ); // break; //} if ( token.string[0] == '}' ) { break; } if (Q_stricmp(token.string, "assetGlobalDef") == 0) { if (CG_Asset_Parse(handle)) { continue; } else { break; } } if (Q_stricmp(token.string, "menudef") == 0) { // start a new menu Menu_New(handle); } } trap_PC_FreeSource(handle); } qboolean CG_Load_Menu(char **p) { char *token; token = COM_ParseExt(p, qtrue); if (token[0] != '{') { return qfalse; } while ( 1 ) { token = COM_ParseExt(p, qtrue); if (Q_stricmp(token, "}") == 0) { return qtrue; } if ( !token || token[0] == 0 ) { return qfalse; } CG_ParseMenu(token); } return qfalse; } void CG_LoadMenus(const char *menuFile) { char *token; char *p; int len, start; fileHandle_t f; static char buf[MAX_MENUDEFFILE]; start = trap_Milliseconds(); len = trap_FS_FOpenFile( menuFile, &f, FS_READ ); if ( !f ) { trap_Error( va( S_COLOR_YELLOW "menu file not found: %s, using default\n", menuFile ) ); len = trap_FS_FOpenFile( "ui/hud.txt", &f, FS_READ ); if (!f) { trap_Error( va( S_COLOR_RED "default menu file not found: ui/hud.txt, unable to continue!\n", menuFile ) ); } } if ( len >= MAX_MENUDEFFILE ) { trap_Error( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i", menuFile, len, MAX_MENUDEFFILE ) ); trap_FS_FCloseFile( f ); return; } trap_FS_Read( buf, len, f ); buf[len] = 0; trap_FS_FCloseFile( f ); COM_Compress(buf); Menu_Reset(); p = buf; while ( 1 ) { token = COM_ParseExt( &p, qtrue ); if( !token || token[0] == 0 || token[0] == '}') { break; } //if ( Q_stricmp( token, "{" ) ) { // Com_Printf( "Missing { in menu file\n" ); // break; //} //if ( menuCount == MAX_MENUS ) { // Com_Printf( "Too many menus!\n" ); // break; //} if ( Q_stricmp( token, "}" ) == 0 ) { break; } if (Q_stricmp(token, "loadmenu") == 0) { if (CG_Load_Menu(&p)) { continue; } else { break; } } } Com_Printf("UI menu load time = %d milli seconds\n", trap_Milliseconds() - start); } static qboolean CG_OwnerDrawHandleKey(int ownerDraw, int flags, float *special, int key) { return qfalse; } static int CG_FeederCount(float feederID) { int i, count; count = 0; if (feederID == FEEDER_REDTEAM_LIST) { for (i = 0; i < cg.numScores; i++) { if (cg.scores[i].team == TEAM_RED) { count++; } } } else if (feederID == FEEDER_BLUETEAM_LIST) { for (i = 0; i < cg.numScores; i++) { if (cg.scores[i].team == TEAM_BLUE) { count++; } } } else if (feederID == FEEDER_SCOREBOARD) { return cg.numScores; } return count; } void CG_SetScoreSelection(void *p) { menuDef_t *menu = (menuDef_t*)p; playerState_t *ps = &cg.snap->ps; int i, red, blue; red = blue = 0; for (i = 0; i < cg.numScores; i++) { if (cg.scores[i].team == TEAM_RED) { red++; } else if (cg.scores[i].team == TEAM_BLUE) { blue++; } if (ps->clientNum == cg.scores[i].client) { cg.selectedScore = i; } } if (menu == NULL) { // just interested in setting the selected score return; } if ( cgs.gametype >= GT_TEAM ) { int feeder = FEEDER_REDTEAM_LIST; i = red; if (cg.scores[cg.selectedScore].team == TEAM_BLUE) { feeder = FEEDER_BLUETEAM_LIST; i = blue; } Menu_SetFeederSelection(menu, feeder, i, NULL); } else { Menu_SetFeederSelection(menu, FEEDER_SCOREBOARD, cg.selectedScore, NULL); } } // FIXME: might need to cache this info static clientInfo_t * CG_InfoFromScoreIndex(int index, int team, int *scoreIndex) { int i, count; if ( cgs.gametype >= GT_TEAM ) { count = 0; for (i = 0; i < cg.numScores; i++) { if (cg.scores[i].team == team) { if (count == index) { *scoreIndex = i; return &cgs.clientinfo[cg.scores[i].client]; } count++; } } } *scoreIndex = index; return &cgs.clientinfo[ cg.scores[index].client ]; } static const char *CG_FeederItemText(float feederID, int index, int column, qhandle_t *handle) { gitem_t *item; int scoreIndex = 0; clientInfo_t *info = NULL; int team = -1; score_t *sp = NULL; *handle = -1; if (feederID == FEEDER_REDTEAM_LIST) { team = TEAM_RED; } else if (feederID == FEEDER_BLUETEAM_LIST) { team = TEAM_BLUE; } info = CG_InfoFromScoreIndex(index, team, &scoreIndex); sp = &cg.scores[scoreIndex]; if (info && info->infoValid) { switch (column) { case 0: if ( info->powerups & ( 1 << PW_NEUTRALFLAG ) ) { item = BG_FindItemForPowerup( PW_NEUTRALFLAG ); *handle = cg_items[ ITEM_INDEX(item) ].icon; } else if ( info->powerups & ( 1 << PW_REDFLAG ) ) { item = BG_FindItemForPowerup( PW_REDFLAG ); *handle = cg_items[ ITEM_INDEX(item) ].icon; } else if ( info->powerups & ( 1 << PW_BLUEFLAG ) ) { item = BG_FindItemForPowerup( PW_BLUEFLAG ); *handle = cg_items[ ITEM_INDEX(item) ].icon; } else { if ( info->botSkill > 0 && info->botSkill <= 5 ) { *handle = cgs.media.botSkillShaders[ info->botSkill - 1 ]; } else if ( info->handicap < 100 ) { return va("%i", info->handicap ); } } break; case 1: if (team == -1) { return ""; } else { *handle = CG_StatusHandle(info->teamTask); } break; case 2: if ( cg.snap->ps.stats[ STAT_CLIENTS_READY ] & ( 1 << sp->client ) ) { return "Ready"; } if (team == -1) { if (cgs.gametype == GT_TOURNAMENT) { return va("%i/%i", info->wins, info->losses); } else if (info->infoValid && info->team == TEAM_SPECTATOR ) { return "Spectator"; } else { return ""; } } else { if (info->teamLeader) { return "Leader"; } } break; case 3: return info->name; break; case 4: return va("%i", info->score); break; case 5: return va("%4i", sp->time); break; case 6: if ( sp->ping == -1 ) { return "connecting"; } return va("%4i", sp->ping); break; } } return ""; } static qhandle_t CG_FeederItemImage(float feederID, int index) { return 0; } static void CG_FeederSelection(float feederID, int index) { if ( cgs.gametype >= GT_TEAM ) { int i, count; int team = (feederID == FEEDER_REDTEAM_LIST) ? TEAM_RED : TEAM_BLUE; count = 0; for (i = 0; i < cg.numScores; i++) { if (cg.scores[i].team == team) { if (index == count) { cg.selectedScore = i; } count++; } } } else { cg.selectedScore = index; } } //PKMOD - Ergodic 01/17/04 - enable HUD code in PKA 3.0 //#endif //PKMOD - Ergodic 01/17/04 - Enable HUD in PKA3.0 //#ifdef MISSIONPACK // bk001204 - only needed there static float CG_Cvar_Get(const char *cvar) { char buff[128]; memset(buff, 0, sizeof(buff)); trap_Cvar_VariableStringBuffer(cvar, buff, sizeof(buff)); return atof(buff); } //#endif //PKMOD - Ergodic 01/17/04 - Enable the mission pack code so that HUD code will work //#ifdef MISSIONPACK void CG_Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style) { CG_Text_Paint(x, y, scale, color, text, 0, limit, style); } static int CG_OwnerDrawWidth(int ownerDraw, float scale) { switch (ownerDraw) { case CG_GAME_TYPE: return CG_Text_Width(CG_GameTypeString(), scale, 0); case CG_GAME_STATUS: return CG_Text_Width(CG_GetGameStatusText(), scale, 0); break; case CG_KILLER: return CG_Text_Width(CG_GetKillerText(), scale, 0); break; case CG_RED_NAME: return CG_Text_Width(cg_redTeamName.string, scale, 0); break; case CG_BLUE_NAME: return CG_Text_Width(cg_blueTeamName.string, scale, 0); break; } return 