diff --git a/zpak001.pk3dir/sound/fx_valve.sndshd b/zpak001.pk3dir/sound/fx_valve.sndshd index b7774a0..fd37284 100644 --- a/zpak001.pk3dir/sound/fx_valve.sndshd +++ b/zpak001.pk3dir/sound/fx_valve.sndshd @@ -12,7 +12,7 @@ fx.explosion_dist sample ambience/distantmortar1.wav sample ambience/distantmortar1.wav sample ambience/distantmortar1.wav - volume 0.5 + volume 1.0 } fx.gaussbeam diff --git a/zpak001.pk3dir/sound/weapons_valve.sndshd b/zpak001.pk3dir/sound/weapons_valve.sndshd index 069f3ae..34d6d0e 100644 --- a/zpak001.pk3dir/sound/weapons_valve.sndshd +++ b/zpak001.pk3dir/sound/weapons_valve.sndshd @@ -1,7 +1,15 @@ + + weapon_357.shoot { sample weapons/357_shot1.wav sample weapons/357_shot2.wav + distshader weapon_357.shoot_dist +} +weapon_357.shoot_dist +{ + volume 0.1 + sample ambience/rifle1.wav } weapon_357.reload @@ -85,6 +93,13 @@ weapon_mp5.shoot { sample weapons/hks1.wav sample weapons/hks2.wav + distshader weapon_mp5.shoot_dist +} + +weapon_mp5.shoot_dist +{ + volume 0.1 + sample ambience/rifle2.wav } weapon_mp5.gl @@ -124,11 +139,18 @@ weapon_rpg.shoot weapon_shotgun.single { sample weapons/sbarrel1.wav + distshader weapon_shotgun.distance } weapon_shotgun.double { sample weapons/dbarrel1.wav + distshader weapon_shotgun.distance +} +weapon_shotgun.distance +{ + volume 0.15 + sample ambience/biggun3.wav } weapon_shotgun.reload