r_part main
{
	type texturedspark
	texture ball
	tcoords 1 65 31 95 256 8 32
	scale 1
	count 5
	scalefactor 1
	alpha 0.5
	die 0.4
	rgb 255 180 30
	blend add
	spawnmode ball
	spawnvel 256
	veladd 200
	gravity 600
} 

r_part +main
{
	lighttime 1
	lightradius 64
	lightradiusfade 300
	lightrgb 1.0 0.5 0.4
	lightrgbfade 0.36 0.19 0.19
	count 0 0 1
	model "sprites/muzzleflash.spr" framestart=0 framecount=2 framerate=20 additive scalemin=0.1 scalemax=0.5
}