0; } static int CG_PlayCinematic(const char *name, float x, float y, float w, float h) { return trap_CIN_PlayCinematic(name, x, y, w, h, CIN_loop); } static void CG_StopCinematic(int handle) { trap_CIN_StopCinematic(handle); } static void CG_DrawCinematic(int handle, float x, float y, float w, float h) { trap_CIN_SetExtents(handle, x, y, w, h); trap_CIN_DrawCinematic(handle); } static void CG_RunCinematicFrame(int handle) { trap_CIN_RunCinematic(handle); } /* ================= CG_LoadHudMenu(); ================= */ void CG_LoadHudMenu() { char buff[1024]; const char *hudSet; cgDC.registerShaderNoMip = &trap_R_RegisterShaderNoMip; cgDC.setColor = &trap_R_SetColor; cgDC.drawHandlePic = &CG_DrawPic; cgDC.drawStretchPic = &trap_R_DrawStretchPic; cgDC.drawText = &CG_Text_Paint; cgDC.textWidth = &CG_Text_Width; cgDC.textHeight = &CG_Text_Height; cgDC.registerModel = &trap_R_RegisterModel; cgDC.modelBounds = &trap_R_ModelBounds; cgDC.fillRect = &CG_FillRect; cgDC.drawRect = &CG_DrawRect; cgDC.drawSides = &CG_DrawSides; cgDC.drawTopBottom = &CG_DrawTopBottom; cgDC.clearScene = &trap_R_ClearScene; cgDC.addRefEntityToScene = &trap_R_AddRefEntityToScene; cgDC.renderScene = &trap_R_RenderScene; cgDC.registerFont = &trap_R_RegisterFont; cgDC.ownerDrawItem = &CG_OwnerDraw; cgDC.getValue = &CG_GetValue; cgDC.ownerDrawVisible = &CG_OwnerDrawVisible; cgDC.runScript = &CG_RunMenuScript; cgDC.getTeamColor = &CG_GetTeamColor; cgDC.setCVar = trap_Cvar_Set; cgDC.getCVarString = trap_Cvar_VariableStringBuffer; cgDC.getCVarValue = CG_Cvar_Get; cgDC.drawTextWithCursor = &CG_Text_PaintWithCursor; //cgDC.setOverstrikeMode = &trap_Key_SetOverstrikeMode; //cgDC.getOverstrikeMode = &trap_Key_GetOverstrikeMode; cgDC.startLocalSound = &trap_S_StartLocalSound; cgDC.ownerDrawHandleKey = &CG_OwnerDrawHandleKey; cgDC.feederCount = &CG_FeederCount; cgDC.feederItemImage = &CG_FeederItemImage; cgDC.feederItemText = &CG_FeederItemText; cgDC.feederSelection = &CG_FeederSelection; //cgDC.setBinding = &trap_Key_SetBinding; //cgDC.getBindingBuf = &trap_Key_GetBindingBuf; //cgDC.keynumToStringBuf = &trap_Key_KeynumToStringBuf; //cgDC.executeText = &trap_Cmd_ExecuteText; cgDC.Error = &Com_Error; cgDC.Print = &Com_Printf; cgDC.ownerDrawWidth = &CG_OwnerDrawWidth; //cgDC.Pause = &CG_Pause; cgDC.registerSound = &trap_S_RegisterSound; cgDC.startBackgroundTrack = &trap_S_StartBackgroundTrack; cgDC.stopBackgroundTrack = &trap_S_StopBackgroundTrack; cgDC.playCinematic = &CG_PlayCinematic; cgDC.stopCinematic = &CG_StopCinematic; cgDC.drawCinematic = &CG_DrawCinematic; cgDC.runCinematicFrame = &CG_RunCinematicFrame; Init_Display(&cgDC); Menu_Reset(); trap_Cvar_VariableStringBuffer("cg_hudFiles", buff, sizeof(buff)); hudSet = buff; if (hudSet[0] == '\0') { hudSet = "ui/hud.txt"; } CG_LoadMenus(hudSet); } void CG_AssetCache() { //if (Assets.textFont == NULL) { // trap_R_RegisterFont("fonts/arial.ttf", 72, &Assets.textFont); //} //Assets.background = trap_R_RegisterShaderNoMip( ASSET_BACKGROUND ); //Com_Printf("Menu Size: %i bytes\n", sizeof(Menus)); cgDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( ASSET_GRADIENTBAR ); cgDC.Assets.fxBasePic = trap_R_RegisterShaderNoMip( ART_FX_BASE ); cgDC.Assets.fxPic[0] = trap_R_RegisterShaderNoMip( ART_FX_RED ); cgDC.Assets.fxPic[1] = trap_R_RegisterShaderNoMip( ART_FX_YELLOW ); cgDC.Assets.fxPic[2] = trap_R_RegisterShaderNoMip( ART_FX_GREEN ); cgDC.Assets.fxPic[3] = trap_R_RegisterShaderNoMip( ART_FX_TEAL ); cgDC.Assets.fxPic[4] = trap_R_RegisterShaderNoMip( ART_FX_BLUE ); cgDC.Assets.fxPic[5] = trap_R_RegisterShaderNoMip( ART_FX_CYAN ); cgDC.Assets.fxPic[6] = trap_R_RegisterShaderNoMip( ART_FX_WHITE ); cgDC.Assets.scrollBar = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR ); cgDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN ); cgDC.Assets.scrollBarArrowUp = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWUP ); cgDC.Assets.scrollBarArrowLeft = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWLEFT ); cgDC.Assets.scrollBarArrowRight = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWRIGHT ); cgDC.Assets.scrollBarThumb = trap_R_RegisterShaderNoMip( ASSET_SCROLL_THUMB ); cgDC.Assets.sliderBar = trap_R_RegisterShaderNoMip( ASSET_SLIDER_BAR ); cgDC.Assets.sliderThumb = trap_R_RegisterShaderNoMip( ASSET_SLIDER_THUMB ); } //PKMOD - Ergodic 01/17/04 - Enable the mission pack code so that HUD code will work //#endif /* ================= CG_Init Called after every level change or subsystem restart Will perform callbacks to make the loading info screen update. ================= */ void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) { const char *s; int version_test; //PKMOD - Ergodic 08/19/02 - Hold PKA version tests // clear everything memset( &cgs, 0, sizeof( cgs ) ); memset( &cg, 0, sizeof( cg ) ); memset( cg_entities, 0, sizeof(cg_entities) ); memset( cg_weapons, 0, sizeof(cg_weapons) ); memset( cg_items, 0, sizeof(cg_items) ); cg.clientNum = clientNum; cgs.processedSnapshotNum = serverMessageNum; cgs.serverCommandSequence = serverCommandSequence; // load a few needed things before we do any screen updates cgs.media.charsetShader = trap_R_RegisterShader( "gfx/2d/bigchars" ); cgs.media.whiteShader = trap_R_RegisterShader( "white" ); cgs.media.charsetProp = trap_R_RegisterShaderNoMip( "menu/art/font1_prop.tga" ); cgs.media.charsetPropGlow = trap_R_RegisterShaderNoMip( "menu/art/font1_prop_glo.tga" ); cgs.media.charsetPropB = trap_R_RegisterShaderNoMip( "menu/art/font2_prop.tga" ); CG_RegisterCvars(); CG_InitConsoleCommands(); cg.weaponSelect = WP_MACHINEGUN; cgs.redflag = cgs.blueflag = -1; // For compatibily, default to unset for cgs.flagStatus = -1; // old servers // get the rendering configuration from the client system trap_GetGlconfig( &cgs.glconfig ); cgs.screenXScale = cgs.glconfig.vidWidth / 640.0; cgs.screenYScale = cgs.glconfig.vidHeight / 480.0; // get the gamestate from the client system trap_GetGameState( &cgs.gameState ); // check version s = CG_ConfigString( CS_GAME_VERSION ); //PKMOD - Ergodic 08/19/02 - give greater information when version tests fail //< 0 string1 less than string2 //= 0 string1 identical to string2 //> 0 string1 greater than string2 version_test = strcmp( s, GAME_VERSION ); if ( version_test ) { if ( version_test < 0) { //PKMOD - Ergodic 08/19/02 - set the CVAR //Server version is less than Client Version trap_Cvar_Set( "cl_pkaerror", va("QUAKE3 Client(%s)/Server(%s) game version mismatch!\n Client at a Higher Version than Server.\n Please try another PKA server", GAME_VERSION, s ) ); CG_Error( "QUAKE3 Client(%s)/Server(%s) game version mismatch!\n Client at a Higher Version than Server.\n Please try another PKA server", GAME_VERSION, s ); } else { //PKMOD - Ergodic 08/19/02 - set the CVAR //Client version is less than Server Version trap_Cvar_Set( "cl_pkaerror", va("QUAKE3 Client(%s)/Server(%s) game version mismatch!