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More updates to cut monsters.

This commit is contained in:
Xylemon 2024-11-01 20:29:45 -07:00
parent 844f53d648
commit aaf15ea8cf
7 changed files with 101 additions and 23 deletions

View file

@ -10,9 +10,9 @@
#include "monsters/bigmomma.def"
#include "monsters/bloater.def"
#include "monsters/bullchicken.def"
#include "monsters/charger.def"
#include "monsters/chumtoad.def"
#include "monsters/cockroach.def"
#include "monsters/floater.def"
#include "monsters/flyer_flock.def"
#include "monsters/gargantua.def"
#include "monsters/gman.def"
@ -30,12 +30,14 @@
#include "monsters/mrfriendly.def"
#include "monsters/nihilanth.def"
#include "monsters/osprey.def"
#include "monsters/panther.def"
#include "monsters/rat.def"
#include "monsters/scientist.def"
#include "monsters/scientist_dead.def"
#include "monsters/sentry.def"
#include "monsters/sitting_scientist.def"
#include "monsters/skeleton_dead.def"
#include "monsters/snapbug.def"
#include "monsters/stukabat.def"
#include "monsters/tentacle.def"
#include "monsters/tripmine.def"

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@ -1,15 +1,17 @@
entityDef monster_bloater
{
"spawnclass" "NSTalkMonster"
"model" "models/floater.mdl"
"netname" "Bloater"
"health" "25"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"spawnclass" "NSMonster"
"model" "models/floater.mdl"
"netname" "Flocking Floater" // wonder if it's the Floater from Cosmos
"health" "25"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"eye_height" "64"
"team" "2"
"propdata" "actor_alien"
"team" "2"
"propdata" "actor_alien"
"flying" "1"
"fly_offset" "64"
"speed_walk" "64"
"speed_run" "364" // day one only
"speed_run" "364" // day one only
}

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@ -0,0 +1,34 @@
entityDef monster_charger
{
"spawnclass" "NSMonster"
"model" "models/charger.mdl"
"netname" "Charger"
"health" "skill:charger_health"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"eye_height" "48"
"team" "2"
"propdata" "actor_alien"
"speed_walk" "72"
"speed_run" "160"
"def_attack_melee" "melee_charger_stab"
"melee_range" "96"
// "snd_sight" "Charger.Alert"
// "snd_idle" "Charger.Idle"
// "snd_pain" "Charger.Pain"
// "snd_death" "Charger.Die"
// "snd_melee_attack" "Charger.Attack"
// "snd_melee_attack_hit" "Charger.Hit"
// "snd_melee_attack_miss" "Charger.attackmiss"
"snd_thud" "monster_generic.thud"
}
entityDef melee_charger_stab
{
"damage" "skill:charger_dmg_one_slash"
"delay" "0.5"
"wait" "0.5"
"attempts" "2"
}

View file

@ -2,7 +2,7 @@ entityDef monster_human_assault
{
"spawnclass" "NSSquadMonster"
"model" "models/hassault.mdl"
"netname" "Grunt"
"netname" "Human Assault"
"health" "skill:hgrunt_health"
"mins" "-16 -16 0"
"maxs" "16 16 72"
@ -13,15 +13,15 @@ entityDef monster_human_assault
"speed_run" "304"
// melee attack
"def_attack_melee" "melee_hassault_kick"
"def_attack_melee" "melee_hassault_kick"
"attack_melee_range" "96"
"snd_melee_attack" "monster_human_grunt.kick"
"snd_melee_attack" "monster_human_grunt.kick"
// primary ranged attack
"def_attack_ranged" "ranged_hassault_20mm"
"snd_ranged_attack" "Weapon_MP5.Single"
"def_attack_ranged" "ranged_hassault_20mm"
"snd_ranged_attack" "Weapon_MP5.Single"
"attack_ranged_range" "1024"
"reload_count" "30"
"reload_count" "30"
"snd_idle" "monster_human_grunt.idle"
"snd_pain" "HGrunt.Pain"
@ -29,7 +29,6 @@ entityDef monster_human_assault
"snd_reload" "HGrunt.Reload"
"squad_leader" "1" // Intended to be the squad leader whenever present
}
entityDef melee_hassault_kick

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@ -0,0 +1,41 @@
entityDef monster_panther
{
"spawnclass" "NSMonster"
"model" "models/panther.mdl"
"netname" "Panther Eye"
"health" "skill:panther_health"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"eye_height" "48"
"team" "2"
"propdata" "actor_alien"
"speed_walk" "32"
"speed_run" "72"
"def_attack_melee" "melee_panther_stab"
"melee_range" "96"
"attack_ranged_range" "180" // needs launch attack
// "snd_sight" "monster_panther.alert"
// "snd_idle" "monster_panther.idle"
// "snd_pain" "monster_panther.pain"
// "snd_death" "monster_panther.death"
"leap_damage" "skill:panther_dmg_bite"
events {
jump "AddVelocity" "512 0 250"
jump "StartSoundDef" "monster_panther.attack"
jump_variation1 "AddVelocity" "512 0 350"
jump_variation1 "StartSoundDef" "monster_panther.attack"
jump_variation2 "AddVelocity" "512 0 350"
jump_variation2 "StartSoundDef" "monster_panther.attack"
}
}
entityDef melee_panther_stab
{
"damage" "skill:panther_dmg_one_slash"
"delay" "0.5"
"wait" "0.5"
"attempts" "2"
}

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@ -1,12 +1,12 @@
entityDef monster_floater
entityDef monster_snapbug
{
"spawnclass" "NSMonster"
"model" "models/floater.mdl"
"netname" "Floater"
"model" "models/snapbug.mdl"
"netname" "Snapbug"
"health" "25"
"mins" "-16 -16 0"
"maxs" "16 16 16"
"eye_height" "64"
"eye_height" "12"
"team" "2"
"propdata" "actor_alien"
"flying" "1"

View file

@ -2,15 +2,15 @@ entityDef monster_stukabat
{
"spawnclass" "NSMonster"
"model" "models/stukabat.mdl"
"netname" "Floater"
"netname" "Stukabat"
"health" "25"
"mins" "-16 -16 0"
"maxs" "16 16 16"
"eye_height" "64"
"team" "2"
"propdata" "actor_alien"
"lands" "1" // TODO
"flying" "1"
"fly_offset" "32"
"speed_walk" "25" // These values are
"speed_run" "50" // purely speculative