diff --git a/src/server/ammo.qc b/src/server/ammo.qc index 604cef2..0f7b398 100644 --- a/src/server/ammo.qc +++ b/src/server/ammo.qc @@ -60,6 +60,8 @@ void item_ammo::Respawn(void) void item_ammo::item_ammo(void) { + Sound_Precache("ammo.pickup"); + Sound_Precache("ammo.respawn"); precache_model(model); m_oldModel = model; SetModel(m_oldModel); diff --git a/src/server/server.qc b/src/server/server.qc index d923dc0..dce1d5f 100644 --- a/src/server/server.qc +++ b/src/server/server.qc @@ -27,8 +27,6 @@ Game_InitRules(void) void Game_Worldspawn(void) { - Sound_Precache("ammo.pickup"); - Sound_Precache("ammo.respawn"); Sound_Precache("player.die"); Sound_Precache("player.fall"); Sound_Precache("player.lightfall"); diff --git a/zpak001.pk3dir/sound/player_valve.sndshd b/zpak001.pk3dir/sound/player_valve.sndshd index 3adbb07..660aaf6 100644 --- a/zpak001.pk3dir/sound/player_valve.sndshd +++ b/zpak001.pk3dir/sound/player_valve.sndshd @@ -10,3 +10,19 @@ player.die { sample fvox/flatline.wav } +player.gasplight +{ + sample misc/null.wav +} +player.gaspheavy +{ + sample misc/null.wav +} +player.waterexit +{ + sample misc/null.wav +} +player.waterenter +{ + sample misc/null.wav +}