r_part nadetrail
{
	step 4
	die 1
	type beam

	emit smoke
	emitinterval 5
}

r_part smoke
{
	texture "particles/fteparticlefont.tga"
	tcoords 97 97 191 191 256
	count		1
	scale		24
	scalefactor 1
	die			2
	alpha		0.02
	rgbf		0.45 0.45 0.45
	spawnmode	ball
	randomvel	10
	gravity		-25
}
