/* New sound funcs for pk Random sound generators: "classname" "func_thumpsound" // Generate a random thumping sound ... and many others. have a look at the src for details */ float() rand_time = { return time + 1 + random() * 30; //return time + 1; }; void() func_thumpsound_play = { if (!(stof(infokey(world,"options")) & PK_TP_SPARKSFLASH)) { local float r; local string sname; r = random() * 8; if (r < 1) sname = "random/thump/thump_1.wav"; else if (r < 2) sname = "random/thump/thump_2.wav"; else if (r < 3) sname = "random/thump/thump_3.wav"; else if (r < 4) sname = "random/thump/thump_4.wav"; else if (r < 5) sname = "random/thump/thump_5.wav"; else if (r < 6) sname = "random/thump/thump_6.wav"; else if (r < 7) sname = "random/thump/thump_7.wav"; else sname = "random/thump/thump_8.wav"; sound (self, CHAN_AUTO, sname, 1, ATTN_NORM); } if (world.model == "maps/pk6.bsp" || world.model == "maps/pk7.bsp") self.nextthink = time + 1; else self.nextthink = rand_time(); }; void() func_cygnussound_play = { if (!(stof(infokey(world,"options")) & PK_TP_SPARKSFLASH)) { local float r; local string sname; r = random() * 7; if (r < 1) sname = "random/cygnus/cygnus_1.wav"; else if (r < 2) sname = "random/cygnus/cygnus_2.wav"; else if (r < 3) sname = "random/cygnus/cygnus_3.wav"; else if (r < 4) sname = "random/cygnus/cygnus_4.wav"; else if (r < 5) sname = "random/cygnus/cygnus_5.wav"; else if (r < 6) sname = "random/cygnus/cygnus_6.wav"; else sname = "random/cygnus/cygnus_7.wav"; sound (self, CHAN_AUTO, sname, 1, ATTN_NORM); } self.nextthink = rand_time(); }; void() func_birdsound_play = { if (!(stof(infokey(world,"options")) & PK_TP_SPARKSFLASH)) { local float r; local string sname; r = random() * 10; if (r < 1) sname = "random/bird/bird_1.wav"; else if (r < 2) sname = "random/bird/bird_2.wav"; else if (r < 3) sname = "random/bird/bird_3.wav"; else if (r < 4) sname = "random/bird/bird_4.wav"; else if (r < 5) sname = "random/bird/bird_5.wav"; else if (r < 6) sname = "random/bird/bird_6.wav"; else if (r < 7) sname = "random/bird/bird_7.wav"; else if (r < 8) sname = "random/bird/bird_8.wav"; else if (r < 9) sname = "random/bird/bird_9.wav"; else sname = "random/bird/bird_10.wav"; sound (self, CHAN_AUTO, sname, 1, ATTN_NORM); } self.nextthink = rand_time(); }; void() func_growlsound_play = { if (!(stof(infokey(world,"options")) & PK_TP_SPARKSFLASH)) { local float r; local string sname; r = random() * 6; if (r < 1) sname = "random/growl/growl_1.wav"; else if (r < 2) sname = "random/growl/growl_2.wav"; else if (r < 3) sname = "random/growl/growl_3.wav"; else if (r < 4) sname = "random/growl/growl_4.wav"; else if (r < 5) sname = "random/growl/growl_5.wav"; else sname = "random/growl/growl_6.wav"; sound (self, CHAN_AUTO, sname, 1, ATTN_NORM); } self.nextthink = rand_time(); }; void() func_moansound_play = { if (!(stof(infokey(world,"options")) & PK_TP_SPARKSFLASH)) { local float r; local string sname; r = random() * 5; if (r < 1) sname = "random/moans/moan_1.wav"; else if (r < 2) sname = "random/moans/moan_2.wav"; else if (r < 3) sname = "random/moans/moan_3.wav"; else if (r < 4) sname = "random/moans/moan_4.wav"; else sname = "random/moans/moan_5.wav"; sound (self, CHAN_AUTO, sname, 1, ATTN_NORM); } self.nextthink = rand_time(); }; void() func_swampsound_play = { if (!(stof(infokey(world,"options")) & PK_TP_SPARKSFLASH)) { local float r; local string sname; r = random() * 10; if (r < 1) sname = "random/swamp/swamp_1.wav"; else if (r < 2) sname = "random/swamp/swamp_2.wav"; else if (r < 3) sname = "random/swamp/swamp_3.wav"; else if (r < 4) sname = "random/swamp/swamp_4.wav"; else if (r < 5) sname = "random/swamp/swamp_5.wav"; else if (r < 6) sname = "random/swamp/swamp_6.wav"; else if (r < 7) sname = "random/swamp/swamp_7.wav"; else if (r < 8) sname = "random/swamp/swamp_8.wav"; else if (r < 9) sname = "random/swamp/swamp_9.wav"; else sname = "random/swamp/swamp_10.wav"; sound (self, CHAN_AUTO, sname, 1, ATTN_NORM); } self.nextthink = rand_time(); }; void() func_painsound_play = { if (!