entityDef item_battery
{
	"spawnclass"	"NSItem"
	"model"			"models/w_battery.mdl"
	"mins"			"-16 -16 0"
	"maxs"			"16 16 16"
	"snd_acquire"	"item.battery"
	"snd_respawn"	"item.respawn"
	"inv_armor"		"skill:battery"
	"requires"		"item_suit"
}
