From 4f8c9ff3dbebd2cac0aab66f2b36e464b3ffa231 Mon Sep 17 00:00:00 2001 From: Marco Hladik Date: Sun, 29 Aug 2021 13:26:37 +0200 Subject: [PATCH] Menu: Enable model preview. Gamerules: Remove redundant game-rule check. --- src/menu/progs.src | 1 + src/server/gamerules_multiplayer.qc | 6 ------ 2 files changed, 1 insertion(+), 6 deletions(-) diff --git a/src/menu/progs.src b/src/menu/progs.src index d664366..6f46f1f 100644 --- a/src/menu/progs.src +++ b/src/menu/progs.src @@ -2,6 +2,7 @@ #pragma progs_dat "../../menu.dat" #define MENU #define GAME_DIR "valve" +#define MODEL_PREVIEW #includelist ../../../src/menu-fn/includes.src diff --git a/src/server/gamerules_multiplayer.qc b/src/server/gamerules_multiplayer.qc index c440de1..735fdaf 100644 --- a/src/server/gamerules_multiplayer.qc +++ b/src/server/gamerules_multiplayer.qc @@ -61,12 +61,6 @@ HLMultiplayerRules::PlayerDeath(base_player pl) g_dmg_eAttacker.frags++; } - /* in DM we only care about the frags */ - if (cvar("mp_fraglimit")) - if (g_dmg_eAttacker.frags >= cvar("mp_fraglimit")) { - IntermissionStart(); - } - #ifdef VALVE /* explode all satchels */ s_satchel_detonate((entity)pl);