quake2-zaero/m_flash.c

313 lines
8.0 KiB
C

// m_flash.c
#include "q_shared.h"
// this file is included in both the game dll and quake2,
// the game needs it to source shot locations, the client
// needs it to position muzzle flashes
vec3_t monster_flash_offset [] =
{
// flash 0 is not used
0.0, 0.0, 0.0,
// MZ2_TANK_BLASTER_1 1
20.7, -18.5, 28.7,
// MZ2_TANK_BLASTER_2 2
16.6, -21.5, 30.1,
// MZ2_TANK_BLASTER_3 3
11.8, -23.9, 32.1,
// MZ2_TANK_MACHINEGUN_1 4
22.9, -0.7, 25.3,
// MZ2_TANK_MACHINEGUN_2 5
22.2, 6.2, 22.3,
// MZ2_TANK_MACHINEGUN_3 6
19.4, 13.1, 18.6,
// MZ2_TANK_MACHINEGUN_4 7
19.4, 18.8, 18.6,
// MZ2_TANK_MACHINEGUN_5 8
17.9, 25.0, 18.6,
// MZ2_TANK_MACHINEGUN_6 9
14.1, 30.5, 20.6,
// MZ2_TANK_MACHINEGUN_7 10
9.3, 35.3, 22.1,
// MZ2_TANK_MACHINEGUN_8 11
4.7, 38.4, 22.1,
// MZ2_TANK_MACHINEGUN_9 12
-1.1, 40.4, 24.1,
// MZ2_TANK_MACHINEGUN_10 13
-6.5, 41.2, 24.1,
// MZ2_TANK_MACHINEGUN_11 14
3.2, 40.1, 24.7,
// MZ2_TANK_MACHINEGUN_12 15
11.7, 36.7, 26.0,
// MZ2_TANK_MACHINEGUN_13 16
18.9, 31.3, 26.0,
// MZ2_TANK_MACHINEGUN_14 17
24.4, 24.4, 26.4,
// MZ2_TANK_MACHINEGUN_15 18
27.1, 17.1, 27.2,
// MZ2_TANK_MACHINEGUN_16 19
28.5, 9.1, 28.0,
// MZ2_TANK_MACHINEGUN_17 20
27.1, 2.2, 28.0,
// MZ2_TANK_MACHINEGUN_18 21
24.9, -2.8, 28.0,
// MZ2_TANK_MACHINEGUN_19 22
21.6, -7.0, 26.4,
// MZ2_TANK_ROCKET_1 23
6.2, 29.1, 49.1,
// MZ2_TANK_ROCKET_2 24
6.9, 23.8, 49.1,
// MZ2_TANK_ROCKET_3 25
8.3, 17.8, 49.5,
// MZ2_INFANTRY_MACHINEGUN_1 26
26.6, 7.1, 13.1,
// MZ2_INFANTRY_MACHINEGUN_2 27
18.2, 7.5, 15.4,
// MZ2_INFANTRY_MACHINEGUN_3 28
17.2, 10.3, 17.9,
// MZ2_INFANTRY_MACHINEGUN_4 29
17.0, 12.8, 20.1,
// MZ2_INFANTRY_MACHINEGUN_5 30
15.1, 14.1, 21.8,
// MZ2_INFANTRY_MACHINEGUN_6 31
11.8, 17.2, 23.1,
// MZ2_INFANTRY_MACHINEGUN_7 32
11.4, 20.2, 21.0,
// MZ2_INFANTRY_MACHINEGUN_8 33
9.0, 23.0, 18.9,
// MZ2_INFANTRY_MACHINEGUN_9 34
13.9, 18.6, 17.7,
// MZ2_INFANTRY_MACHINEGUN_10 35
15.4, 15.6, 15.8,
// MZ2_INFANTRY_MACHINEGUN_11 36
10.2, 15.2, 25.1,
// MZ2_INFANTRY_MACHINEGUN_12 37
-1.9, 15.1, 28.2,
// MZ2_INFANTRY_MACHINEGUN_13 38
-12.4, 13.0, 20.2,
// MZ2_SOLDIER_BLASTER_1 39
10.6 * 1.2, 7.7 * 1.2, 7.8 * 1.2,
// MZ2_SOLDIER_BLASTER_2 40
21.1 * 1.2, 3.6 * 1.2, 19.0 * 1.2,
// MZ2_SOLDIER_SHOTGUN_1 41
10.6 * 1.2, 7.7 * 1.2, 7.8 * 1.2,
// MZ2_SOLDIER_SHOTGUN_2 42
21.1 * 1.2, 3.6 * 1.2, 19.0 * 1.2,
// MZ2_SOLDIER_MACHINEGUN_1 43
10.6 * 1.2, 7.7 * 1.2, 7.8 * 1.2,
// MZ2_SOLDIER_MACHINEGUN_2 44
21.1 * 1.2, 3.6 * 1.2, 19.0 * 1.2,
// MZ2_GUNNER_MACHINEGUN_1 45