\n Server at a Higher Version than Client.\n Please upgrade at www.idsoftware.com", GAME_VERSION, s ) ); CG_Error( "QUAKE3 Client(%s)/Server(%s) game mismatch!\n Server at a Higher Version than Client.\n Please upgrade at www.idsoftware.com", GAME_VERSION, s ); } } //PKMOD - Ergodic 02/01/01 - check the PKARENA game version s = CG_ConfigString( CS_PKARENA_VERSION ); //PKMOD - Ergodic 08/19/02 - give greater information when version tests fail version_test = strcmp( s, PKARENA_VERSION ); if ( version_test ) { if ( version_test < 0) { //PKMOD - Ergodic 08/19/02 - set the CVAR //Server version is less than Client Version trap_Cvar_Set( "cl_pkaerror", va("PKARENA Client(%s)/Server(%s) game version mismatch!\n Client at a Higher Version than Server.\n Please try another PKA server", PKARENA_VERSION, s ) ); CG_Error( "PKARENA Client(%s)/Server(%s) game version mismatch!\n Client at a Higher Version than Server.\n Please try another PKA server", PKARENA_VERSION, s ); } else { //PKMOD - Ergodic 08/19/02 - set the CVAR //Client version is less than Server Version trap_Cvar_Set( "cl_pkaerror", va("PKARENA Client(%s)/Server(%s) game version mismatch!\n Server at a Higher Version than Client.\n Please upgrade at www.team-evolve.com", PKARENA_VERSION, s ) ); CG_Error( "PKARENA Client(%s)/Server(%s) game version mismatch!\n Server at a Higher Version than Client.\n Please upgrade at www.team-evolve.com", PKARENA_VERSION, s ); } } else { //PKMOD - Ergodic 08/17/02 - clear the error CVAR trap_Cvar_Set( "cl_pkaerror", "0" ); } s = CG_ConfigString( CS_LEVEL_START_TIME ); cgs.levelStartTime = atoi( s ); CG_ParseServerinfo(); // load the new map CG_LoadingString( "collision map" ); trap_CM_LoadMap( cgs.mapname ); //PKMOD - Ergodic 01/31/03 - Activate HUD for PKA3.0 //#ifdef MISSIONPACK String_Init(); //#endif cg.loading = qtrue; // force players to load instead of defer CG_LoadingString( "sounds" ); CG_RegisterSounds(); CG_LoadingString( "graphics" ); CG_RegisterGraphics(); CG_LoadingString( "clients" ); CG_RegisterClients(); // if low on memory, some clients will be deferred //PKMOD - Ergodic 03/12/04 - remove this to enable scollbars in scoreboard //#ifdef MISSIONPACK CG_AssetCache(); //PKMOD - Ergodic 03/12/04 - remove this to enable scollbars in scoreboard //#endif //PKMOD - Ergodic 01/17/03 - Activate HUD for PKA3.0 CG_LoadHudMenu(); // load new hud stuff cg.loading = qfalse; // future players will be deferred CG_InitLocalEntities(); CG_InitMarkPolys(); // remove the last loading update cg.infoScreenText[0] = 0; // Make sure we have update values (scores) CG_SetConfigValues(); CG_StartMusic(); CG_LoadingString( "" ); #ifdef MISSIONPACK CG_InitTeamChat(); #endif CG_ShaderStateChanged(); trap_S_ClearLoopingSounds( qtrue ); } /* ================= CG_Shutdown Called before every level change or subsystem restart ================= */ void CG_Shutdown( void ) { // some mods may need to do cleanup work here, // like closing files or archiving session data } /* ================== CG_EventHandling ================== type 0 - no event handling 1 - team menu 2 - hud editor */ //PKMOD - Ergodic 01/30/04 - Activate HUD - These functions will use TA definitions found in UI module /* PKMOD++++++++++ #ifndef MISSIONPACK void CG_EventHandling(int type) { } void CG_KeyEvent(int key, qboolean down) { } void CG_MouseEvent(int x, int y) { } #endif */ //PKMOD---------