From 88ca098c5106cb5696e286e6f0acc7a65c2442b1 Mon Sep 17 00:00:00 2001 From: Marco Hladik Date: Sat, 13 Mar 2021 04:22:16 +0100 Subject: [PATCH] Register sound shaders for gasp/water pmove sounds --- src/server/ammo.qc | 2 ++ src/server/server.qc | 2 -- zpak001.pk3dir/sound/player_valve.sndshd | 16 ++++++++++++++++ 3 files changed, 18 insertions(+), 2 deletions(-) diff --git a/src/server/ammo.qc b/src/server/ammo.qc index 604cef2..0f7b398 100644 --- a/src/server/ammo.qc +++ b/src/server/ammo.qc @@ -60,6 +60,8 @@ void item_ammo::Respawn(void) void item_ammo::item_ammo(void) { + Sound_Precache("ammo.pickup"); + Sound_Precache("ammo.respawn"); precache_model(model); m_oldModel = model; SetModel(m_oldModel); diff --git a/src/server/server.qc b/src/server/server.qc index d923dc0..dce1d5f 100644 --- a/src/server/server.qc +++ b/src/server/server.qc @@ -27,8 +27,6 @@ Game_InitRules(void) void Game_Worldspawn(void) { - Sound_Precache("ammo.pickup"); - Sound_Precache("ammo.respawn"); Sound_Precache("player.die"); Sound_Precache("player.fall"); Sound_Precache("player.lightfall"); diff --git a/zpak001.pk3dir/sound/player_valve.sndshd b/zpak001.pk3dir/sound/player_valve.sndshd index 3adbb07..660aaf6 100644 --- a/zpak001.pk3dir/sound/player_valve.sndshd +++ b/zpak001.pk3dir/sound/player_valve.sndshd @@ -10,3 +10,19 @@ player.die { sample fvox/flatline.wav } +player.gasplight +{ + sample misc/null.wav +} +player.gaspheavy +{ + sample misc/null.wav +} +player.waterexit +{ + sample misc/null.wav +} +player.waterenter +{ + sample misc/null.wav +}