fx.explosion
{
	distshader fx.explosion_dist
	sample weapons/explode3.wav
	sample weapons/explode4.wav
	sample weapons/explode5.wav
	shakes 3.0
}

fx.explosion_dist
{
	sample ambience/distantmortar1.wav
	sample ambience/distantmortar1.wav
	sample ambience/distantmortar1.wav
	volume 1.0
}

fx.gaussbeam
{
	sample weapons/electro4.wav
	sample weapons/electro5.wav
	sample weapons/electro6.wav
} 

DoSpark
{
	attenuation idle
	sample buttons/spark1.wav
	sample buttons/spark2.wav
	sample buttons/spark3.wav
	sample buttons/spark4.wav
	sample buttons/spark5.wav
	sample buttons/spark6.wav
}
