More updates to cut monsters.
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7 changed files with 101 additions and 23 deletions
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@ -10,9 +10,9 @@
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#include "monsters/bigmomma.def"
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#include "monsters/bloater.def"
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#include "monsters/bullchicken.def"
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#include "monsters/charger.def"
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#include "monsters/chumtoad.def"
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#include "monsters/cockroach.def"
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#include "monsters/floater.def"
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#include "monsters/flyer_flock.def"
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#include "monsters/gargantua.def"
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#include "monsters/gman.def"
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@ -30,12 +30,14 @@
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#include "monsters/mrfriendly.def"
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#include "monsters/nihilanth.def"
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#include "monsters/osprey.def"
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#include "monsters/panther.def"
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#include "monsters/rat.def"
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#include "monsters/scientist.def"
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#include "monsters/scientist_dead.def"
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#include "monsters/sentry.def"
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#include "monsters/sitting_scientist.def"
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#include "monsters/skeleton_dead.def"
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#include "monsters/snapbug.def"
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#include "monsters/stukabat.def"
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#include "monsters/tentacle.def"
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#include "monsters/tripmine.def"
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@ -1,15 +1,17 @@
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entityDef monster_bloater
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{
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"spawnclass" "NSTalkMonster"
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"model" "models/floater.mdl"
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"netname" "Bloater"
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"health" "25"
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"mins" "-16 -16 0"
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"maxs" "16 16 72"
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"spawnclass" "NSMonster"
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"model" "models/floater.mdl"
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"netname" "Flocking Floater" // wonder if it's the Floater from Cosmos
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"health" "25"
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"mins" "-16 -16 0"
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"maxs" "16 16 72"
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"eye_height" "64"
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"team" "2"
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"propdata" "actor_alien"
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"team" "2"
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"propdata" "actor_alien"
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"flying" "1"
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"fly_offset" "64"
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"speed_walk" "64"
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"speed_run" "364" // day one only
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"speed_run" "364" // day one only
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}
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34
zpak001.pk3dir/decls/def/monsters/charger.def
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34
zpak001.pk3dir/decls/def/monsters/charger.def
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@ -0,0 +1,34 @@
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entityDef monster_charger
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{
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"spawnclass" "NSMonster"
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"model" "models/charger.mdl"
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"netname" "Charger"
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"health" "skill:charger_health"
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"mins" "-16 -16 0"
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"maxs" "16 16 72"
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"eye_height" "48"
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"team" "2"
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"propdata" "actor_alien"
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"speed_walk" "72"
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"speed_run" "160"
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"def_attack_melee" "melee_charger_stab"
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"melee_range" "96"
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// "snd_sight" "Charger.Alert"
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// "snd_idle" "Charger.Idle"
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// "snd_pain" "Charger.Pain"
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// "snd_death" "Charger.Die"
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// "snd_melee_attack" "Charger.Attack"
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// "snd_melee_attack_hit" "Charger.Hit"
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// "snd_melee_attack_miss" "Charger.attackmiss"
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"snd_thud" "monster_generic.thud"
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}
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entityDef melee_charger_stab
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{
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"damage" "skill:charger_dmg_one_slash"
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"delay" "0.5"
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"wait" "0.5"
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"attempts" "2"
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}
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@ -2,7 +2,7 @@ entityDef monster_human_assault
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{
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"spawnclass" "NSSquadMonster"
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"model" "models/hassault.mdl"
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"netname" "Grunt"
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"netname" "Human Assault"
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"health" "skill:hgrunt_health"
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"mins" "-16 -16 0"
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"maxs" "16 16 72"
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@ -13,15 +13,15 @@ entityDef monster_human_assault
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"speed_run" "304"
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// melee attack
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"def_attack_melee" "melee_hassault_kick"
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"def_attack_melee" "melee_hassault_kick"
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"attack_melee_range" "96"
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"snd_melee_attack" "monster_human_grunt.kick"
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"snd_melee_attack" "monster_human_grunt.kick"
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// primary ranged attack
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"def_attack_ranged" "ranged_hassault_20mm"
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"snd_ranged_attack" "Weapon_MP5.Single"
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"def_attack_ranged" "ranged_hassault_20mm"
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"snd_ranged_attack" "Weapon_MP5.Single"
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"attack_ranged_range" "1024"
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"reload_count" "30"
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"reload_count" "30"
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"snd_idle" "monster_human_grunt.idle"
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"snd_pain" "HGrunt.Pain"
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@ -29,7 +29,6 @@ entityDef monster_human_assault
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"snd_reload" "HGrunt.Reload"
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"squad_leader" "1"
// Intended to be the squad leader whenever present
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}
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entityDef melee_hassault_kick
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41
zpak001.pk3dir/decls/def/monsters/panthereye.def
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41
zpak001.pk3dir/decls/def/monsters/panthereye.def
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entityDef monster_panther
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{
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"spawnclass" "NSMonster"
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"model" "models/panther.mdl"
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"netname" "Panther Eye"
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"health" "skill:panther_health"
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"mins" "-16 -16 0"
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"maxs" "16 16 72"
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"eye_height" "48"
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"team" "2"
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"propdata" "actor_alien"
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"speed_walk" "32"
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"speed_run" "72"
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"def_attack_melee" "melee_panther_stab"
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"melee_range" "96"
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"attack_ranged_range" "180" // needs launch attack
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// "snd_sight" "monster_panther.alert"
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// "snd_idle" "monster_panther.idle"
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// "snd_pain" "monster_panther.pain"
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// "snd_death" "monster_panther.death"
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"leap_damage" "skill:panther_dmg_bite"
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events {
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jump "AddVelocity" "512 0 250"
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jump "StartSoundDef" "monster_panther.attack"
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jump_variation1 "AddVelocity" "512 0 350"
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jump_variation1 "StartSoundDef" "monster_panther.attack"
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jump_variation2 "AddVelocity" "512 0 350"
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jump_variation2 "StartSoundDef" "monster_panther.attack"
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}
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}
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entityDef melee_panther_stab
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{
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"damage" "skill:panther_dmg_one_slash"
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"delay" "0.5"
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"wait" "0.5"
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"attempts" "2"
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}
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entityDef monster_floater
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entityDef monster_snapbug
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{
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"spawnclass" "NSMonster"
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"model" "models/floater.mdl"
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"netname" "Floater"
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"model" "models/snapbug.mdl"
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"netname" "Snapbug"
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"health" "25"
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"mins" "-16 -16 0"
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"maxs" "16 16 16"
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"eye_height" "64"
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"eye_height" "12"
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"team" "2"
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"propdata" "actor_alien"
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"flying" "1"
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@ -2,15 +2,15 @@ entityDef monster_stukabat
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{
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"spawnclass" "NSMonster"
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"model" "models/stukabat.mdl"
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"netname" "Floater"
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"netname" "Stukabat"
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"health" "25"
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"mins" "-16 -16 0"
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"maxs" "16 16 16"
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"eye_height" "64"
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"team" "2"
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"propdata" "actor_alien"
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"lands" "1" // TODO
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"flying" "1"
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"fly_offset" "32"
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"speed_walk" "25" // These values are
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"speed_run" "50" // purely speculative
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