30.1 * 1.15, 3.9 * 1.15, 19.6 * 1.15,
// MZ2_GUNNER_MACHINEGUN_2 46
29.1 * 1.15, 2.5 * 1.15, 20.7 * 1.15,
// MZ2_GUNNER_MACHINEGUN_3 47
28.2 * 1.15, 2.5 * 1.15, 22.2 * 1.15,
// MZ2_GUNNER_MACHINEGUN_4 48
28.2 * 1.15, 3.6 * 1.15, 22.0 * 1.15,
// MZ2_GUNNER_MACHINEGUN_5 49
26.9 * 1.15, 2.0 * 1.15, 23.4 * 1.15,
// MZ2_GUNNER_MACHINEGUN_6 50
26.5 * 1.15, 0.6 * 1.15, 20.8 * 1.15,
// MZ2_GUNNER_MACHINEGUN_7 51
26.9 * 1.15, 0.5 * 1.15, 21.5 * 1.15,
// MZ2_GUNNER_MACHINEGUN_8 52
29.0 * 1.15, 2.4 * 1.15, 19.5 * 1.15,
// MZ2_GUNNER_GRENADE_1 53
4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15,
// MZ2_GUNNER_GRENADE_2 54
4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15,
// MZ2_GUNNER_GRENADE_3 55
4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15,
// MZ2_GUNNER_GRENADE_4 56
4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15,
// MZ2_CHICK_ROCKET_1 57
-24.8, -9.0, 39.0,
// MZ2_FLYER_BLASTER_1 58
12.1, 13.4, -14.5,
// MZ2_FLYER_BLASTER_2 59
12.1, -7.4, -14.5,
// MZ2_MEDIC_BLASTER_1 60
12.1, 5.4, 16.5,
// MZ2_GLADIATOR_RAILGUN_1 61
30.0, 18.0, 28.0,
// MZ2_HOVER_BLASTER_1 62
32.5, -0.8, 10.0,
// MZ2_ACTOR_MACHINEGUN_1 63
18.4, 7.4, 9.6,
// MZ2_SUPERTANK_MACHINEGUN_1 64
30.0, 30.0, 88.5,
// MZ2_SUPERTANK_MACHINEGUN_2 65
30.0, 30.0, 88.5,
// MZ2_SUPERTANK_MACHINEGUN_3 66
30.0, 30.0, 88.5,
// MZ2_SUPERTANK_MACHINEGUN_4 67
30.0, 30.0, 88.5,
// MZ2_SUPERTANK_MACHINEGUN_5 68
30.0, 30.0, 88.5,
// MZ2_SUPERTANK_MACHINEGUN_6 69
30.0, 30.0, 88.5,
// MZ2_SUPERTANK_ROCKET_1 70
16.0, -22.5, 91.2,
// MZ2_SUPERTANK_ROCKET_2 71
16.0, -33.4, 86.7,
// MZ2_SUPERTANK_ROCKET_3 72
16.0, -42.8, 83.3,
// --- Start Xian Stuff ---
// MZ2_BOSS2_MACHINEGUN_L1 73
-32, -40, 70,
// MZ2_BOSS2_MACHINEGUN_L2 74
-32, -40, 70,
// MZ2_BOSS2_MACHINEGUN_L3 75
-32, -40, 70,
// MZ2_BOSS2_MACHINEGUN_L4 76
-32, -40, 70,
// MZ2_BOSS2_MACHINEGUN_L5 77
-32, -40, 70,
// --- End Xian Stuff
// MZ2_BOSS2_ROCKET_1 78
22.0, 16.0, 10.0,
// MZ2_BOSS2_ROCKET_2 79
22.0, 8.0, 10.0,
// MZ2_BOSS2_ROCKET_3 80
22.0, -8.0, 10.0,
// MZ2_BOSS2_ROCKET_4 81
22.0, -16.0, 10.0,
// MZ2_FLOAT_BLASTER_1 82
32.5, -0.8, 10,
// MZ2_SOLDIER_BLASTER_3 83
20.8 * 1.2, 10.1 * 1.2, -2.7 * 1.2,
// MZ2_SOLDIER_SHOTGUN_3 84
20.8 * 1.2, 10.1 * 1.2, -2.7 * 1.2,
// MZ2_SOLDIER_MACHINEGUN_3 85
20.8 * 1.2, 10.1 * 1.2, -2.7 * 1.2,
// MZ2_SOLDIER_BLASTER_4 86
7.6 * 1.2, 9.3 * 1.2, 0.8 * 1.2,
// MZ2_SOLDIER_SHOTGUN_4 87
7.6 * 1.2, 9.3 * 1.2, 0.8 * 1.2,
// MZ2_SOLDIER_MACHINEGUN_4 88
7.6 * 1.2, 9.3 * 1.2, 0.8 * 1.2,
// MZ2_SOLDIER_BLASTER_5 89
