diff --git a/src/client/cmds.qc b/src/client/cmds.qc index 395ab1d..af09116 100644 --- a/src/client/cmds.qc +++ b/src/client/cmds.qc @@ -18,7 +18,10 @@ int ClientGame_ConsoleCommand(void) { switch(argv(0)) { - default: + case "chooseteam": + sendevent("HLDM_Chooseteam", "s", argv(1)); + break; + default: return (0); } return (1); diff --git a/src/client/init.qc b/src/client/init.qc index 8bd0047..726a638 100644 --- a/src/client/init.qc +++ b/src/client/init.qc @@ -25,6 +25,7 @@ void ClientGame_Init(float apilevel, string enginename, float engineversion) { Obituary_Init(); + registercommand("chooseteam"); } void diff --git a/src/server/gamerules.h b/src/server/gamerules.h index e29e025..c4f4cf1 100644 --- a/src/server/gamerules.h +++ b/src/server/gamerules.h @@ -40,6 +40,7 @@ class HLMultiplayerRules:HLGameRules { int m_iIntermission; int m_iIntermissionTime; + string m_strTeamList; void(void) HLMultiplayerRules; @@ -52,4 +53,6 @@ class HLMultiplayerRules:HLGameRules virtual void(NSClientPlayer) PlayerDeath; virtual float(NSClientPlayer, string) ConsoleCommand; virtual bool(void) IsMultiplayer; + virtual bool(void) IsTeamPlay; + virtual void(void) InitPostEnts; }; diff --git a/src/server/gamerules_multiplayer.qc b/src/server/gamerules_multiplayer.qc index 1fb14a9..b81b964 100644 --- a/src/server/gamerules_multiplayer.qc +++ b/src/server/gamerules_multiplayer.qc @@ -14,12 +14,49 @@ * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ +var string autocvar_mp_teamlist = "robo;hgrunt"; +const string mp_teamlist_fallback = "robo;hgrunt"; + bool HLMultiplayerRules::IsMultiplayer(void) { return true; } +bool +HLMultiplayerRules::IsTeamPlay(void) +{ + return cvar("mp_teamplay") == 1 ? true : false; +} + +void +HLMultiplayerRules::InitPostEnts(void) +{ + if (IsTeamPlay() == true) { + int c; + + /* get the segments from our cvar */ + m_strTeamList = autocvar_mp_teamlist; + c = tokenizebyseparator(m_strTeamList, ";"); + + /* if we've got less than 2 teams, use the fallback... */ + if (c < 2) { + m_strTeamList = mp_teamlist_fallback; + c = tokenizebyseparator(m_strTeamList, ";"); + } + + forceinfokey(world, "teams", itos(c)); + + /* initialize all dem teams */ + for (int i = 0; i < c; i++) { + forceinfokey(world, sprintf("team_%i", i+1i), argv(i)); + forceinfokey(world, sprintf("teamscore_%i", i+1i), "0"); + } + } else { + forceinfokey(world, "teams", "0"); + } +} + void HLMultiplayerRules::FrameStart(void) { @@ -143,6 +180,25 @@ HLMultiplayerRules::PlayerSpawn(NSClientPlayer pp) pl.activeweapon = WEAPON_GLOCK; pl.glock_mag = 18; pl.ammo_9mm = 44; + + if (IsTeamPlay() == true) { + int c = tokenizebyseparator(m_strTeamList, ";"); + + /* not part of a team? pick one of the ones we have */ + /* TODO: this should sort us into the lowest team */ + if (pl.team == 0) { + pl.team = 1 + floor(random(0, c)); + forceinfokey(pl, "*team", sprintf("%d", pl.team)); + } + + /* assign our player model */ + mymodel = sprintf("models/player/%s/%s.mdl", argv(pl.team - 1), argv(pl.team - 1)); + + if (whichpack(mymodel)) + pl.model = mymodel; + + setmodel(pl, pl.model); + } #endif spot = Spawn_SelectRandom("info_player_deathmatch"); @@ -194,3 +250,30 @@ HLMultiplayerRules::HLMultiplayerRules(void) autocvar(timelimit, 15, "Timelimit for multiplayer rounds"); autocvar(fraglimit, 15, "Points limit for multiplayer rounds"); } + +void +CSEv_HLDM_Chooseteam_s(string teamname) +{ + HLGameRules rules = (HLGameRules)g_grMode; + player pl = (player)self; + + if (!teamname) + return; + if (rules.IsMultiplayer() == false) + return; + if (rules.IsTeamPlay() == false) + return; + if (pl.health <= 0) + return; + + HLMultiplayerRules mprules = (HLMultiplayerRules)rules; + int c = tokenizebyseparator(mprules.m_strTeamList, ";"); + + for (int i = 0; i < c; i++) { + if (argv(i) == teamname) { + pl.team = (float)i + 1; + forceinfokey(pl, "*team", sprintf("%d", pl.team)); + Damage_Apply(pl, pl, 100, 0, DMG_SKIP_ARMOR); + } + } +}