(stof(infokey(world,"options")) & PK_TP_SPARKSFLASH)) { local float r; local string sname; r = random() * 7; if (r < 1) sname = "random/pain/pain_1.wav"; else if (r < 2) sname = "random/pain/pain_2.wav"; else if (r < 3) sname = "random/pain/pain_3.wav"; else if (r < 4) sname = "random/pain/pain_4.wav"; else if (r < 5) sname = "random/pain/pain_5.wav"; else if (r < 6) sname = "random/pain/pain_6.wav"; else sname = "random/pain/pain_7.wav"; sound (self, CHAN_AUTO, sname, 1, ATTN_NORM); } self.nextthink = rand_time(); }; void() func_sound_thump = { // precaches precache_sound("random/thump/thump_1.wav"); precache_sound("random/thump/thump_2.wav"); precache_sound("random/thump/thump_3.wav"); precache_sound("random/thump/thump_4.wav"); precache_sound("random/thump/thump_5.wav"); precache_sound("random/thump/thump_6.wav"); precache_sound("random/thump/thump_7.wav"); precache_sound("random/thump/thump_8.wav"); self.think = func_thumpsound_play; self.nextthink = rand_time(); }; // For backwards compatibility void() func_thumpsound = { func_sound_thump(); }; void() func_sound_cygnus = { // precaches precache_sound("random/cygnus/cygnus_1.wav"); precache_sound("random/cygnus/cygnus_2.wav"); precache_sound("random/cygnus/cygnus_3.wav"); precache_sound("random/cygnus/cygnus_4.wav"); precache_sound("random/cygnus/cygnus_5.wav"); precache_sound("random/cygnus/cygnus_6.wav"); precache_sound("random/cygnus/cygnus_7.wav"); self.think = func_cygnussound_play; self.nextthink = rand_time(); }; void() func_sound_bird = { // precaches precache_sound("random/bird/bird_1.wav"); precache_sound("random/bird/bird_2.wav"); precache_sound("random/bird/bird_3.wav"); precache_sound("random/bird/bird_4.wav"); precache_sound("random/bird/bird_5.wav"); precache_sound("random/bird/bird_6.wav"); precache_sound("random/bird/bird_7.wav"); precache_sound("random/bird/bird_8.wav"); precache_sound("random/bird/bird_9.wav"); precache_sound("random/bird/bird_10.wav"); self.think = func_birdsound_play; self.nextthink = rand_time(); }; void() func_sound_growl = { // precaches precache_sound("random/growl/growl_1.wav"); precache_sound("random/growl/growl_2.wav"); precache_sound("random/growl/growl_3.wav"); precache_sound("random/growl/growl_4.wav"); precache_sound("random/growl/growl_5.wav"); precache_sound("random/growl/growl_6.wav"); self.think = func_growlsound_play; self.nextthink = rand_time(); }; void() func_sound_moan = { // precaches precache_sound("random/moans/moan_1.wav"); precache_sound("random/moans/moan_2.wav"); precache_sound("random/moans/moan_3.wav"); precache_sound("random/moans/moan_4.wav"); precache_sound("random/moans/moan_5.wav"); self.think = func_moansound_play; self.nextthink = rand_time(); }; void() func_sound_swamp = { // precaches precache_sound("random/swamp/swamp_1.wav"); precache_sound("random/swamp/swamp_2.wav"); precache_sound("random/swamp/swamp_3.wav"); precache_sound("random/swamp/swamp_4.wav"); precache_sound("random/swamp/swamp_5.wav"); precache_sound("random/swamp/swamp_6.wav"); precache_sound("random/swamp/swamp_7.wav"); precache_sound("random/swamp/swamp_8.wav"); precache_sound("random/swamp/swamp_9.wav"); precache_sound("random/swamp/swamp_10.wav"); self.think = func_swampsound_play; self.nextthink = rand_time(); }; void() func_sound_pain = { // precaches precache_sound("random/pain/pain_1.wav"); precache_sound("random/pain/pain_2.wav"); precache_sound("random/pain/pain_3.wav"); precache_sound("random/pain/pain_4.wav"); precache_sound("random/pain/pain_5.wav"); precache_sound("random/pain/pain_6.wav"); precache_sound("random/pain/pain_7.wav"); self.think = func_painsound_play; self.nextthink = rand_time(); };