30.5 * 1.2, 9.9 * 1.2, -18.7 * 1.2,
// MZ2_SOLDIER_SHOTGUN_5 90
30.5 * 1.2, 9.9 * 1.2, -18.7 * 1.2,
// MZ2_SOLDIER_MACHINEGUN_5 91
30.5 * 1.2, 9.9 * 1.2, -18.7 * 1.2,
// MZ2_SOLDIER_BLASTER_6 92
27.6 * 1.2, 3.4 * 1.2, -10.4 * 1.2,
// MZ2_SOLDIER_SHOTGUN_6 93
27.6 * 1.2, 3.4 * 1.2, -10.4 * 1.2,
// MZ2_SOLDIER_MACHINEGUN_6 94
27.6 * 1.2, 3.4 * 1.2, -10.4 * 1.2,
// MZ2_SOLDIER_BLASTER_7 95
28.9 * 1.2, 4.6 * 1.2, -8.1 * 1.2,
// MZ2_SOLDIER_SHOTGUN_7 96
28.9 * 1.2, 4.6 * 1.2, -8.1 * 1.2,
// MZ2_SOLDIER_MACHINEGUN_7 97
28.9 * 1.2, 4.6 * 1.2, -8.1 * 1.2,
// MZ2_SOLDIER_BLASTER_8 98
34.5 * 1.2, 9.6 * 1.2, 6.1 * 1.2,
// MZ2_SOLDIER_SHOTGUN_8 99
34.5 * 1.2, 9.6 * 1.2, 6.1 * 1.2,
// MZ2_SOLDIER_MACHINEGUN_8 100
34.5 * 1.2, 9.6 * 1.2, 6.1 * 1.2,
// --- Xian shit below ---
// MZ2_MAKRON_BFG 101
17, -19.5, 62.9,
// MZ2_MAKRON_BLASTER_1 102
-3.6, -24.1, 59.5,
// MZ2_MAKRON_BLASTER_2 103
-1.6, -19.3, 59.5,
// MZ2_MAKRON_BLASTER_3 104
-0.1, -14.4, 59.5,
// MZ2_MAKRON_BLASTER_4 105
2.0, -7.6, 59.5,
// MZ2_MAKRON_BLASTER_5 106
3.4, 1.3, 59.5,
// MZ2_MAKRON_BLASTER_6 107
3.7, 11.1, 59.5,
// MZ2_MAKRON_BLASTER_7 108
-0.3, 22.3, 59.5,
// MZ2_MAKRON_BLASTER_8 109
-6, 33, 59.5,
// MZ2_MAKRON_BLASTER_9 110
-9.3, 36.4, 59.5,
// MZ2_MAKRON_BLASTER_10 111
-7, 35, 59.5,
// MZ2_MAKRON_BLASTER_11 112
-2.1, 29, 59.5,
// MZ2_MAKRON_BLASTER_12 113
3.9, 17.3, 59.5,
// MZ2_MAKRON_BLASTER_13 114
6.1, 5.8, 59.5,
// MZ2_MAKRON_BLASTER_14 115
5.9, -4.4, 59.5,
// MZ2_MAKRON_BLASTER_15 116
4.2, -14.1, 59.5,
// MZ2_MAKRON_BLASTER_16 117
2.4, -18.8, 59.5,
// MZ2_MAKRON_BLASTER_17 118
-1.8, -25.5, 59.5,
// MZ2_MAKRON_RAILGUN_1 119
-17.3, 7.8, 72.4,
// MZ2_JORG_MACHINEGUN_L1 120
78.5, -47.1, 96,
// MZ2_JORG_MACHINEGUN_L2 121
78.5, -47.1, 96,
// MZ2_JORG_MACHINEGUN_L3 122
78.5, -47.1, 96,
// MZ2_JORG_MACHINEGUN_L4 123
78.5, -47.1, 96,
// MZ2_JORG_MACHINEGUN_L5 124
78.5, -47.1, 96,
// MZ2_JORG_MACHINEGUN_L6 125
78.5, -47.1, 96,
// MZ2_JORG_MACHINEGUN_R1 126
78.5, 46.7, 96,
// MZ2_JORG_MACHINEGUN_R2 127
78.5, 46.7, 96,
// MZ2_JORG_MACHINEGUN_R3 128
78.5, 46.7, 96,
// MZ2_JORG_MACHINEGUN_R4 129
78.5, 46.7, 96,
// MZ2_JORG_MACHINEGUN_R5 130
78.5, 46.7, 96,
// MZ2_JORG_MACHINEGUN_R6 131
78.5, 46.7, 96,
// MZ2_JORG_BFG_1 132
6.3, -9, 111.2,
// MZ2_BOSS2_MACHINEGUN_R1 73
-32, 40, 70,
// MZ2_BOSS2_MACHINEGUN_R2 74
-32, 40, 70,
// MZ2_BOSS2_MACHINEGUN_R3 75
-32, 40, 70,
// MZ2_BOSS2_MACHINEGUN_R4 76
-32, 40, 70,
// MZ2_BOSS2_MACHINEGUN_R5 77
-32, 40, 70,
// --- End Xian Shit ---
// end of table
0.0, 0.0, 0.0
};