#include "g_local.h" void Svcmd_Test_f (void) { gi.cprintf (NULL, PRINT_HIGH, "Svcmd_Test_f()\n"); } /* ================= ServerCommand ServerCommand will be called when an "sv" command is issued. The game can issue gi.argc() / gi.argv() commands to get the rest of the parameters ================= */ void ServerCommand (void) { char *cmd; cmd = gi.argv(1); if (Q_stricmp (cmd, "test") == 0) Svcmd_Test_f (); else gi.cprintf (NULL, PRINT_HIGH, "Unknown server command \"%s\"\n", cmd); }